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Omnimaga
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TI Z80
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Phoenix: Axe Version
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Topic: Phoenix: Axe Version (Read 17057 times)
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DJ Omnimaga
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Re: Phoenix: Axe Version
«
Reply #45 on:
May 11, 2010, 12:15:29 pm »
I meant screenshot but posted screenshit intentionally
And AOC WHAT? You knew Netham45 was a lobster for THAT long? o.o
«
Last Edit: May 11, 2010, 12:15:50 pm by DJ Omnimaga
»
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Raylin
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Re: Phoenix: Axe Version
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Reply #46 on:
May 11, 2010, 02:01:48 pm »
Will there be a shop?
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Re: Phoenix: Axe Version
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Reply #47 on:
May 11, 2010, 04:29:55 pm »
This looks nice! Great job on it!
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Re: Phoenix: Axe Version
«
Reply #48 on:
May 11, 2010, 04:41:19 pm »
raylin, atm I think I will maybe add a shop for special upgrades, then have health, rapid fire, and maybe something else fall from the enemies when they are killed
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_player1537
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Re: Phoenix: Axe Version
«
Reply #49 on:
May 12, 2010, 11:11:35 pm »
YAY, new update.
I added falling upgrade support (only one thing can fall atm)
I also changed the shield to one hit. ie it can get hit one time, then it is gone (might change later)
I changed the sprites to resemble a certain game...
and added an inverted screen (to make it look like a certain game)
anyways, here it is, same controls, except alpha doesn't do anything I don't think (if it does, it was just a speed test, which resulted in it being the same)
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meishe91
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Re: Phoenix: Axe Version
«
Reply #50 on:
May 12, 2010, 11:18:55 pm »
Very cool. No idea what game you're trying to look like though
The only things that seemed off in this one is that the repeated fire is way to fast. You can almost take out a whole wave of enemies in one pass. Also I think the item is dropping to fast because you can't move fast enough to get them usually.
Great progress!
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_player1537
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Re: Phoenix: Axe Version
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Reply #51 on:
May 12, 2010, 11:22:04 pm »
I can fix the item dropping to quickly pretty easily
as for the speed of the bullets and what it is supposed to look like, it was supposed to look like Iambians CaDan shooter game (got the dev block, and the look of the bullets) I increased the bullet speed to look like CaDan
and thank you
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meishe91
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Re: Phoenix: Axe Version
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Reply #52 on:
May 12, 2010, 11:25:11 pm »
Oh, ok. Now I gotcha, didn't realize it was part of the look of the game. Very cool.
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Quigibo
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Re: Phoenix: Axe Version
«
Reply #53 on:
May 12, 2010, 11:25:16 pm »
Yeah, this is looking really great so far! I would recommend making the player move a little faster though since the enemies are able to move twice as fast. It would also be cool to have speed increases as upgrades.
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meishe91
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Re: Phoenix: Axe Version
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Reply #54 on:
May 12, 2010, 11:27:40 pm »
Oh, ya. That'd be good too. I just didn't find the speed an issue since the enemy fire rate was brought down since I last played. That upgrade is a good idea.
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Re: Phoenix: Axe Version
«
Reply #55 on:
May 12, 2010, 11:32:34 pm »
kk, I was going to have it like a lot faster (instead of you move twice every then not move once, it was you move 5 times, then one rest)
also thanks I was trying to think of different dropping upgrades
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meishe91
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Re: Phoenix: Axe Version
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Reply #56 on:
May 12, 2010, 11:38:35 pm »
Hmm, well you could have power bonus, upgrade bonus, attack speed bonus (if speed in the final slows down haha), another gun, multiple shots (like twice as many). Just a few ideas.
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DJ Omnimaga
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Re: Phoenix: Axe Version
«
Reply #57 on:
May 13, 2010, 12:59:12 am »
Wow really nice, I like how fast you can shoot.
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Re: Phoenix: Axe Version
«
Reply #58 on:
May 13, 2010, 08:36:46 am »
Wow, that's nice! Great job!
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
_player1537
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Re: Phoenix: Axe Version
«
Reply #59 on:
May 13, 2010, 10:27:55 pm »
Thank you for your comments, my friends at school also like how this is going and I (knowing the source quite well) am able to edit it for whatever they are wanting (one wanted the upgrades to fall slower, another wanted it to go into crazy flashing mode [a lot actually]). Anyways here is the new version with a screenshot.
Todo:
add a falling rapid fire power up
make the power ups work for a certain amount of time and only have one power up at a time
work on sprites and general speed (I kinda like the speed but wouldn't mind having it faster)
Done:
added a rapid fire thing (I can add it as a power up really easily now)
I accidently deleted all my previous sprites trying to clean up my program
don't worry they are pretty much back now
can't think of anything else, here it goes
OH yeah, request: can someone help me think of a good name for this, I don't really want to continue calling it phoenix because its not. I want it to be my own and have its own name. Can anyone help with this?
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Phoenix: Axe Version