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Pokemon RPG: the forgotten quest
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Topic: Pokemon RPG: the forgotten quest (Read 13540 times)
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aeTIos
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Pokemon RPG: the forgotten quest
«
on:
December 13, 2010, 03:28:48 am »
Hi,
after that my calc was resetted, i decided to start again. I started up an Pokemon RPG.
Storyline:
after you have gathered all the information in your Pokedex, a guy of Team Rocket stealed it! you have to get it back, because a Pokedex is not cheap.
if you hold on, you will get it back!
Featuring all things of Pokemon games, Link cable battling(!) and more.
Screenie attached.
source and compiled exec as well.
Edit: look at the post somewhere on the bottom of this page, source and compiled exec is attached there (maze demo)
«
Last Edit: December 14, 2010, 10:25:10 am by aeTIos
»
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Re: Pokemon RPG: the forgotten quest
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Reply #1 on:
December 13, 2010, 08:11:05 am »
looks good
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Re: Pokemon RPG: the forgotten quest
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Reply #2 on:
December 13, 2010, 08:13:26 am »
This looks great! I like how the greyscale isn't very flickery.
Great job.
How long do you think this will be? (Time wise)
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aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #3 on:
December 13, 2010, 09:41:44 am »
*bump*
I think ~4 hours
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Last Edit: December 13, 2010, 09:42:11 am by aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #4 on:
December 13, 2010, 02:12:47 pm »
Nice! So its really just a battle/chase game and not a full fledged Pokemon RPG?
I guess that means it'll be done sooner.
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aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #5 on:
December 13, 2010, 02:13:57 pm »
excactly! i think it will last 2-3 months (i hope less, though) to complete it
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Re: Pokemon RPG: the forgotten quest
«
Reply #6 on:
December 13, 2010, 02:16:13 pm »
Interesting. I was gonna ask if you were gonna make a small version of Pokémon or an arena type game the other day since you haven't coded RPGs before but I'm glad you took the smaller route since a full Pokémon game could take a while (although feasible). Good luck!
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aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #7 on:
December 13, 2010, 02:20:20 pm »
thanks. btw, i really need sprites, as my spriting capabilities arent very high. i need a rocket grunt overworld sprite and a battle sprite (you are only going to fight with Rockets in trainer battles) and ~20 pokemon 16x16 sprites. oterwise, the battle engine would look very boring without sprites.
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Re: Pokemon RPG: the forgotten quest
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Reply #8 on:
December 13, 2010, 02:34:27 pm »
Please ask sprite requests in the sprite section, else they will most likely be ignored even more.
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aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #9 on:
December 13, 2010, 02:37:02 pm »
okay, thanks for letting me know.
btw, i'm doing a shot on spriting too
and, im going to make a maze to demonstrate the tilemapper.
«
Last Edit: December 13, 2010, 02:39:21 pm by aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #10 on:
December 13, 2010, 02:40:58 pm »
Ah I see. Good luck!
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aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #11 on:
December 13, 2010, 04:10:18 pm »
I'm writing the full storyline tomorrow here. as well with some details for the gameplay. im now busy with sprites and more of that stuff. it is kinda cool, i think. done a front view pikachu sprite yet
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Re: Pokemon RPG: the forgotten quest
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Reply #12 on:
December 13, 2010, 04:18:42 pm »
Ah cool, can't wait for tomorrow then
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Re: Pokemon RPG: the forgotten quest
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Reply #13 on:
December 13, 2010, 07:38:29 pm »
Seems like an interesting concept. Good luck on this
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aeTIos
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Re: Pokemon RPG: the forgotten quest
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Reply #14 on:
December 14, 2010, 10:16:25 am »
okay, the time has come, i release my maze demo for demonstrating the tilemapper. no screenie else the maze will be 'unmazed'. source also attached, tile2
attachments come in a minute...
Edit:
Done.
«
Last Edit: December 14, 2010, 10:18:45 am by aeTIos
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Pokemon RPG: the forgotten quest