Author Topic: Orbsim Space Flight Simulator  (Read 7907 times)

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Offline Munchor

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Re: Orbsim Space Flight Simulator
« Reply #15 on: December 04, 2010, 06:10:32 pm »
idk?

ask aeTIos. If you join, then we are gonna be 4 medium-level programmers working in the same project: BLAST!

Offline fb39ca4

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Re: Orbsim Space Flight Simulator
« Reply #16 on: December 04, 2010, 08:31:53 pm »
THis sounds interesting. Are you planning on making it 3d or 2d?

Offline Munchor

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Re: Orbsim Space Flight Simulator
« Reply #17 on: December 05, 2010, 02:52:25 pm »
THis sounds interesting. Are you planning on making it 3d or 2d?

I think 2.5D would be appropriate. 2D would be boring and 3D would be sweet but very hard.


Offline jnesselr

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Re: Orbsim Space Flight Simulator
« Reply #18 on: December 05, 2010, 06:07:01 pm »
This looks like an interesting project. Maybe if USB programming gets easier, a joystick could be added. (Does usb8x support joysticks?)

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Re: Orbsim Space Flight Simulator
« Reply #19 on: December 05, 2010, 06:09:09 pm »
This looks like an interesting project. Maybe if USB programming gets easier, a joystick could be added. (Does usb8x support joysticks?)

As a joystick ever been done on-calc?

Offline DJ Omnimaga

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Re: Orbsim Space Flight Simulator
« Reply #20 on: December 05, 2010, 06:16:54 pm »
I always wondered about that, but I think it wouldn't be convenient to have to hold the calc in one hand and the joystick with the other.

Offline jnesselr

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Re: Orbsim Space Flight Simulator
« Reply #21 on: December 05, 2010, 06:18:07 pm »
This looks like an interesting project. Maybe if USB programming gets easier, a joystick could be added. (Does usb8x support joysticks?)

As a joystick ever been done on-calc?
I don't know of a game that has done it. I just looked up usb8x, and it says that gamepads work, but most analog usb sticks won't.

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Re: Orbsim Space Flight Simulator
« Reply #22 on: December 05, 2010, 06:22:18 pm »
This looks like an interesting project. Maybe if USB programming gets easier, a joystick could be added. (Does usb8x support joysticks?)

As a joystick ever been done on-calc?
I don't know of a game that has done it. I just looked up usb8x, and it says that gamepads work, but most analog usb sticks won't.

Using WabbitEmu and a computer connected Joystick that could be done.

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Re: Orbsim Space Flight Simulator
« Reply #23 on: December 05, 2010, 06:24:25 pm »
What about on-calc, though?

That said I remember using a program a while ago that mapped keyboard keys to a gamepad and used a gamepad with WabbitEmu. It was called JoyToKey or something. It wasn't very practical, though, because arrow movement was absolutely horrible.

Offline aeTIos

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Re: Orbsim Space Flight Simulator
« Reply #24 on: December 06, 2010, 04:18:17 am »
Thanks, all who join!

i'm looking for a upside- view sprite of an Space Shuttle, i have tried doing it, but it is looking horrible...
also, 2.5 D would be best, yeah.

and happybobjr, of course you're in!

*** aeTIos is wondering how this project will end...

I'm also thinking of realistic gravity, how about this?
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Re: Orbsim Space Flight Simulator
« Reply #25 on: December 06, 2010, 04:53:15 am »
This looks like an interesting project. Maybe if USB programming gets easier, a joystick could be added. (Does usb8x support joysticks?)

As a joystick ever been done on-calc?

Imagine how slow it would be. You'd have to use networking protocols to read the joystick and that's going to slow your game way down, especially since you have to account for the fact that you'll occasionally get bad signals from the line.
∂²Ψ    -(2m(V(x)-E)Ψ
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Offline aeTIos

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Re: Orbsim Space Flight Simulator
« Reply #26 on: December 06, 2010, 05:15:33 am »
yeah, you're right
joystick is no way.
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Offline JosJuice

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Re: Orbsim Space Flight Simulator
« Reply #27 on: December 06, 2010, 09:10:01 am »
Some kind of tech demo would probably be possible to make, but most likely not a full-fledged game.

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Re: Orbsim Space Flight Simulator
« Reply #28 on: December 06, 2010, 09:12:06 am »
yes, i meant a full game would be no way :P

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Re: Orbsim Space Flight Simulator
« Reply #29 on: December 06, 2010, 01:02:19 pm »
It would be best with no joystick/gamepad. It would be hard to control when you have to hold the calc with one hand or try looking at it on a desktop while controlling the joystick and the slowdown would make it not worth it. I think the calc keypad is just as fine. We have to remain realistic too.

Anyway, good luck!