Author Topic: Sort of 3D Platformer-Contest Entry  (Read 7982 times)

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Offline Builderboy

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Re: Sort of 3D Platformer-Contest Entry
« Reply #15 on: May 24, 2011, 02:37:58 pm »
Do you redraw the entire screen each frame?  How do you do the masking for each object?  Do you draw the objects at the same time you draw the tiles? 

Offline squidgetx

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Re: Sort of 3D Platformer-Contest Entry
« Reply #16 on: May 24, 2011, 08:13:11 pm »
The screen gets redrawn every frame which makes it as slow as it is, unfortunately. The objects that you see are actually tiles that are 1 level higher than the floor. The masking is pretty simple, transparent all around except the actual block. Except the transparent blocks that I made that are, well, transparent haha. The tiles are drawn from the top left corner to the bottom right corner, starting at the lowest depth level and progressing to the highest.

I believe lookitsan00b already made an isometric engine with Axe, actually, although I can't find it atm...

No, you are right, he is falling through the floor. I have to fix that.

This runs decently at 15mhz, but I can't really figure out what I want to do with it. It's too slow to handle any kind of enemies or anything, as well as any extra physics to play with. I might actually move on to another, more traditional 2d entry if I can't speed it up/think of something...

Offline Builderboy

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Re: Sort of 3D Platformer-Contest Entry
« Reply #17 on: May 24, 2011, 08:20:05 pm »
Would it be possible to use screen shifting to draw the map faster, and then instead of applying every mask from the world onto the object, you could copy the object sprite onto a separate buffer, mask it with the appropriate 3 masks or whatever, and then display it onto the screen or something?

Offline Freyaday

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Re: Sort of 3D Platformer-Contest Entry
« Reply #18 on: May 24, 2011, 08:21:44 pm »
How about keeping the screen in the back buffer and moving it around as needed, then RecallPicing it to the front buffer and putting all the other stuff on it? That's what I do.
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Offline ruler501

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Re: Sort of 3D Platformer-Contest Entry
« Reply #19 on: May 24, 2011, 09:49:14 pm »
Could you only redraw the changing parts to the screen to make it faster?
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Offline leafy

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Re: Sort of 3D Platformer-Contest Entry
« Reply #20 on: May 24, 2011, 09:54:06 pm »
The genesis had a crapload of isometric platformers if you want ideas.
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Offline ralphdspam

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Re: Sort of 3D Platformer-Contest Entry
« Reply #21 on: May 24, 2011, 10:30:02 pm »
The isometric looks nice.  I hope you can find a good idea for the gameplay.  :)
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Offline DJ Omnimaga

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Re: Sort of 3D Platformer-Contest Entry
« Reply #22 on: June 07, 2011, 11:21:24 pm »
It's too bad this died. It would have been nice if a faster way was figured out D:. It looked epic! O.O

EDIT: Someone should make a SUper Mario RPG clone with this. Maybe get rid of transparency and make sure the char can't go behind stuff, like stuffing the back of houses with bushes or something :P
« Last Edit: June 08, 2011, 12:00:22 am by DJ_O »

Offline yunhua98

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Re: Sort of 3D Platformer-Contest Entry
« Reply #23 on: June 13, 2011, 05:58:17 am »
wait, this is dead?

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