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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI Z80
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PIRATES!
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Topic: PIRATES! (Read 12261 times)
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dragon__lance
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PIRATES!
«
Reply #15 on:
December 06, 2005, 01:39:00 pm »
i think itd be pretty cool if this was pure basic, but then agin, using xlib u can have wonderous graphics :ph43r:
so its really up to u, but if u do use xlib, kno that we'll all be here to help u learn it.
anyways, do u plan to have a feature that u trade from town to town. that could also be the main plot, trying to transfer goods from one port to another. Then itd be a test of moral, whether ur a pirate, or a merchant
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BCTurk
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PIRATES!
«
Reply #16 on:
December 06, 2005, 01:53:00 pm »
No trading.
However, I plan to have "expansion packs", essecially the same basic engine, different content. One I have already decided on is one that is more focused on personilazation of your Pirate. I might make it so that the packs can be like plug-ins, so you can d/l the basic Pirate game, and then choose what extra features you would like.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PIRATES!
«
Reply #17 on:
December 06, 2005, 02:28:00 pm »
very promising, this will increase replay value a lot
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BCTurk
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PIRATES!
«
Reply #18 on:
December 06, 2005, 04:08:00 pm »
That was the plan anyways
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katmaster
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PIRATES!
«
Reply #19 on:
December 10, 2005, 08:19:00 am »
This looks pretty cool. Anyways, if your planning on using graphics of anykind, xLIB is pretty much the best program. It's faster, better, and stays in the archive.
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dysfunction
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PIRATES!
«
Reply #20 on:
December 10, 2005, 06:36:00 pm »
Expansion packs are a good idea, just concentrate on getting the main game done first. Also, i second the xLib recommendation, there's absolutely no point using anything else.
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BCTurk
Guest
PIRATES!
«
Reply #21 on:
December 10, 2005, 07:13:00 pm »
Yeah don't worry, I haven't even begun the procees to convert the main programs into ones that could except outside files.
On xLIB, if I do decide to use any graphics prog, that will be it, but I'm still not sold on the idea of using any program, only because I don't know if I'll need it. If I end up doing scrolling, I will use xLIB.
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BCTurk
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PIRATES!
«
Reply #22 on:
December 28, 2005, 05:41:00 am »
Update, kindof.
I am using xLIB, and I just saved like 2k because of it. I decided on scrolling, so I figured I might as well incorporate it into the rest of the game.
On another note, the "beta" won't be out in January. I will publish a sailing/buying engine for people to play around with however. I have spent the last day dealing with stupid computer problems, so maybe today I can code more. I'm currently in need of sprites for my ships. I've got some of them, but the bigger ships are getting tougher to get into a 8x8 sprite...
Anyways, that's the update, I'll post some screenies when I can get on my computer...
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tenniskid493
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PIRATES!
«
Reply #23 on:
December 28, 2005, 06:22:00 am »
Cool, good to see more progress. I like the idea of using xLib. Can't wait for that demo engine. Keep up the good work.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PIRATES!
«
Reply #24 on:
December 28, 2005, 06:27:00 am »
cool, for animated screenies you can use PTI emulator btw, it has built in animated screenshotter
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BCTurk
Guest
PIRATES!
«
Reply #25 on:
December 28, 2005, 07:17:00 am »
Need a 83 ROM..I have an 84
.
Thanks for the support guys. Right now I have a really weird error in my movement engine. It works fine, but when it gets to one spot, it freaks out O_O
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PIRATES!
«
Reply #26 on:
December 28, 2005, 07:20:00 am »
I hope you can fix it
as well as the emu then u need to use TilEm and rom8x (which I voted for in 2005 PC POTY btw) and use calcapture to take animated goodies from the emu
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BCTurk
Guest
PIRATES!
«
Reply #27 on:
December 28, 2005, 07:28:00 am »
About TiElim...I can't d/l it here (on Christmas vacation at grandmothers house), I will when I return home.
I can't find anything that would be causeing my bug
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dragon__lance
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PIRATES!
«
Reply #28 on:
December 28, 2005, 08:09:00 am »
@xlibman: i think we should really get tr1pl1ea to release xlib 0.6b here since almost the whole staff is using it
soundgood BcTurk, have u thought about switching to 16*16 sprites, they'll give u more detail and work pretty well with xlib's new 16*16 tilemapper
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BCTurk
Guest
PIRATES!
«
Reply #29 on:
December 28, 2005, 08:18:00 am »
Not enough room for me, and the port map looks so cool with 8x8 sprites. The other problem (well, not problem really, but issue) is that 16x16 is a very ackward shape for ships. I know that you might say 8x8 is as well, but it seems to work better. I'll think about it though. I would really like to have the new xLib, espically if it has the archive/unarchive commands in it, then I could start working that part of the coding.
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PIRATES!