Author Topic: Phoenix: Axe Version  (Read 17178 times)

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Offline Builderboy

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Re: Phoenix: Axe Version
« Reply #90 on: May 21, 2010, 06:46:29 pm »
I like it :) Yayyyy a phoenix game in Axe! Its looking better and better, and already is totaly awesome!  Are you planning to have different types of enemies or bosses perhaps?  Or enemies that move in different movements?

Offline DJ Omnimaga

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Re: Phoenix: Axe Version
« Reply #91 on: May 21, 2010, 06:52:54 pm »
one other cool thing would be scrolling backgrounds

Offline tr1p1ea

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Re: Phoenix: Axe Version
« Reply #92 on: May 21, 2010, 09:54:49 pm »
How about 'PhoenAxe' :P.
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Re: Phoenix: Axe Version
« Reply #93 on: May 21, 2010, 10:04:36 pm »
Lol actually that sounds like a good name :P

Altough I think he wants to use a different name

Offline tr1p1ea

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Re: Phoenix: Axe Version
« Reply #94 on: May 21, 2010, 10:05:39 pm »
Yeah i figured as such but i couldnt resist :).

FireBird? Or are we ditching anything related altogether?
« Last Edit: May 21, 2010, 10:09:25 pm by tr1p1ea »
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Offline meishe91

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Re: Phoenix: Axe Version
« Reply #95 on: May 22, 2010, 02:29:18 am »
Well I think he decided on Raven (just because that is what he referred to it as, but I could be wrong).
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_player1537

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Re: Phoenix: Axe Version
« Reply #96 on: May 22, 2010, 02:41:53 pm »
yeah, I've pretty much decided on raven.  Currently on the 6mhz version, I'm trying to make it where the enemies can shoot at you, and you take damage.  So far it is coming along very well.

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Re: Phoenix: Axe Version
« Reply #97 on: May 22, 2010, 06:21:37 pm »
Nice to hear! Can't wait to see more progress :)

_player1537

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Re: Phoenix: Axe Version
« Reply #98 on: July 03, 2010, 01:10:24 am »
well...
I dropped this project for a little while >.>  But now I am beginning to work on it again.  I think I may work on recreating the 6mhz engine to work with interrupts.  Sadly, I didn't comment my code enough, so that's another reason for the rewrite.  Expect to see progress (and nag me about it if I stop working on it, I really want to finish this)

Edit: If I completely rewrite the engine, could it be usable for the contest.  Just out of curiosity (iirc the contest rules say you can't use code from before the contest starting, but concepts I think are ok)
« Last Edit: July 03, 2010, 01:12:54 am by _player1537 »

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Re: Phoenix: Axe Version
« Reply #99 on: July 03, 2010, 01:52:27 am »
Well it would have to be under a totally different name with a bunch of new stuff not incluced in Raven, else it would be like you took an already existing project for the contest. Sprites should probably be fine, altough some new stuff might be good, too.

I am glad this is still alive, though

Offline ztrumpet

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Re: Phoenix: Axe Version
« Reply #100 on: July 04, 2010, 10:44:08 am »
I'm really glad this is still alive.  Cool! ;D

Offline Builderboy

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Re: Phoenix: Axe Version
« Reply #101 on: July 04, 2010, 04:12:39 pm »
Glad this is still alive and glad its being entered into the contest!  Cant wait! :D