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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Speler on May 11, 2007, 08:36:00 am

Title: Pirate RPG
Post by: Speler on May 11, 2007, 08:36:00 am
Ok, I started outlining story and stuff for an RPG centered around pirates (which I mentioned in a different topic but never intended to start for a little while).  I'm begining it now.  It's going to be almost completely nonlinear in that you can do anything required to beat it in any order (except the first dungeon, which would make no sense story wise if you could save it for last).

I'm still deciding on a few things, most relevant being how will the boat system work (which is necicary to get form island to island), what do you think?  Menus?  Map GUI Menu?  Real Time Captaining?

Checklist:
-Outline Basic Story and Maps
-Learn xLib (Heh...)
-Graphics
-Write On Land Engine
-Add Puzzle Things
-Make Basic Island-A Map.
-Make More Islands
-Items
-Weopens
-Distribute Power Ups
-Enemies and AI
-Code In Story
-Stores
-Anything Else

So far the story is simple.  You are the dreaded pirate Evil Beard and you have killed many people for your gain.  Your crew thinks your TOO evil (oh, by the way, the crew is made up of people who sold there souls to the devil, that's how evil Evil Beard is) and leave you to die on an island with nothing but a gun with a single shot.  You vow to kill the leader of the mutiny with this shot, but first you must get off the island...

I have alot more planned out but I won't give anything else away yet.

What do you want to see?
Title: Pirate RPG
Post by: Harrierfalcon on May 11, 2007, 10:47:00 am
More similarity to the Pirates of the Caribbean?  Maybe you have to rope a couple sea turtles, or barter with rum traders...
Title: Pirate RPG
Post by: graywolf on May 11, 2007, 10:50:00 am
You search the island and meet hostiles and make weapons out of wood, etc. that's available on the island and fight the evil (more evil than even you) island king (or monster) and finally get off the island.

There should an entire episode on trying to get off the island and then whatever you want next.
Title: Pirate RPG
Post by: Speler on May 11, 2007, 11:11:00 am
That's only a minor part of the storyline, I have it all mapped out on paper.  Anyway, anyone have a good starting place for reading up on xLib?
Title: Pirate RPG
Post by: Harrierfalcon on May 11, 2007, 11:54:00 am
I don't memorize all the arguments willingly.  I just get used to them.  Generally, I keep a hard copy of the readme with me, and that suffices.
Title: Pirate RPG
Post by: Speler on May 11, 2007, 12:51:00 pm
Ok, thanks, I'll start with the read me :)smile.gif
Title: Pirate RPG
Post by: Delnar_Ersike on May 11, 2007, 02:49:00 pm
Maybe have the main character disguise himself/herself as an experienced captain after getting off the island. Once he does, he gains fame and wealth, until he receives a task from a local duke to eliminate a pirate captain that has a whole fleet of ships...the same exact person who led he mutiny against you!
Title: Pirate RPG
Post by: Speler on May 11, 2007, 02:52:00 pm
Like I said, I already have the entire story mapped out :)smile.gif and he is an experienced pirate.  Anyway, anyone have any 8x8 pirate sprites?
Title: Pirate RPG
Post by: Speler on May 15, 2007, 03:49:00 pm
Sorry for double post, however:

After several anoying things happening I've decided to make this game pure basic.  It will still be graphical however, and display stuff fast (anyone who knows me knows I hate pure basic games with long load times).  I have an idea for map output, if it works I'll use it.  If at the end of the week I can't get anything done in Pure Basic, I'll switch back to xLib.
Title: Pirate RPG
Post by: Harrierfalcon on May 15, 2007, 04:40:00 pm
Go Super Speler-powered Pure Basic!!!!

Yarr har fiddle dee dee
Being a pirate is alright to be
Do what you want 'cause a pirate is free
You are a pirate!
Title: Pirate RPG
Post by: Speler on May 16, 2007, 08:15:00 am
Yayz!  Heh, I got everything working again in class today, I'm going back to xLib.  By the way, he's no longer just a pirate... he's a NINJA PIRATE (I couldn't make any good pirate sprites :ninja:ninja.gif).  Anyway, I need some sprites, specifically:  water (maybe animated, but not for now), two different 16x8 trees and one 16x16 tree.

Of course, with him now being a ninja pirate I have planned out a few really awsome cutscenes.
Title: Pirate RPG
Post by: graywolf on May 16, 2007, 10:50:00 am
And ninja moves too, right?  :Dbiggrin.gif
Title: Pirate RPG
Post by: Speler on May 16, 2007, 11:32:00 am
Of course ninja moves... I'm begining to form a serious storyline about why he's a ninja... it's pretty good.  It involves being banished from his ninja town for being greedy (perfect for pirates and ninjas!).
Title: Pirate RPG
Post by: dinhotheone on May 16, 2007, 01:44:00 pm
is he being banished from his ninja town because he was illegally downloading music :)smile.gif  is my prediction correct? is that the "greed"
jk ya xlib isnt truly that tough to use, i "learned" it in about 2 days so im sure you can improve on my time. my method was just to build a basic program where you are a guy who can walk around on a tile map with collisions, walking animations, 4 directions, and a scrolling map, and also masked the little walking guy. it might seem overwhelming if you try to impllement xlib correctly into a major game as your "first trial" but then again perhaps thats the reason why your a coder of tomorrow and im only of today.

ps. the only thing more awesome than a ninja is a ninja-pirate, you struck gold right there
Title: Pirate RPG
Post by: Speler on May 16, 2007, 01:53:00 pm
Not much but I decided to take a screenshot (note:  I made pirate (all angles) and grass but not the tree, that was tr1p1ea).
user posted image
Title: Pirate RPG
Post by: Delnar_Ersike on May 17, 2007, 04:37:00 pm
Here is a water sprite I slapped together in the last 20 seconds:

X is on pixel, 0 is off pixel

XXXXXXXX
X0X0XXXX
0X0XX0X0
XXXX0X0X
XXXXXXXX
XX0X0XXX
X0X0XXXX
XXXXXXXX
Title: Pirate RPG
Post by: trevmeister66 on May 21, 2007, 08:39:00 am
or something around this:

00000000
00010001
10101010
01000100
00000000
10001000
01010101
00100010
Title: Pirate RPG
Post by: dinhotheone on May 21, 2007, 09:11:00 am
or this

http://imageshack.us
Title: Pirate RPG
Post by: Speler on May 31, 2007, 09:07:00 am
Sorry for lack of progress, I'm just having a bit of trouble designing the first island.
Title: Pirate RPG
Post by: Speler on July 11, 2007, 09:54:00 am
To be honest, I have not done any coding for this in ~one month.  In the past week however, I have designed many maps, a dungeon, the combat system and made several large changes to the story line.  Whee, now I must code a dynamic cleanscrolling engine.
Title: Pirate RPG
Post by: trevmeister66 on July 11, 2007, 10:39:00 am
Phew there's still some progress on this, i was getting worried  :gah:fou.gif I hope this sudden burst of progress continues, as i am looking forward to a demo.
Title: Pirate RPG
Post by: Speler on July 11, 2007, 10:58:00 am
I don't think I will release a demo, just a beta for bug checks and opinions.  This game would only work in large portions.
Title: Pirate RPG
Post by: Delnar_Ersike on July 11, 2007, 10:14:00 pm
Yay, progress!

BTW, I wub beta testing. It's not because I get to play parts of the game ahead of time, it's because finding bugs is sometimes funner than finishing the game; to me, finding bugs is the ultimate replay value (that's why I played TVF 3 or 4 times :Dbiggrin.gif ).
Title: Pirate RPG
Post by: lordofthegeeks on July 11, 2007, 10:27:00 pm
Can I beta Test?
I debug all my own games :)smile.gif
But then again I only have ti84 +se So I check them on flash debugger :)smile.gif for ti 83 and Ti 83 +se

Title: Pirate RPG
Post by: kalan_vod on July 18, 2007, 06:15:00 am
QuoteBegin-lordofthegeeks+12 Jul, 2007, 4:27-->
QUOTE (lordofthegeeks @ 12 Jul, 2007, 4:27)
Can I beta Test?
I debug all my own games :)smile.gif
But then again I only have ti84 +se So I check them on flash debugger :)smile.gif for ti 83 and Ti 83 +se

It would not matter much if it was on the 84 or 83's, the only aspect that would be effected is the OS version (which should be the most up to date) and the speed would be faster.

Looking great, you started this several times before I believe and this time looks like the most progress :Ptongue.gif. I like the mock SS, as the grass looks pretty sweet! The tree is a little dark for my liking, maybe make the inside inverse? Good luck!
Title: Pirate RPG
Post by: Speler on July 18, 2007, 09:45:00 am
*Super Speler
Title: Pirate RPG
Post by: kalan_vod on July 18, 2007, 05:09:00 pm
Ah, sorry to hear..But, now you can buy a new 84!! (sarcasm) I bought a 83+ SE when my 83+ BE broke, which was when the 84's were released :Ptongue.gif.
Title: Pirate RPG
Post by: Speler on July 19, 2007, 10:14:00 am
Iambian spoke to me about writing a custom String based tile mapper for Pirate RPG last night, this would be a major leap foward for the game.  However, I won't have this for a couple of months.  Which means I'll have a lot of fun perfecting maps and the story line in this time.  Don't expect any 'visible' progress on this for a while, but note that I am doing stuff.
Title: Pirate RPG
Post by: DJ Omnimaga on July 19, 2007, 11:16:00 am
wow this sucks, i hope you didnt got it stolen :/confused.gif

Title: Pirate RPG
Post by: Speler on July 19, 2007, 11:28:00 am
No, I'm sure it's in my house someplace.