oh.. instead of 10.. im actually doing 256.. which someone suggested to me b4.. So my values are divided by 256..
so right now, i have 256 worth 1 pixel
EDIT 1:Lol, Dj u sure went crazy on the Throttle..
and Galandros, i should do that on my acceleration too? cause right now i just have Pt-On(X/256,Y/256,Pic1
EDIT 2: Oh, and DJ, its probably alot slower cause of my boundaries, they're really just not efficent at allllll, since i wasnt planning on keeping them lol. =D