Author Topic: Plants vs Zombies  (Read 5767 times)

0 Members and 1 Guest are viewing this topic.

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Plants vs Zombies
« on: June 10, 2011, 11:06:20 am »
This is a project that I started a few weeks ago, after finishing Eitrix. I wanted to port Plants vs Zombies for iPhone onto the 83 Plus, in Axe. I did get a good start on it, and I was able to add the Sunflowers, Peashooters, and bullets, and also added walking zombies. However, I'm having a little problem that I'm discouraged with: As you can see by the screenshot, the bullets aren't hitting the zombies - they just pass right through. Could I please have some help? I've provided the source and executable.

EDIT: Oops, I forgot to provide the source and executable! Here you guys are. Feel free to use this code however you want. :)
« Last Edit: June 20, 2011, 11:04:54 am by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Ashbad

  • Guest
Re: Plants vs Zombies
« Reply #1 on: June 10, 2011, 11:15:09 am »
This looks great! I must commend you for making it, it looks really nice :)

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Plants vs Zombies
« Reply #2 on: June 10, 2011, 11:18:09 am »
This looks pretty cool. I haven't actually played PvZ myself, but supposedly a lot of people like it. Anyways, I'd love to help you with your problem, but the zip file you attached is empty.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Plants vs Zombies
« Reply #3 on: June 11, 2011, 12:48:41 am »
That looks awesome!  I can't wait to play this. :)

Offline z80man

  • Casio Traitor
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 977
  • Rating: +85/-3
    • View Profile
Re: Plants vs Zombies
« Reply #4 on: June 11, 2011, 03:16:51 am »
Nice job there. Do you plan on porting the whole game because it seems quite doable? One thing you will need to do though is a way to control the frame rate because there will be times of heavy actions and slow action.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Plants vs Zombies
« Reply #5 on: June 11, 2011, 04:40:06 pm »
I would recommend you slow down the game a bit, work on the sprites, and have the peashooters firing only when the zombies are in their row. Might be a bit tricky, but it looks like you're off to a decent start.
In-progress: Graviter (...)

Offline z80man

  • Casio Traitor
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 977
  • Rating: +85/-3
    • View Profile
Re: Plants vs Zombies
« Reply #6 on: June 11, 2011, 06:12:33 pm »
I will have to make Plants vs. Zombies for the Prizm this summer. Seems like it could have a lot of potential on a much more powerful platform.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline Compynerd255

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +53/-4
  • Betafreak Games
    • View Profile
    • Betafreak Games
Re: Plants vs Zombies
« Reply #7 on: June 13, 2011, 11:13:50 am »
This looks pretty cool. I haven't actually played PvZ myself, but supposedly a lot of people like it. Anyways, I'd love to help you with your problem, but the zip file you attached is empty.
What? That's really weird. Must have forgotten to put the program in the zip first! *facepalm* I'll reupload it when I have the chance.

I will have to make Plants vs. Zombies for the Prizm this summer. Seems like it could have a lot of potential on a much more powerful platform.
I know I'd probably be dissappointing you guys, but I have since moved on to a different project, this time an original concept that could actually be entered in the Axe contest: a platformer/puzzle where you are a slime that moves through a maze by clinging to walls. It will have active objects, grayscale, scrolling, and a Minotaur.
The program is still a good start though, and I would love to upload that code so that you all can use its components, especially you, z80man.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Plants vs Zombies
« Reply #8 on: June 13, 2011, 12:17:20 pm »
you are a slime that moves through a maze by clinging to walls
You could make it kinda like this:
:D

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: Plants vs Zombies
« Reply #9 on: July 24, 2011, 01:09:14 pm »


YouTube says:

This video is private. If the owner of the video allows you to watch it, sign in!

Dieses Video ist privat.
Wenn der Inhaber dieses Videos dir Zugriff gewährt, melde dich an.
*insert supercool signature*

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Plants vs Zombies
« Reply #10 on: July 24, 2011, 08:35:47 pm »
Ah, that's lame.  Try this one then:

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: Plants vs Zombies
« Reply #11 on: July 25, 2011, 04:46:39 am »
can watch it.
But I don't really understand all of it...
(I don't have sound)

Sound Shapes is awsome. See why here!
is a window at the top of the video

It opens a new site.
Video:
SOUND SHAPES IN ACTION.

But it says:
300: player initializion failed: TypeError: Error#1009
*insert supercool signature*

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Plants vs Zombies
« Reply #12 on: July 25, 2011, 01:42:17 pm »
It's just a musical platformer where the terrain is the music, but the point is that the character can stick to walls and the ceiling.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Plants vs Zombies
« Reply #13 on: July 25, 2011, 01:43:15 pm »
Hm I might try porting a stripped down version of PvZ to the calc sometime.
In-progress: Graviter (...)

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Plants vs Zombies
« Reply #14 on: July 25, 2011, 01:48:46 pm »
Hm I might try porting a stripped down version of PvZ to the calc sometime.

You should.  PvZ would be a great game for the calculator.  If you decide to do it, good luck! :thumbsup: