Author Topic: Pokemon Development Topic - Ideas and Discussion Here  (Read 13982 times)

0 Members and 1 Guest are viewing this topic.

metagross111

  • Guest
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #15 on: March 07, 2009, 11:34:46 am »
Read-me looks very light and I don't see anything about hex.

i know. it only seems to have trouble importing 32x32 sprites correctly. i know for a fact it does 8x8 just fine

if that's the case, i really don't want to have to cut and paste the entire sheet so that it will work :/

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #16 on: March 07, 2009, 11:37:31 am »
Well in this case I probably should keep on working on my program.
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #17 on: March 07, 2009, 12:16:07 pm »
Well, mine's doing okay.
32x32 is really slow though. (makes sense though, generating 256 characters is slow work)
Also, a Celtic III glitch with real(12) is getting on my nerves.

Anyway, sorry CalcGS isn't workin' for ya.


Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #18 on: March 07, 2009, 12:17:17 pm »
Well, mine's doing okay.
32x32 is really slow though. (makes sense though, generating 256 characters is slow work)
Also, a Celtic III glitch with real(12) is getting on my nerves.

Anyway, sorry CalcGS isn't workin' for ya.


Well it doesn't really need to be fast.
That's what she said!!!

metagross111

  • Guest
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #19 on: March 07, 2009, 12:22:53 pm »
it seems that even in 32x32 mode, it still wants to import the sprite sheet in 8x8 bit chucks, so it looks weird.

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #20 on: March 07, 2009, 12:30:13 pm »
Well, mine's doing okay.
32x32 is really slow though. (makes sense though, generating 256 characters is slow work)
Also, a Celtic III glitch with real(12) is getting on my nerves.

Anyway, sorry CalcGS isn't workin' for ya.


Well it doesn't really need to be fast.

BTW, I apologize for kind of stealing your project...
I didn't really know you were working on one til I was half done. >_<

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #21 on: March 07, 2009, 01:00:20 pm »
Well, mine's doing okay.
32x32 is really slow though. (makes sense though, generating 256 characters is slow work)
Also, a Celtic III glitch with real(12) is getting on my nerves.

Anyway, sorry CalcGS isn't workin' for ya.


Well it doesn't really need to be fast.

BTW, I apologize for kind of stealing your project...
I didn't really know you were working on one til I was half done. >_<
Don't worry I'm still having troubles with mine I just want to get something to work.
Btw how are you getting the bin to hex to work celtic III built-in one doesn't seem to want to work.
« Last Edit: March 07, 2009, 01:12:48 pm by noahbaby94 »
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #22 on: March 07, 2009, 01:14:25 pm »
Well, I have my program officially done. (minus a feature I plan on adding later)
Only glitch is that while picking the 8x8 sprite you want, you can't see what you're picking.
16x16 and 32x32 work perfectly though.
Albeit... things are still unbearably slow.

Note: All sprites must be in a pic on your calc.
The result is saved in Str1. Also, it uses L1.
Celtic III needed, so I included it in zip.

{EDIT: Bin to hex? I don't use it so I don't know.}

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #23 on: March 07, 2009, 01:19:58 pm »
I looked at the code it's nice I just wish there was smaller way to convert a list to a number.
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #24 on: March 07, 2009, 01:22:04 pm »
I haven't been at the top of my game in a while.
I couldn't think of an easier way to do it... so I just went the long way.
It's how I speed program.

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #25 on: March 07, 2009, 01:25:17 pm »
Here we go I know it could be done easier.
Code: [Select]
:0
:For(X,1,4
:Ans+2^XL1(X
:End
:det(29,Ans
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #26 on: March 07, 2009, 01:31:55 pm »
Doesn't work fully.
At a certain point, it goes to dual digits.
Example: 1,1,1,1 should be 'F' instead it outputs '1E'

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #27 on: March 07, 2009, 01:37:27 pm »
Doesn't work fully.
At a certain point, it goes to dual digits.
Example: 1,1,1,1 should be 'F' instead it outputs '1E'
Man your right there goes my idea lol.
Edit:Fixed
Code: [Select]
:0
:For(X,1,4
:Ans+2^(X-1)L1(5-X
:End
:det(29,Ans
« Last Edit: March 07, 2009, 01:47:46 pm by noahbaby94 »
That's what she said!!!

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #28 on: March 07, 2009, 02:00:13 pm »
Nice. New version, with another bug fix.
Still can't get the 8x8 selecting to work though...
I don't see why Celtic III is having such a big deal with 8x8 inverted squares... >_>

I like this project. I'll have to give it a title screen and stuff later... =P

metagross111

  • Guest
Re: Pokemon Development Topic - Ideas and Discussion Here
« Reply #29 on: March 07, 2009, 02:20:32 pm »
Anyhoo, since I'm databasing, you guys might want to post up trainer info for your cameo appearances, if you choose :P

that is Name, Pokemon, Battle, Win, and Lose messages. if you want a sprite, draw one, else i make up one for you. you can have special moves on pokemon within reason, even if it cannot learn the move normally. try NOT to pick legendaries. i will determine the level.