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* shmibs was confused about copying as well, but you can do it. copy the value from the text box below the sprite, click on one for a different sprite, and hit ctrl+v
shifting would be nice, though.
(or am I just stupid and this is already available?)
cool =Dthis will be really useful for people trying to keep track of large maps (or who want to add documentation/walkthroughs to their games)
Quote from: shmibs on September 15, 2012, 10:27:51 pmcool =Dthis will be really useful for people trying to keep track of large maps (or who want to add documentation/walkthroughs to their games)I didn't even think of that. That's a really interesting idea.One feature I really want to add is the ability to import a tilemap from an image (basically the new feature reversed), where the app would look for distinct tiles and figure out an appropriate sprite and tilemap set. If it did get added as a feature, though, it would probably erase any possibility of having sprites of sizes other than 8x8. Does it sound like it'd be worth it?
I might consider extending it to support any size sprite between 2x2 and 16x16, but that will involve rewriting most of the code. (Rotation would also be significantly more complicated with odd-numbered dimensions )