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Hmmm snap to objects i can see, but what would snap to cursor do? And yeah, snap to objects would be really complicated i might just do snap to boundaries, but that might get annoying, i usually turn snap off in all the applications i have.
Not 'snap to cursor' but let the cursor move a fixed amount of pixels, so every time I press right the cursor moves 4pxls to the right.
Not 'snap to cursor' but let the cursor move a fixed amount of pixels, so every time I press right the cursor moves 4pxls to the right. Now it is very hard to make two identical boxes without copying because the cursor is very sensitive...Just like the cursor in SAD, or like any cursor in basic just make the cursor capable of moving by a fixed constant every keypress.
Also it seems you can only have one static object? Or did i do something wrong cuz whenever I selected a bunch of boxes and make em static only the first one I selected becomes truly static in the simulation...
Nice! Very fast, too. The Source Engine is a lot slower because of the complexity of map collisions. This one checks with the edges of the screen - a rectangle. The Source Engine has to check the sides of an object that could be any shape
this is genius, and you are genius, and after studying the source(assuming you give it) i (hopefully) will be genius as well. it just needs Phun's gearify option and all will be well with the world .thanks, builder! you're the best!
Wow impressive all around. Nice work builder!