Author Topic: piworld 83+  (Read 26814 times)

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Offline DJ Omnimaga

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Re: piworld
« Reply #45 on: September 15, 2009, 01:40:32 am »
DCC doesn't work with most people for me. So you will need to e-mail it to me at o m n i m a g a @ g m a i l . c o m

Offline Geekboy1011

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Re: piworld
« Reply #46 on: September 15, 2009, 04:19:21 pm »
ok my finding as a piworld beta tester

good: no memory leaks
          "hard" to crack saves : didnt try to hard :)


bad: none )


non important glitches  : pressing enter right after pressing second to talk to a npc causes the game to go into a state like the "pause"  but it is actualy stuck on clrdraw ?

Offline DJ Omnimaga

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Re: piworld
« Reply #47 on: September 15, 2009, 04:26:20 pm »
I haven't got game yet ;.;

Offline Geekboy1011

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Re: piworld
« Reply #48 on: September 15, 2009, 04:28:54 pm »
EDit : removed by me due to irellivence :P
« Last Edit: September 15, 2009, 04:38:57 pm by Geekboy1011 »

Offline DJ Omnimaga

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Re: piworld
« Reply #49 on: September 15, 2009, 04:30:49 pm »
Well I removed the file in case someone else download quickly, I downloaded it though, but maybe Mio doesn't want me to beta-test x.x

Offline Geekboy1011

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Re: piworld
« Reply #50 on: September 15, 2009, 04:38:15 pm »
alright :) srry if you didnt want him to have it mio :P


Offline miotatsu

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Re: piworld
« Reply #51 on: September 15, 2009, 05:38:24 pm »
oh yeah i do want DJ to have it, i just didnt have time to email it yesturday and i just got back from school today, so did another beta testers send it to DJ, or will i still be emailing it?

Offline Geekboy1011

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Re: piworld
« Reply #52 on: September 15, 2009, 05:44:41 pm »
i sent it :)

Offline miotatsu

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Re: piworld
« Reply #53 on: September 15, 2009, 05:45:49 pm »
ok i see now, its all good then, still a few more testers i havent gotten it to yet tho x.x

Offline Geekboy1011

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Re: piworld
« Reply #54 on: September 15, 2009, 05:49:03 pm »
:) well suggestion for u use celtic 3 for debugging :)  mostly det(4,0  (displays ram remaining) :)  it will help squash any possible
err:mem statments that may occur when u add bosses and stuff :)

Offline miotatsu

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Re: piworld
« Reply #55 on: September 15, 2009, 06:01:12 pm »
im /very/ confident that i will be able to program the boss/creatures and what-not without exceeding the available ram with optimization, and i know how to avoid memory leaks, but I've never done anything like it before so it will definitely be a challenge for me :D

Offline Geekboy1011

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Re: piworld
« Reply #56 on: September 15, 2009, 06:04:32 pm »
alright :) it was just a suggestoin hmm what else could celtic3 be used for debuging ...


*geekboy goes to ponder and come up with a obscene but effective way to use celtic 3 as a debbugging tool :)


Offline DJ Omnimaga

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Re: piworld
« Reply #57 on: September 15, 2009, 08:26:47 pm »
THis is very nice and fast so far. Btw can you enter buildings yet?

EDIT: Btw there's a strange bug when touching the eastern pi symbol, here's a vid of it:

http://xlib.mtv-music-generator.com/piworldbug.wmv
« Last Edit: September 15, 2009, 08:38:38 pm by DJ Omnimaga »

Offline Builderboy

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Re: piworld
« Reply #58 on: September 15, 2009, 08:49:07 pm »
Wow, thats a bad glitch.  Seems the assembly programs your using have some kinks that need to be worked out.  Maybe you want to consider just sending the pics if this can't be fixed?

Offline miotatsu

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Re: piworld
« Reply #59 on: September 15, 2009, 08:59:52 pm »
thats probably what i will have to do.