Author Topic: Pokemon Stadium - Battle Simulator in the works  (Read 38505 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #15 on: November 18, 2008, 11:58:05 pm »
Keep up progressing :)

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #16 on: November 19, 2008, 12:12:06 am »
heh, of course. i'll have critical hits done by tomorrow. its not a tough concept.

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #17 on: November 20, 2008, 01:07:43 am »
Critical Hits enabled! And they work pretty darned well.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #18 on: November 20, 2008, 02:24:56 am »
w00t, awesome

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #19 on: November 20, 2008, 03:02:52 am »
i know ^_^

now i gotta add in a few attack effects. this is gonna be a longish one, though.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #20 on: November 20, 2008, 05:02:23 am »
I can't wait to see next version

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #21 on: November 20, 2008, 09:01:49 am »
Ooooo, I has competition again! :D XD

Looks like you are doing well with this thus far, and thanks for the compliment for my battle screen. :) I will have to see if I can get re-motivated to work on mine a lil harder...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #22 on: November 20, 2008, 05:44:26 pm »
yes, you have a little competition, except that your game is much more famous and has most of the rpg elements. all i have is a 1% complete battle engine :/

EDIT: aww crap. I forgot to announce that the next update was finished. the special effects of quick attack, struggle, mega drain, double-edge, and submission are enabled ( though techically quick attack was already enabled ). now to work on stat modifying effects like sand attack and growl. thats actually an easy update compared to the next. Status incorporation >_<
« Last Edit: November 20, 2008, 05:50:36 pm by metagross111 »

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #23 on: November 21, 2008, 01:22:27 am »
Another Update! I have completed v0.13. The effects of stat-modding moves have been activated. Out of all 22 attacks, 12 are fully enabled. Wow! This was a tough update, and it only gets harder.

The next update will enable status, Burn, Paralyz, etc. Also some secondary statuses as well. its 12:21 in the morning. im totally beat......

if you guys beg, i might release this. but not now......im so tired.........

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #24 on: November 21, 2008, 09:16:33 am »
Heh, I am still hammering out the events system for mine. Then comes the battle system. That will be so much fun. Luckily I have all the attack data, and I *think* I have enough of mine set up dynamically it will just be plug and play with the data. I hope anyways :/

At least you have the start to a battle system. :P Mine is not beyond the battle screen thus far. :(
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #25 on: November 21, 2008, 10:10:21 am »
nice to see it progressing so quick. How does paralyze works? Does it paralyze you during a random amount of turns or is it like 2 or 3 turns? When it wears off can the enemy paralyze you immediately afterward without letting you select any battle commands?

@Tifreak I hope to see more progress on yours too, I haven't seen any in a long while :P

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #26 on: November 21, 2008, 10:29:11 am »
How does paralyze works? Does it paralyze you during a random amount of turns or is it like 2 or 3 turns? When it wears off can the enemy paralyze you immediately afterward without letting you select any battle commands?
In Red/Blue/(Yellow?) un-paralyzing counted as a turn, so it's possible to never be able to make a move.  I remember having my lvl 60-something Charizard get killed by a lvl 20-something Tentacool. :o
They changed this in Gold/Silver/Crystal onwards so you at least get a shot in before they can paralyze you again.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #27 on: November 21, 2008, 04:23:47 pm »
@Tifreak I hope to see more progress on yours too, I haven't seen any in a long while :P
Yeah, I am lame. tifreak is king of lameness... >.< :cry:

As to paralyze... It was permanent until you got the pokemon healed or used a paralyze heal on it. And yes, I couldn't tell you how many times I would heal a pokemon just to get slapped with the paralyze move again, it sucks :(
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #28 on: November 21, 2008, 08:32:26 pm »
yes, while afflicted with paralyze you were unable to attack 25% of the time, and your speed is cut in half. it never wears off, and in R/B/Y can only be removed by haze, rest, and an item.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #29 on: November 21, 2008, 11:33:50 pm »
aah ok i thought it would prevent you from doing anything at all.