Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Parallex
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Parallex (Read 7873 times)
0 Members and 2 Guests are viewing this topic.
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Parallex
«
on:
October 25, 2011, 09:31:13 pm »
I'm making a platformer to try out my new found tilemapping skills. You can switch between two parallel two dimensional worlds You can't jump. So far there are ladders, switches, spikes, and gates. The other things are portals, as this is a level before you can switch on your own, but you actually can right now. Left and right move, up and down climb ladders, and 2nd switches.
Logged
+2/-0 karm for this message
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Parallex
«
Reply #1 on:
October 25, 2011, 09:36:14 pm »
Looks awesome! Speed looks like it could use a bit of work, but this is a nice concept. Reminds me of tealy and orangey ^^
EDIT: Found my old screenie
«
Last Edit: October 25, 2011, 10:09:02 pm by leafiness0
»
Logged
In-progress: Graviter (...)
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Parallex
«
Reply #2 on:
October 25, 2011, 11:24:34 pm »
Sweet! Both screenshots look nice.
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Parallex
«
Reply #3 on:
October 31, 2011, 06:20:03 pm »
I've made some improvements to the speed, you can now move twice as fast if you're not in the air. I also added spikes and made the first to levels. You can't switch dimensions on your own in this one. Arrow keys move, get to the door to finish.
Logged
+2/-0 karm for this message
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Parallex
«
Reply #4 on:
October 31, 2011, 06:39:22 pm »
What kind of methods are you using for collision detection? It seems the best way to improve speed would not be to increase the movement speed, but decrease the amount of time taken to calculate each frame, which right now seems to be fairly slow.
Logged
parserp
Hero Extraordinaire
LV10
31337 u53r (Next: 2000)
Posts: 1455
Rating: +88/-7
The King Has Returned
Re: Parallex
«
Reply #5 on:
October 31, 2011, 06:44:06 pm »
I like it
I +1ed
Logged
ticalc.org
|
Cemetech
|
TI-Freakware
|
casiocalc.org
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Parallex
«
Reply #6 on:
October 31, 2011, 07:03:57 pm »
I'm accessing the tile you will move to because there are too many different tiles for pixel test to be practical.
«
Last Edit: October 31, 2011, 07:04:18 pm by collechess
»
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Parallex
«
Reply #7 on:
October 31, 2011, 07:35:53 pm »
Hmmm what other types of things are you doing graphically that might be CPU intensive?
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Parallex
«
Reply #8 on:
October 31, 2011, 07:37:10 pm »
Are you drawing the whole thing every frame or something?
Logged
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Parallex
«
Reply #9 on:
October 31, 2011, 08:05:33 pm »
What do you mean every frame?
Because of the way the ladders are set up, I draw it every time the game loops.
Logged
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Parallex
«
Reply #10 on:
October 31, 2011, 09:10:41 pm »
Ouch, nononononono. There must be another way, especially since youre using 4x4 tiles
Logged
In-progress: Graviter (...)
LincolnB
Check It Out Now
LV9
Veteran (Next: 1337)
Posts: 1115
Rating: +125/-4
By Hackers For Hackers
Re: Parallex
«
Reply #11 on:
October 31, 2011, 09:32:46 pm »
You might want to try drawing the tilemap once, and then using StorePic to put it on the backbuffer, and then RecallPic every frame instead of redrawing everything.
Logged
Completed Projects:
>>
Spacky Emprise
>>
Spacky 2 - Beta
>>
Fantastic Sam
>>
An Exercise In Futility
>>
GeoCore
My Current Projects:
Projects in Development:
In Medias Res - Contest Entry
Talk to me if you need help with Axe coding.
Spoiler
For
Bragging Rights
:
Not much yet, hopefully this section will grow soon with time (and more contests)
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Parallex
«
Reply #12 on:
November 01, 2011, 12:46:46 pm »
Can you elaborate? The tilemap has one dynamic element.
Logged
collechess
LV3
Member (Next: 100)
Posts: 93
Rating: +22/-2
Re: Parallex
«
Reply #13 on:
November 01, 2011, 04:36:33 pm »
I changed it to only update the screen when the map is changed and it goes a lot faster now. Kind of too fast, but I hope it will slow down when I add more things. Now my biggest goal is better collisions. Because of the way the collisions are set up, to collide with spikes, you have to be exactly aligned with them or to the right. So if your half on and half to the right you die, but if your half on and half to the left you don't. PLAT is the game, Parallex Source 001 is the source.
Logged
+1/-0 karm for this message
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Parallex
«
Reply #14 on:
November 01, 2011, 04:39:14 pm »
Yeah usually I just store the screen content in another memory area then recall that memory area into the LCD every frame or two. THis or updating the map only when changed like you said makes it faster.
By the way this looks nice. It reminds me another game I saw somewhere before (in Flash I think) and I like the concept.
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Parallex