Author Topic: Orbsim Space Flight Simulator  (Read 7905 times)

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Offline aeTIos

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Orbsim Space Flight Simulator
« on: December 04, 2010, 02:23:36 pm »
Hello,

I've been working on a new project a little, it's called Orbsim. It's a kind of space flight simulator.
I havent done very much yet, currencly spriting.

Possible features:
Fly with Apollo, Space Shuttle and (maybe) Soyuz
Apollo features:
Launch the rocket from the control center
Accidents can happen, forcing you to return to Earth
Fly to, land AND walk on the Moon
Return to Earth and land in the sea
Space Shuttle features:
Launch rocket from control center
Bring satellites in orbit
Perform space walks

Missed features? Post them!

If you want to join my team, PM me.

Language:
As always, Axe

Developers:
aeTIos
ScoutDavid
Ashbad
Happybobjr


Now working on:
Sprites
Space Shuttle upside view  DONE
Space Shuttle booster rockets
Space Shuttle fuel tank
Space Shuttle cockpit views
Apollo rocket stages (side view)
Apollo command and service module
Apollo Lunar Lander

If you missed sprites, make them and post!
« Last Edit: December 06, 2010, 10:43:25 am by aeTIos »
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Offline Munchor

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Re: Orbsim Space Flight Simulator
« Reply #1 on: December 04, 2010, 02:36:04 pm »
This looks very good, will it be like StarCraft?

I could join :) But what language are you programming it in?

Offline aeTIos

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Re: Orbsim Space Flight Simulator
« Reply #2 on: December 04, 2010, 02:58:59 pm »
The language is Axe, edited it in.
I am really looking for other developers, so please join!
I'm not a nerd but I pretend:

Offline Eeems

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Re: Orbsim Space Flight Simulator
« Reply #3 on: December 04, 2010, 03:02:05 pm »
This looks very good, will it be like StarCraft?
Why would it be like StarCraft? It's a space flight sim, not a RTS.

Offline Happybobjr

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Re: Orbsim Space Flight Simulator
« Reply #4 on: December 04, 2010, 03:03:01 pm »
I would like to help,  but i would need more of an idea what gameplay would be like.
« Last Edit: December 04, 2010, 03:03:17 pm by happybobjr »
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Re: Orbsim Space Flight Simulator
« Reply #5 on: December 04, 2010, 03:05:03 pm »
The language is Axe, edited it in.
I am really looking for other developers, so please join!

I could make you sprites, so I join the team as a sprite maker?, I mean, can I?

Ashbad

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Re: Orbsim Space Flight Simulator
« Reply #6 on: December 04, 2010, 03:36:58 pm »
I would love to sprite as well.  What depth, 1 or 2 bit?  And what sizes for sprites?  I'm not good at humoungus sprites, my specialty is anything less than or equal to 32x32.

And I can help with programming.  This is a cool concept.

Offline aeTIos

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Re: Orbsim Space Flight Simulator
« Reply #7 on: December 04, 2010, 03:55:06 pm »
Thanks for all the replies.

There is a lot of space for gameplay.
some ideas:
-cockpit and outside view
-time shift forward
-control center view
-some buttons for controlling switches, etc
-2 different difficulties
and lots more! there is much space to play with it!

the sprite size: 8x8 and (but better for details) 16x16 and (i dont know how to handle those) for huge thing: 32x32

please join the team!

BTW: i got the idea for this while playing Orbiter: http://orbit.medphys.ucl.ac.uk/home.php
really good program, to get the best impression what the Orbsim is intended to do, you should play it!
« Last Edit: December 04, 2010, 03:58:10 pm by aeTIos »
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Offline Munchor

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Re: Orbsim Space Flight Simulator
« Reply #8 on: December 04, 2010, 03:59:50 pm »
Thanks for all the replies.

There is a lot of space for gameplay.
some ideas:
-cockpit and outside view
-time shift forward
-control center view
-some buttons for controlling switches, etc
-2 different difficulties
and lots more! there is much space to play with it!

the sprite size: 8x8 and (but better for details) 16x16 and (i dont know how to handle those) for huge thing: 32x32

please join the team!

BTW: i got the idea for this while playing Orbiter: http://orbit.medphys.ucl.ac.uk/home.php
really good program, to get the best impression what the Orbsim is intended to do, you should play it!

16*16, divide into two 8*16, or 4 8*8.

32*32 are very hard, have no idea

Ashbad

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Re: Orbsim Space Flight Simulator
« Reply #9 on: December 04, 2010, 04:06:37 pm »
please join the team!

does that mean we're all in?

Offline Munchor

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Re: Orbsim Space Flight Simulator
« Reply #10 on: December 04, 2010, 04:20:41 pm »
please join the team!

does that mean we're all in?

Scout, Ashbad and aeTIos.... THE CROWD GOES WILD!

Online DJ Omnimaga

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Re: Orbsim Space Flight Simulator
« Reply #11 on: December 04, 2010, 05:53:21 pm »
I am curious how this will turn out. I personally am not much a fan of team projects, though (I had bad experience with them such as one developer vanishing completly without giving us the source code or rest of info), so I will not join, unfortunately. :(

Good luck!
« Last Edit: December 04, 2010, 05:54:09 pm by DJ Omnimaga »

Offline Happybobjr

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Re: Orbsim Space Flight Simulator
« Reply #12 on: December 04, 2010, 05:54:58 pm »
um..... me?
School: East Central High School
 
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Offline Munchor

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Re: Orbsim Space Flight Simulator
« Reply #13 on: December 04, 2010, 05:59:14 pm »
« Last Edit: December 04, 2010, 05:59:22 pm by ScoutDavid »

Offline Happybobjr

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Re: Orbsim Space Flight Simulator
« Reply #14 on: December 04, 2010, 06:03:22 pm »
idk?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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