Author Topic: Parallex  (Read 7871 times)

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Offline Builderboy

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Re: Parallex
« Reply #15 on: November 01, 2011, 05:13:56 pm »
And now that it is faster, you have the power to slow it down to whatever speed you want :)

Offline LincolnB

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Re: Parallex
« Reply #16 on: November 01, 2011, 05:41:20 pm »
Can you elaborate?  The tilemap has one dynamic element.

Do you still want me to?
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Offline ztrumpet

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Re: Parallex
« Reply #17 on: November 01, 2011, 06:10:19 pm »
That looks pretty awesome.  I'm glad you figured out how to speed it up. :D

Offline collechess

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Re: Parallex
« Reply #18 on: November 01, 2011, 06:10:28 pm »
Quote
Can you elaborate?  The tilemap has one dynamic element.

Do you still want me to?
No, I understand what you mean now.
« Last Edit: November 01, 2011, 06:11:07 pm by collechess »

Offline LincolnB

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Re: Parallex
« Reply #19 on: November 01, 2011, 09:32:33 pm »
Ok, great.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline squidgetx

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Re: Parallex
« Reply #20 on: November 01, 2011, 10:14:36 pm »
All the tilemappers I use redraw every frame. Plus they have realistic gravity, etc. But then again they're usually 8x8 =/

Offline Builderboy

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Re: Parallex
« Reply #21 on: November 01, 2011, 10:18:12 pm »
Yeah converting to 4x4 increases the number of sprites by 4 D: