Author Topic: piworld 83+  (Read 26890 times)

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Offline Geekboy1011

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Re: piworld
« Reply #60 on: September 15, 2009, 09:24:00 pm »
wow bad glitch x)

Offline cooliojazz

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Re: piworld
« Reply #61 on: September 15, 2009, 10:03:37 pm »
no way, thats crazy bad! How will you ever fix it?!? =P
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Offline miotatsu

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Re: piworld
« Reply #62 on: September 17, 2009, 07:04:23 am »
im going to start work on the creatures today, and update the progress tracker, i believe as of today ive been here 2 months as well :o *hint hint*

Offline Geekboy1011

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Re: piworld
« Reply #63 on: September 17, 2009, 03:34:02 pm »
lol and awsome cant wait mio looking forward to sign up for beta testing again :)


Offline miotatsu

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Re: piworld
« Reply #64 on: September 17, 2009, 05:15:54 pm »
updated my sig, also: my .gif screenies are looking really messed up, is it just me or did imageshack do something to my images? x.x

Offline Eeems

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Re: piworld
« Reply #65 on: September 17, 2009, 05:24:13 pm »
well, they look fine to me, but maybe it's your comp
/e

Offline miotatsu

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Re: piworld
« Reply #66 on: September 17, 2009, 05:37:45 pm »
must be i guess

Offline DJ Omnimaga

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Re: piworld
« Reply #67 on: September 19, 2009, 01:55:28 am »
they look fine for me too, but I know Imageshack resizes images sometimes and on some comps they look blurry or small

Offline miotatsu

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Re: piworld
« Reply #68 on: September 19, 2009, 02:34:23 pm »
i would have used photobucket, but apperently they have limits on .gif images, i guess they are ok tho so it shouldnt matter, any way on a more important note, i havent started on the creatures yet, but i am going to later today (i was working on getting Fedora set up because i got sick of Vista.) I dont know how long it will take yet but i will keep this topic updated much more regularly seeing as now im not just recoding things, but actually adding new stuff ^.^

Offline DJ Omnimaga

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Re: piworld
« Reply #69 on: September 19, 2009, 02:43:57 pm »
Glad to hear new progress :D

Offline miotatsu

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Re: piworld
« Reply #70 on: September 21, 2009, 12:04:00 am »
apparently firefox 3.7 has problems with displaying .gifs properly, they seem to work on chrome, but its not a big problem so i'll deal with it, right now im considering whether i will need to code the creatures into the main loop or if i can get them to work as internal subprograms...

Offline DJ Omnimaga

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Re: piworld
« Reply #71 on: September 21, 2009, 02:19:46 am »
just make sure it wont slow down the game a lot, though, if you put them in the main loop

Offline miotatsu

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Re: piworld
« Reply #72 on: September 21, 2009, 06:32:49 am »
yeah, thats my one concern, if the creatures involve a lot of movement and aren't in the main loop it will have to toggle back and forth between subprograms and the main loop which would slow it down when you are near an enemy unless i find a faster subprogram routine while on the other hand if i stick them in the main loop it will slow the whole program down, i know other games have pulled off good speed with enemy's on-screen so i'm looking into different methods of approaching this.

Offline Eeems

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Re: piworld
« Reply #73 on: September 21, 2009, 06:15:33 pm »
maybe you should upgrade firefox to 3.5 ;)
sounds like you are making progress :D
/e

Offline miotatsu

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Re: piworld
« Reply #74 on: September 24, 2009, 09:59:37 pm »
I was on a short break ( i always take a small break after an update is released, but this one was extended so i could have time to play chips challenge) but i will be resuming work on piworld tomorrow :)