Author Topic: Pokemon Stadium - Battle Simulator in the works  (Read 38504 times)

0 Members and 3 Guests are viewing this topic.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #30 on: November 22, 2008, 12:30:33 pm »
From http://www.gamefaqs.com/portable/gameboy/file/907714/54432
Quote
Paralyzing

The most effective status problem is paralysis because of its effects combined
with how easy it is to use. When paralyzed, your Speed is dropped to one
quarter and you have a 1 in 4 chance of not attacking. This is common because
Speed is important as you can rely on that Pokemon and finish anything off.
Being slow, you’ll always take a hit before you can do anything, and that adds
up quickly...
(In my previous post I confused paralysis with sleep)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #31 on: November 22, 2008, 06:51:07 pm »
im using that very guide to help me out on a lot of aspects in the game. its been helpful in clearing up a number of issues -_-

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #32 on: November 22, 2008, 07:26:06 pm »
I never realized how much strategy there was in Pokemon.  Now I have this urge to go play Pokemon Blue (If I can find it...)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #33 on: November 22, 2008, 07:47:42 pm »
yes, its incredible >_>

i never realized how complicated these moves are under the cover.

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #34 on: November 24, 2008, 07:33:31 am »
to extend on a different tangent, how can the design be improved? i was toying with losing the ">" sign, and highlight/invert the text using xlib. what do you guys think?

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #35 on: November 24, 2008, 07:47:25 am »
I like the highlighting thing.
I use it for all my custom menus.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #36 on: November 24, 2008, 01:17:27 pm »
highlight would be cool, altough it would be quite different from the original Pokémon games then, as on the GB text isn't inverted

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #37 on: November 24, 2008, 05:11:30 pm »
well, i think, for convenience, highlighting is worth the sacrifice of authenticity, if it makes the game easier to use.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #38 on: November 24, 2008, 06:40:07 pm »
Well, after finally getting a good look at the screenshot, I would say you are doing quite well with the battle system. Some things if I might point out?

I know using Text( with spaces is faster, using Line(x,y,x,y,0 in a for loop looks nicer/smoother when clearing text in a dialogue box.

For when you display the HP data, Text( can be used like this: Text(21,21,"HP ",A," / ",B  And saves having them there '/' in the screen when it is generating everything. :)

Not sure if this was mentioned, as I know there will be lots of data for you to put in, but lowercase letters takes FAR more space than uppercase, something to think about if you are memory conscious.

If you want your program name not to have to start with an 'A', just make sure all your sub programs starts with letter 'Q' and higher. Keeps things cleaner that way. :) Mine all start with 'Z'.

Looking good so far.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #39 on: November 24, 2008, 06:54:21 pm »
Well, after finally getting a good look at the screenshot, I would say you are doing quite well with the battle system. Some things if I might point out?

I know using Text( with spaces is faster, using Line(x,y,x,y,0 in a for loop looks nicer/smoother when clearing text in a dialogue box.

For when you display the HP data, Text( can be used like this: Text(21,21,"HP ",A," / ",B  And saves having them there '/' in the screen when it is generating everything. :)

Not sure if this was mentioned, as I know there will be lots of data for you to put in, but lowercase letters takes FAR more space than uppercase, something to think about if you are memory conscious.

If you want your program name not to have to start with an 'A', just make sure all your sub programs starts with letter 'Q' and higher. Keeps things cleaner that way. :) Mine all start with 'Z'.

Looking good so far.


1: Text( with spaces IS faster, but I've decided to use one of xLibs functions to clear a box immediately. So fast you won't see how it disappeared ;P

2: I was actually thinking of changing that. The way it it looks now is horrible, so thanks for the tip!

3: Lowercase letters take up how much more space? I haven't pushed alongside the memory boundaries yet, but this may be vital info to know when I have to scale back the program.

4: Nah. I don't mind it being called "APOKEMON". If it bothers me later, I'll chanhe it like so. I just don't think thats a big deal.

Thanks for your helpful suggestions ^_^

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #40 on: November 24, 2008, 06:59:34 pm »
For number 3... yes.
Capital takes up 1 byte per letter, whereas lowercase is 2 bytes per letter.
It's effectively doubling the size of the program.

I'll be using some myself, but if you're doing all 150 pokemon and their 100's of moves with lowercase... it'll kill ya.

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #41 on: November 24, 2008, 07:04:37 pm »
wow, i didn't know that. thanks for the tip!

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #42 on: November 24, 2008, 07:56:12 pm »
No problem. :) And he is quite right. I thought about using lower case for 5 milli-seconds, before I thought of all the text that is in the game, and shuddered that it would probably take 1.5MB just for that if I did that XD

Out of curiosity, where are you getting your sprites?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

metagross111

  • Guest
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #43 on: November 24, 2008, 07:59:37 pm »
I found a pic with all the party sprites, and simply saved it as a monochrome bitmap.

also, sometime tonight i will release the new version of my game. it has many more features this time.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Pokemon Stadium - Battle Simulator in the works
« Reply #44 on: November 24, 2008, 09:35:09 pm »
This is a bit off topic, but it has to do with pokemon.  Congrats tifreak on your Pokemon Purple getting to 10%! ;D (I just noticed)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%