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Omnimaga
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Pirate RPG
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Topic: Pirate RPG (Read 5599 times)
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Speler
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Posts: 857
Rating: +6/-2
Pirate RPG
«
on:
May 11, 2007, 08:36:00 am »
Ok, I started outlining story and stuff for an RPG centered around pirates (which I mentioned in a different topic but never intended to start for a little while). I'm begining it now. It's going to be almost completely nonlinear in that you can do anything required to beat it in any order (except the first dungeon, which would make no sense story wise if you could save it for last).
I'm still deciding on a few things, most relevant being how will the boat system work (which is necicary to get form island to island), what do you think? Menus? Map GUI Menu? Real Time Captaining?
Checklist:
-Outline Basic Story and Maps
-Learn xLib (Heh...)
-Graphics
-Write On Land Engine
-Add Puzzle Things
-Make Basic Island-A Map.
-Make More Islands
-Items
-Weopens
-Distribute Power Ups
-Enemies and AI
-Code In Story
-Stores
-Anything Else
So far the story is simple. You are the dreaded pirate Evil Beard and you have killed many people for your gain. Your crew thinks your TOO evil (oh, by the way, the crew is made up of people who sold there souls to the devil, that's how evil Evil Beard is) and leave you to die on an island with nothing but a gun with a single shot. You vow to kill the leader of the mutiny with this shot, but first you must get off the island...
I have alot more planned out but I won't give anything else away yet.
What do you want to see?
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Harrierfalcon
Guest
Pirate RPG
«
Reply #1 on:
May 11, 2007, 10:47:00 am »
More similarity to the Pirates of the Caribbean? Maybe you have to rope a couple sea turtles, or barter with rum traders...
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graywolf
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Pirate RPG
«
Reply #2 on:
May 11, 2007, 10:50:00 am »
You search the island and meet hostiles and make weapons out of wood, etc. that's available on the island and fight the evil (more evil than even you) island king (or monster) and finally get off the island.
There should an entire episode on trying to get off the island and then whatever you want next.
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Speler
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Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #3 on:
May 11, 2007, 11:11:00 am »
That's only a minor part of the storyline, I have it all mapped out on paper. Anyway, anyone have a good starting place for reading up on xLib?
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Harrierfalcon
Guest
Pirate RPG
«
Reply #4 on:
May 11, 2007, 11:54:00 am »
I don't memorize all the arguments willingly. I just get used to them. Generally, I keep a hard copy of the readme with me, and that suffices.
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Speler
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Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #5 on:
May 11, 2007, 12:51:00 pm »
Ok, thanks, I'll start with the read me
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Delnar_Ersike
Guest
Pirate RPG
«
Reply #6 on:
May 11, 2007, 02:49:00 pm »
Maybe have the main character disguise himself/herself as an experienced captain after getting off the island. Once he does, he gains fame and wealth, until he receives a task from a local duke to eliminate a pirate captain that has a whole fleet of ships...the same exact person who led he mutiny against you!
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Speler
LV8
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Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #7 on:
May 11, 2007, 02:52:00 pm »
Like I said, I already have the entire story mapped out
and he is an experienced pirate. Anyway, anyone have any 8x8 pirate sprites?
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Speler
LV8
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Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #8 on:
May 15, 2007, 03:49:00 pm »
Sorry for double post, however:
After several anoying things happening I've decided to make this game pure basic. It will still be graphical however, and display stuff fast (anyone who knows me knows I hate pure basic games with long load times). I have an idea for map output, if it works I'll use it. If at the end of the week I can't get anything done in Pure Basic, I'll switch back to xLib.
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Harrierfalcon
Guest
Pirate RPG
«
Reply #9 on:
May 15, 2007, 04:40:00 pm »
Go Super Speler-powered Pure Basic!!!!
Yarr har fiddle dee dee
Being a pirate is alright to be
Do what you want 'cause a pirate is free
You are a pirate!
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Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #10 on:
May 16, 2007, 08:15:00 am »
Yayz! Heh, I got everything working again in class today, I'm going back to xLib. By the way, he's no longer just a pirate... he's a NINJA PIRATE (I couldn't make any good pirate sprites
). Anyway, I need some sprites, specifically: water (maybe animated, but not for now), two different 16x8 trees and one 16x16 tree.
Of course, with him now being a ninja pirate I have planned out a few really awsome cutscenes.
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graywolf
Guest
Pirate RPG
«
Reply #11 on:
May 16, 2007, 10:50:00 am »
And ninja moves too, right?
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Speler
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Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #12 on:
May 16, 2007, 11:32:00 am »
Of course ninja moves... I'm begining to form a serious storyline about why he's a ninja... it's pretty good. It involves being banished from his ninja town for being greedy (perfect for pirates and ninjas!).
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dinhotheone
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Super Member (Next: 500)
Posts: 410
Rating: +2/-1
Pirate RPG
«
Reply #13 on:
May 16, 2007, 01:44:00 pm »
is he being banished from his ninja town because he was illegally downloading music
is my prediction correct? is that the "greed"
jk ya xlib isnt truly that tough to use, i "learned" it in about 2 days so im sure you can improve on my time. my method was just to build a basic program where you are a guy who can walk around on a tile map with collisions, walking animations, 4 directions, and a scrolling map, and also masked the little walking guy. it might seem overwhelming if you try to impllement xlib correctly into a major game as your "first trial" but then again perhaps thats the reason why your a coder of tomorrow and im only of today.
ps. the only thing more awesome than a ninja is a ninja-pirate, you struck gold right there
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Speler
LV8
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Posts: 857
Rating: +6/-2
Pirate RPG
«
Reply #14 on:
May 16, 2007, 01:53:00 pm »
Not much but I decided to take a screenshot (note: I made pirate (all angles) and grass but not the tree, that was tr1p1ea).
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Pirate RPG