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Omnimaga
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Patz Calculator Sudoku
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Topic: Patz Calculator Sudoku (Read 5585 times)
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patz2009
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Patz Calculator Sudoku
«
on:
October 23, 2007, 01:57:00 pm »
As some of you may know, I have spent a while making a sudoku game, known as Patz Calculator Sudoku, or PCSUDOKU. It is a sudoku program for the TI-83 Plus series of calculators, and features:
Speed optimized
Size optimized (under 2.2k on calc!)
Use of only 7 reals!
Fully random sudokus
Puzzle numbers
Game saving/loading
Graphical menus
Hint system
5 levels of difficulty: simple, easy, medium, hard, and suicidal.
GPL v2 licensed
Currently, though, I feel as though I have beaten this program so much that there isn't really anything more that I can do with it
So, I need some ideas! So, wanna give me some recommendations?
I've been on a programmer's block and can't think of anything more to do with it, and if there's nothing more to do with it after my to-do list below is completed, I'm going to declare it a dead project.
Anyway, here are some screenshots:
You can download Patz Calculator Sudoku from
http://www.ticalc.org/archives/files/fileinfo/398/39819.html
.
My to-do list:
c1-->
CODE
ec1- A couple size optimizations.
- Change hints to increase with difficulty, instead of decrease. (done)
- Add original number marking. (done)
- Moving instruction text to appear before filling in numbers.
- Add credits for HarrierFalcon's inspiration for the scrambling routine. (done) c2
ec2
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Patz Calculator Sudoku
«
Reply #1 on:
October 23, 2007, 04:52:00 pm »
Well I never played sudoku since I was never into puzzle games but your program looked nice. How long does it take to render a random sudoku?
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patz2009
Guest
Patz Calculator Sudoku
«
Reply #2 on:
October 23, 2007, 05:02:00 pm »
On my 84+, making the random sudoku usually takes no more than 4 seconds. Removing the blocks are what takes up the most time (notice how the Simple difficulty takes a much shorter time to load than Suicidal)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Patz Calculator Sudoku
«
Reply #3 on:
October 23, 2007, 05:15:00 pm »
sounds good, not too long, I may give it a try at one point
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Patz Calculator Sudoku
«
Reply #4 on:
October 23, 2007, 05:16:00 pm »
I really like Sudoku!
This game is laid out very nicely! Awesome job! :thumbup:
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Liazon
Guest
Patz Calculator Sudoku
«
Reply #5 on:
October 24, 2007, 10:45:00 am »
cool!
how're you generating the sudokus?
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patz2009
Guest
Patz Calculator Sudoku
«
Reply #6 on:
October 24, 2007, 11:54:00 am »
I'm not entirely "generating" the sudokus per-se, but more like scrambling it.
c1-->
CODE
ec1:[[1,7,8,3,4,2,6,5,9][4,9,3,5,1,6,7,8,2][5,6,2,9,7,8,4,1,3][9,5,4,7,3,1,2,6,8][8,1,7,6,2,9,5,3,4][3,2,6,8,5,4,1,9,7][7,8,5,2,6,3,9,4,1][6,3,1,4,9,7,8,2,5][2,4,9,1,8,5,3,7,6→[J]
:For(A,0,1
:[J]T→[J]
:For(B,0,2
:For(C,0,7
:rowSwap([J],randInt(1,3)+3B,3B+randInt(1,3→[J]
:End
:End
:Endc2
ec2
I give it an already valid sudoku, and it scrambles it up. This idea was actually first of HarrierFalcon, but I modified it a bit.
Glad to hear that people are enjoying it. My mission with it was to be simple, fast, and small. Hopefully I have done at least that
Edit: Actually, thanks for bringing the scrambling routine to my attention. I'm going to optimize it to this:
c1
-->
CODE
ec1:[[1,7,8,3,4,2,6,5,9][4,9,3,5,1,6,7,8,2][5,6,2,9,7,8,4,1,3][9,5,4,7,3,1,2,6,8][8,1,7,6,2,9,5,3,4][3,2,6,8,5,4,1,9,7][7,8,5,2,6,3,9,4,1][6,3,1,4,9,7,8,2,5][2,4,9,1,8,5,3,7,6
:For(A,0,1
:AnsT
:For(B,0,2
:For(C,0,7
:rowSwap(Ans,randInt(1,3)+3B,3B+randInt(1,3
:End
:End
:End
:Ans→[J]c2
ec2
Should take up less space and go quite a bit faster
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Patz Calculator Sudoku
«
Reply #7 on:
October 24, 2007, 03:13:00 pm »
do you have an idea of how many combinatiuon possible there is?
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JonimusPrime
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Super Member (Next: 500)
Posts: 389
Rating: +25/-5
Patz Calculator Sudoku
«
Reply #8 on:
October 24, 2007, 03:39:00 pm »
It looks goo but I still prefer Tari Sudoku2 with its cool eye candy and other fun stuff.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
Liazon
Guest
Patz Calculator Sudoku
«
Reply #9 on:
October 25, 2007, 12:13:00 pm »
ya, swapping was the only thing I could think of. but there's kinda only so much you can do w/ swapping
as you also just randomly taking out #s? or are you using preset masks to remove #s?
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patz2009
Guest
Patz Calculator Sudoku
«
Reply #10 on:
October 25, 2007, 12:26:00 pm »
Using preset masks doesn't work so well when using different levels of difficulty, so I ended up just randomly removing them. Though it works slower, it reduces program size and allows for more difficulty levels.
Funny you should mention it, today I got bored at school and fixed up my blanking routine.
c1-->
CODE
ec1For(A,1,26+8D
Repeat
(B,C
randInt(1,9→B
randInt(1,9→C
End
0→
(B,C
Endc2
ec2
Anyway, in general news, I have made most of the optimizations I'm planning to do. I've added the feature which shows which numbers originally were generated with the puzzle. It marks them with a small line over the number on the screen. Those marks are even saved when saving and reloading your game.
If I get any more ideas, I'll implement them, else I think I'm pretty much finished with this project. Now down to 2104 bytes. I plan to make my final release as a halloween present to you all, so check back here on the 31st
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Patz Calculator Sudoku
«
Reply #11 on:
October 25, 2007, 01:04:00 pm »
QuoteBegin-patz2009+24 Oct, 2007, 17:54-->
QUOTE
(patz2009 @ 24 Oct, 2007, 17:54)
I'm not entirely "generating" the sudokus per-se, but more like scrambling it.
Now that is a pretty clever idea!
How do you adjust the difficulty level? :
:
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
patz2009
Guest
Patz Calculator Sudoku
«
Reply #12 on:
October 25, 2007, 02:21:00 pm »
If you look at the above code, you can see its blanking routine. D is the variable I have set aside for the puzzle's
d
ifficulty. It removes more blocks as the difficulty increases.
26 for Simple, 34 for Easy, 42 for Medium, 50 for Hard, and 58 for Suicidal.
Edit: Oh, and if you meant how to adjust the difficulty level in the game, go to difficulty on the main menu and press 2nd or Enter.
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Liazon
Guest
Patz Calculator Sudoku
«
Reply #13 on:
October 25, 2007, 04:28:00 pm »
interestingly, mathematicians say that 17 is the smallest # of known squares for a solvable single solution sudoku.
duno how they proved that, and duno if that means every 17 # sudoku is solvable.
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burr
Guest
Patz Calculator Sudoku
«
Reply #14 on:
October 25, 2007, 05:28:00 pm »
You don't need to store C to a variable; Ans can be used instead.
c1-->
CODE
ec1:For(A,1,26+8D
:Repeat
(B,Ans
:randInt(1,9→B
:randInt(1,9
:End
:0→
(B,Ans
:Endc2
ec2
However, if you use the randInt(1,9 statement elsewhere in your program, you can store it to one of the graphing variables (such as u or v) and then use that instead.
c1
-->
CODE
ec1:"randInt(1,9→u
:For(A,1,26+8D
:Repeat
(B,Ans
:u→B:u
:End
:0→
(B,Ans
:Endc2
ec2
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Patz Calculator Sudoku