Author Topic: Pixelscape: online sprite and tilemap editor  (Read 35980 times)

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Offline Deep Toaster

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Re: Pixelscape: online sprite and tilemap editor
« Reply #75 on: October 03, 2012, 03:59:24 pm »
Update

New:
  • Edit sprite hex directly
  • Copy, paste, and edit hex from the map editor
Changed:
  • Tilemap size limit raised to 192x128
Fixed:
  • Copy and paste in sprite hex fixed
« Last Edit: October 03, 2012, 04:00:47 pm by Deep Thought »




Offline Sorunome

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Re: Pixelscape: online sprite and tilemap editor
« Reply #76 on: October 03, 2012, 07:30:41 pm »
woo, nice, this makes creating sprites out of your head easier :P

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Offline shmibs

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Re: Pixelscape: online sprite and tilemap editor
« Reply #77 on: October 03, 2012, 09:15:09 pm »
just so people know, tileit can still only do 128*128 maps, so trying to open a larger one won't work.

editing the hex directly is useful =D

Offline Deep Toaster

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Re: Pixelscape: online sprite and tilemap editor
« Reply #78 on: October 03, 2012, 10:03:59 pm »
Oh, I think that was why I limited it to 128x128 in the first place :P Guess I should fix that or add a warning.




Offline Deep Toaster

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Re: Pixelscape: online sprite and tilemap editor
« Reply #79 on: October 12, 2012, 06:36:34 pm »
Update

New:
  • Pic export now exports both front and back images (except in mono mode)
Changed:
  • Limit lowered back to 128x128
  • Number of rows and columns now return to their original values when an invalid value is entered, instead of defaulting to 12x8 (and discarding any data beyond that)
Fixed:
  • Tilemap now defaults to 12x8 again (instead of 12x12)
« Last Edit: October 12, 2012, 06:39:47 pm by Deep Thought »




Offline Deep Toaster

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Re: Pixelscape: online sprite and tilemap editor
« Reply #80 on: December 03, 2012, 01:12:50 am »
Update

New:
  • Exporting as Axe source with sample tilemap code
Fixed:
  • Bug that caused Pixelscape to sometimes reject four-level grayscale sprites
  • Bug that caused certain options not to work




Offline DJ Omnimaga

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Re: Pixelscape: online sprite and tilemap editor
« Reply #81 on: December 03, 2012, 02:27:49 am »
This is very nice, and I hope it remains online for much longer than Aichi's map editor.

Also, thanks for adding Opera support lately. A few days ago I tried and tilemapping didn't work :P

You should add the ability to resize the tilemap editor with +/- on the rigth side and bottom, or maybe add a full browser page view mode, for people who want to edit very large tilemaps and see as much as possible in the screen. The ability to zoom in/out as well. :)

Offline Builderboy

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Re: Pixelscape: online sprite and tilemap editor
« Reply #82 on: December 03, 2012, 02:42:34 am »
I don't know why I haven't seen this before, but this is awesome! O.O

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Re: Pixelscape: online sprite and tilemap editor
« Reply #83 on: December 03, 2012, 03:15:57 am »
This is very nice, and I hope it remains online for much longer than Aichi's map editor.
Just renewed my domain for another year. I plan on sticking around for a while :D
Also, thanks for adding Opera support lately. A few days ago I tried and tilemapping didn't work :P
That's great, but I didn't actually change anything haha

Maybe I just happened to be in the process of breaking something that day.

Thanks for the feature suggestions!
I don't know why I haven't seen this before, but this is awesome! O.O
Glad you find it so :) Please tell me if you have any suggestions.




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Re: Pixelscape: online sprite and tilemap editor
« Reply #84 on: December 03, 2012, 03:57:21 am »
In worst case scenario, you could probably move everything from ClrHome to Omnimaga server (unless it takes too much space and bandwidth for Netham45)

Offline Eiyeron

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Re: Pixelscape: online sprite and tilemap editor
« Reply #85 on: December 03, 2012, 11:07:59 am »
I have an deadborn project with a fresh servet If you want, just in case...

Offline Sorunome

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Re: Pixelscape: online sprite and tilemap editor
« Reply #86 on: December 03, 2012, 06:39:49 pm »
Wow, i like the idea with the axe source!
Does it also export with smooth-scrolling maps for oversize tilemaps? :P

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Re: Pixelscape: online sprite and tilemap editor
« Reply #87 on: December 03, 2012, 09:56:23 pm »
That was the original plan, but I got lazy :P
« Last Edit: December 03, 2012, 09:56:31 pm by Deep Thought »




Offline epic7

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Re: Pixelscape: online sprite and tilemap editor
« Reply #88 on: December 04, 2012, 05:50:17 pm »
This is something I'll use :D
Well, I will if I can make a sprite that even remotely looks like a guy running <_<

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Re: Pixelscape: online sprite and tilemap editor
« Reply #89 on: December 04, 2012, 06:16:21 pm »
There's a sample animated running sprite there if you're interested.

It doesn't say so, but you're free to use it :)