Author Topic: PaintPad - On-Calc Paint and Text Editing  (Read 11383 times)

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Offline Yeong

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #30 on: November 08, 2011, 10:12:33 am »
:D
[offtopic] omg buttsfredkin, you're about to have 666 posts with 66 ratings O.o[/offtopic]
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Offline LincolnB

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #31 on: November 08, 2011, 10:13:26 am »
oh wow, I didn't notice that...
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Offline parserp

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #32 on: November 08, 2011, 05:00:38 pm »
AH BUTTS YOU ARE NOW EVIL!!!!!! >:D

Offline Yeong

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #33 on: November 09, 2011, 07:41:22 am »
not anymore :P
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Offline epic7

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #34 on: December 17, 2011, 10:55:51 pm »
Have you made any recent progress?
« Last Edit: December 17, 2011, 10:56:16 pm by epic7 »

Offline LincolnB

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #35 on: December 18, 2011, 02:31:58 pm »
Yeah, I need to do a fairly massive code reorganization before I can use the Save/Load routines I wrote for the text editor portion in the paint editor portion. Should be relatively easy, I'll finish it as soon as I finish Futility, which I need to get out of the way for the contest, and I'm about half way done with the code reorg.
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Offline GB

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #36 on: December 18, 2011, 03:53:00 pm »
Does this program save as regular pictures (.8xi) that can be used in programs, or does it use its own format?
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Offline LincolnB

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Re: PaintPad - On-Calc Paint and Text Editing
« Reply #37 on: December 19, 2011, 01:15:10 pm »
It exports a 768 byte appvar that can be copied to the screen with the simple axe command Copy:

Copy(POINTER_TO_APPV,L6,768)
Dispgraph

something like that^^ I don't know if this will be usable for BASIC programs.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)