Author Topic: PapiJump  (Read 24852 times)

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Offline Deep Toaster

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Re: PapiJump
« Reply #30 on: December 05, 2010, 11:16:48 pm »
DAMNIT, DEEP THOUGHT!
i just made this EXACT same program earlier and was going to upload it tonight XD

nice going, though; very well made

FINALLY I beat someone on an idea :D

Thanks. You should still upload yours, though, so we can try it :)

The only thing is that you should add a maximum speed, because there appears to be done o.o

Right, I took that out to save a few bytes, but I should add that in again. It's fun going at infinite speed, though XD

Nice!  Now in a couple months, there will be over 9,000 clones that all suck and yours will become unappreciated.

Yep :) Unless I switch to Doodle Jump or something.




Offline Madskillz

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Re: PapiJump
« Reply #31 on: December 06, 2010, 12:11:52 am »
Reminds me of doodle jump kinda...nice job deep thought

Offline Ti-newb

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Re: PapiJump
« Reply #32 on: December 06, 2010, 01:23:48 am »
nice!! im impressed about the speed. =)

Offline Builderboy

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Re: PapiJump
« Reply #33 on: December 06, 2010, 02:31:03 am »
That looks and plays awesome!  Reminds me a bit of doodle jump :)

Offline shmibs

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Re: PapiJump
« Reply #34 on: December 06, 2010, 07:39:47 am »
Quote from: dthought
Thanks. You should still upload yours, though, so we can try it
there's no way i'm going to upload it in it's current state as, aside from the sprites, it's the EXACT same thing. however, i have a plan for something i can add to it...

Offline DJ Omnimaga

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Re: PapiJump
« Reply #35 on: December 06, 2010, 12:24:02 pm »
That would be nice. Maybe you could turn the game into an Ice Climber clone, unless it was already done for calcs?

Offline yunhua98

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Re: PapiJump
« Reply #36 on: December 06, 2010, 12:48:49 pm »
lol, I'm working on doodle jump, I fixed the erase problem now, so I'm gonna add mosters then powerups later, so maybe upload today or tomorrow.  ;)

EDIT:  how did you get such good physics?  :o
« Last Edit: December 06, 2010, 12:50:09 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: PapiJump
« Reply #37 on: December 06, 2010, 12:56:38 pm »
Oh wait I forgot you were working on one lol. I hope you upload it soon. :)

And yeah the physics are nice. It makes the game more challenging too. ;D

Offline Deep Toaster

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Re: PapiJump
« Reply #38 on: December 06, 2010, 02:09:58 pm »
Quote from: TI-newb
nice!! im impressed about the speed. =)

I actually have a Pause 64 in there, so I can add a lot more ;)

Quote from: yunhua98
lol, I'm working on doodle jump, I fixed the erase problem now, so I'm gonna add mosters then powerups later, so maybe upload today or tomorrow.  ;)

EDIT:  how did you get such good physics?  :o

Darn, I'm working on that too... Oh well, I'll work on Ultimate instead :D

As for the physics, I have X inflated by 256. There's a separate variable H (for horizontal velocity) inflated the same amount, so all I have to do is change H to do acceleration.

I thought having X just move left and right like in any other game would be too easy, since on the iPhone you have to be careful with tipping too much, so that's why I have extra physics stuff.




Offline DJ Omnimaga

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Re: PapiJump
« Reply #39 on: December 06, 2010, 03:45:51 pm »
Yeah true. In Ztrumpet's or that other person's Papijump Axe clone, it's really easy to do a TAS of it and even at normal speed it can be really easy in the 2nd one if you play on a real calc.

Offline yunhua98

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Re: PapiJump
« Reply #40 on: December 06, 2010, 04:37:06 pm »
you mean the one by guy######?  (Sorry, I can't remeber it.  XD)
I just did move left and right at constant rates and hang in the air for a sec before coming down.  Maybe I should make the acceleration parabolic...  ;)

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Offline DJ Omnimaga

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Re: PapiJump
« Reply #41 on: December 06, 2010, 04:59:06 pm »
That might be him. The platforms were just lines. Ztrumpet's version required you to turn the calc sideways and required Axe 0.0.3 or something.

Offline Deep Toaster

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Re: PapiJump
« Reply #42 on: December 07, 2010, 06:20:55 pm »
UPDATE

Just got the scrolling background (which was in the original version) working. I still don't have my cable, so I'll upload in a few days.




Offline Yeong

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Re: PapiJump
« Reply #43 on: December 07, 2010, 06:24:24 pm »
first time of seeing this topic, but woot Papijump  :w00t:
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Offline guy6020665

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Re: PapiJump
« Reply #44 on: December 07, 2010, 09:56:31 pm »
Wow this is amazing, so much better than mine. I've never tried messing with physics before, would someone be willing to teach me sometime?