Author Topic: PIRATES!  (Read 12240 times)

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BCTurk

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« Reply #60 on: February 03, 2006, 02:00:00 am »
Well, not of the game, although I might release some things, like just the ship purchasing engine, or like a little mini-game with ships, ect.

Offline kalan_vod

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« Reply #61 on: February 03, 2006, 09:34:00 am »
Cool, at first I thought you meant the dl was aviaible there, and after looking at the site for 3 mins I figured it didnt :Dbiggrin.gif

BCTurk

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« Reply #62 on: February 03, 2006, 11:23:00 am »
LOL, sorry if it's unclear, I'll edit it now.

elfprince13

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« Reply #63 on: February 03, 2006, 11:24:00 am »
QuoteBegin-BCTurk+23 January 2006, 11:45-->
QUOTE (BCTurk @ 23 January 2006, 11:45)
I caved, I'll let you see the big pictures, along with 2 new screenies (kinda)!

user posted image
The full pictures of the ships.  The one I don't like the most is the cutter, we will have to see on that one.

user posted image
An updated screenie of the ship-buying pic, with ship pic.

user posted image
It's not a real screenie, but it's probably going to be in the intro of the full game.  

 those sprites look awesome. How come you are using BBuilder 1.2 though and not 2.0?

BCTurk

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« Reply #64 on: February 03, 2006, 11:30:00 am »
Hmmm, maybe I havn't d/l 2.0 yet, let me check and edit.

EDIT: Yeah, I've got 2.0, I'll have to change that.  Also, I'm not using zSprite anymore, because of xLib's pic features, so that ad will go away.

Offline kalan_vod

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« Reply #65 on: February 03, 2006, 12:30:00 pm »
Does xLIB work with bb? I heard it doesn't.

BCTurk

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« Reply #66 on: February 03, 2006, 01:06:00 pm »
Haven't tried it, but I have heard both ways (it does and it doesn't)

elfprince13

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« Reply #67 on: February 03, 2006, 02:11:00 pm »
this should answer all questions

QuoteBegin-"BasicBuilder 2.0 readme"+-->
QUOTE ("BasicBuilder 2.0 readme")
New in basicbuilder 2.0:
Basicbuilder 2.0 has been redesigned in a lot of places for more flexibility. It has
taken a lot of work to achieve this, I went as far as writing a new assembler to
assemble the source code of basicbuilder. I hope the changes make basicbuilder a
better program. If you know any new features you?d like to see included in
basicbuilder, just email me ([email protected]) and I may add the feature you want
in the next release. You can do the same if you come across a bug or something that
doesn?t work like you expect it too. But now, a quick summary of the changes in
basicbuilder 2.0:
? Basicbuilder 2.0 should leave more free space to include programs and/or
pictures. It has a lot of new features to make this possible:
o It leaves out support for things you don?t use like recallpic support
when you don?t add any pictures.
o It recognises when two programs look very much alike and tries to
save space by taking advantage of the similarity.
o And last but not least, the code was optimised to save space at several
places.
? You can now use omnicalc, symbolic or other special basic functions inside
your apps. But the calculator on which you run the app will still require
omnicalc, symbolic or whatever app is needed to be installed
.....
Note for pre1.2 users
It's not necessary anymore to rewrite all prgm calls inside your program anymore to
asm(nr. It still works but basicbuilder will now try to convert all prgmcalls itself. But
when you decompile the app the asm(nr syntax is still visible. You also still have to
rewrite you recallpic lines inside basic programs if you include pictures.

Offline DJ Omnimaga

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« Reply #68 on: February 03, 2006, 02:18:00 pm »
there is only one way to figure it out *xlibman

elfprince13

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« Reply #69 on: February 03, 2006, 02:28:00 pm »
QuoteBegin-xlibman+3 February 2006, 20:18-->
QUOTE (xlibman @ 3 February 2006, 20:18)
there is only one way to figure it out *xlibman considers porting his xLIB demo to BB  

O_Oshocked2.gif which xLIB demo?

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« Reply #70 on: February 03, 2006, 02:41:00 pm »
user posted image

elfprince13

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« Reply #71 on: February 03, 2006, 03:14:00 pm »
QuoteBegin-xlibman+3 February 2006, 20:41-->
QUOTE (xlibman @ 3 February 2006, 20:41)
user posted image

 oh, that one, I thought you meant one that you were working on.

Offline kalan_vod

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« Reply #72 on: February 03, 2006, 05:11:00 pm »
So I guess that means it works? (Hope to see)

BCTurk

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« Reply #73 on: February 05, 2006, 03:29:00 pm »
Ok, new, but "fake" screenies (aka, not in the game yet, but it will be if it gets a good response).

Title Screen

user posted image
(x2 size)

user posted image
Real Size

The battling ships *MIGHT* be animated, I don't know if it will work with a getKey, but I would assume.

Offline kalan_vod

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« Reply #74 on: February 05, 2006, 03:46:00 pm »
Nice, looks really good! Maybe add a animation? like the bomb or the skull moves a little.