Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Mini Snake 2
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Mini Snake 2 (Read 2933 times)
0 Members and 1 Guest are viewing this topic.
Fast Crash
LV4
Regular (Next: 200)
Posts: 192
Rating: +45/-7
Virus of tomorrow
Mini Snake 2
«
on:
January 03, 2011, 11:56:41 am »
Hello everyone !
A long time ago, on my Ti 82.STATS, i decided to make ( in basic ) the second episode of a game that was not from me : Mini Snake
It had only one level and no highscore. After 6 month of updates, mine have 12 levels 2 game modes and 24 highscores.
It's not an exceptionnal game but i hope you will enjoy it !
I'm also making the third one with axe this time
Again, i'm a noob on wabbitemu...
«
Last Edit: January 03, 2011, 11:58:46 am by Fast Crash
»
Logged
Ikkerens
LV6
Super Member (Next: 500)
Posts: 378
Rating: +28/-9
JavaScript Magician
Re: Mini Snake 2
«
Reply #1 on:
January 03, 2011, 12:16:29 pm »
Awesome work
Seems like a very advanced game as far as I can see from the screenshot.
I'd download it to my calc if I didn't make a promise to myself about not going to play games in class anymore :O
I never understood how to erase the back part of the snake
Game froze every 80 pixels because I was switching matrixes lol
Logged
Splut for Android [
------
----
]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...
Fast Crash
LV4
Regular (Next: 200)
Posts: 192
Rating: +45/-7
Virus of tomorrow
Re: Mini Snake 2
«
Reply #2 on:
January 03, 2011, 12:19:54 pm »
You can look my algorithm ( in ZMS24 ) if you want.
«
Last Edit: January 03, 2011, 12:20:20 pm by Fast Crash
»
Logged
Ikkerens
LV6
Super Member (Next: 500)
Posts: 378
Rating: +28/-9
JavaScript Magician
Re: Mini Snake 2
«
Reply #3 on:
January 03, 2011, 12:20:56 pm »
Quote from: Fast Crash on January 03, 2011, 12:19:54 pm
You can look my algorithm ( in ZMS24 ) if you want.
I would, but I've out-grown snake already
Have about 6/7 different snake games on my calc, of which half is just being stupid
Logged
Splut for Android [
------
----
]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Mini Snake 2
«
Reply #4 on:
January 03, 2011, 04:56:18 pm »
That's really cool. I think it'll go on my calc, as there are soooo many different play modes.
Nice job.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Mini Snake 2
«
Reply #5 on:
January 03, 2011, 05:01:21 pm »
very nice, crash! from the screenie, it looks as if the player has a great deal of high-response control over the snake, allowing sharper turning, which is not an easy thing to manage in basic.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Mini Snake 2
«
Reply #6 on:
January 04, 2011, 01:26:43 am »
Ooooh that looks awesome! I'll have to pick this apart to see how you did the snake logic, i'm always curious how other programmers do it (since i myself have a method i use specifically) Excellent work!
Logged
Fast Crash
LV4
Regular (Next: 200)
Posts: 192
Rating: +45/-7
Virus of tomorrow
Re: Mini Snake 2
«
Reply #7 on:
January 04, 2011, 06:40:17 am »
Thanks
. If you want to skip the intro press CLEAR. For the snake's logic, I use the same for the third episode made in Axe. I'm currently working on the linked multiplayer and... that's hard.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Mini Snake 2
«
Reply #8 on:
January 04, 2011, 03:42:52 pm »
Nice! In the past I made a Tron-like game where all it did during the movement loop was checking if a key was pressed and for collision detection. If a key was pressed it exited the main loop to check which one was pressed. It made it extremly fast. However, back then I used Lbl/Goto and later I packed the game with 20 others. Since the game code was at the very bottom, when pressing a key there was a 1 second lag since the calc had to search through an additional 8 KB of code for the Lbl.
I never successfully made a real snake game with a tail, though. In two cases I did but there were glitches...
«
Last Edit: January 04, 2011, 03:43:31 pm by DJ Omnimaga
»
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Mini Snake 2