Author Topic: Phoenix: Axe Version  (Read 17112 times)

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Offline ztrumpet

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Re: Phoenix: Axe Version
« Reply #60 on: May 13, 2010, 10:35:43 pm »
That's awesome!  Great job!
*Ztrumpet wishes he could put it on his calc now... ;D

Offline Quigibo

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Re: Phoenix: Axe Version
« Reply #61 on: May 13, 2010, 11:03:46 pm »
How about "Raven" or "Eagle".  Or are those not original either ;)
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Offline ztrumpet

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Re: Phoenix: Axe Version
« Reply #62 on: May 13, 2010, 11:05:03 pm »
Personally, I like those.  How about Raven? ;D

Offline Builderboy

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Re: Phoenix: Axe Version
« Reply #63 on: May 13, 2010, 11:12:51 pm »
Hey that looks really nice :) Raven sounds cool too ^^

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Re: Phoenix: Axe Version
« Reply #64 on: May 13, 2010, 11:16:50 pm »
I kinda like raven also, I might go with that, but for now here is another one I just worked on.  It has a timer for upgrades and you can only have one upgrade at a time.  the symbol that is supposed to look like '>>' is the rapid fire one, the '+' is the shield.  same controls and everything else.

Oh one quick thing for people good at graphics, pretty specific but:
could someone make me some sprites that look good for rapid fire, and shield.  They need to look like:
'.'=white, non-writeable
':'=white, can write on
'O'=Black, cannot write on
Code: [Select]
.OOOOOOO.
O::::::O
O::::::O
O::::::O
O::::::O
O::::::O
O::::::O
.OOOOOOO.

Offline DJ Omnimaga

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Re: Phoenix: Axe Version
« Reply #65 on: May 13, 2010, 11:20:17 pm »
I'm gonna try latest version now

wow just did and very nice. I think bullets should be smaller, though.
« Last Edit: May 14, 2010, 12:11:41 am by DJ Omnimaga »

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Re: Phoenix: Axe Version
« Reply #66 on: May 16, 2010, 02:46:09 pm »
I haven't really added a ton of stuff since the last one, but I have added a thing where when you get rapid fire then it inverts the screen, I also changed the sprite (thanks to my friend at school).  I haven't done much because I'm working on a 24x24 sprite editor with more features than my last one, currently it has support for: checkerboard and full inverting, a (weak) circle drawer, and a line drawer.  I'm making a quick axe program to display the sprite at the bottom right corner, I'll probably post everything when I get it working. 

Offline meishe91

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Re: Phoenix: Axe Version
« Reply #67 on: May 16, 2010, 03:01:23 pm »
Very nice. I like that. The alternating enemy sprite is cool. The bullet sprites look a bit un-bullet like though, to me anyways. I also think that the upgrades disappear a little do fast. Oh, and is it supposed to get to the point where no upgrades are dropped? Great work though, I like the progress being done :)
Spoiler For Spoiler:



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Re: Phoenix: Axe Version
« Reply #68 on: May 16, 2010, 03:09:45 pm »
yes, it is supposed to get to the point where no upgrades fall, but it seems like that point is reached too quickly.  It's also supposed to have the enemies shoot faster the further you get.  yeah, I just kinda threw the bullet sprite together real quickly, I can experiment with it some more though.  btw, what do you mean by alternating enemy sprite?

Offline meishe91

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Re: Phoenix: Axe Version
« Reply #69 on: May 16, 2010, 03:12:23 pm »
Ah ok, I thought so. Oh, well on WabbitEmu it looked like the enemy was switching between two sprites as it went up and down. It could just be me though. Looked cool though haha.
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Offline DJ Omnimaga

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Re: Phoenix: Axe Version
« Reply #70 on: May 16, 2010, 08:48:10 pm »
wow it gets more and more interesting as it progresses. Nice powerups!

Offline ztrumpet

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Re: Phoenix: Axe Version
« Reply #71 on: May 17, 2010, 04:13:42 pm »
This is awesome!  I like how Raven's turning out! ;D

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Re: Phoenix: Axe Version
« Reply #72 on: May 17, 2010, 06:28:06 pm »
well...I have a dilemna, if I use the newest axe, then I have to change all my commands and use a harder to find command instead (well...slightly harder).  However I can keep the current axe and maybe lose some speed, but I get to be lazier.  However, a better option would to have both axe's on my calc so I can play with 4 level greyscale, and work on raven.  Quigibo can you post a version of the newest axe titled Axe2 or anything that will make it show up right behind the other axe?

Offline Builderboy

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Re: Phoenix: Axe Version
« Reply #73 on: May 17, 2010, 06:58:23 pm »
What is the command that you are losing?

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Re: Phoenix: Axe Version
« Reply #74 on: May 17, 2010, 07:02:11 pm »
And/Xor/Or