Author Topic: Pokemon Stadium - Battle Simulator in the works  (Read 38503 times)

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metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #75 on: December 18, 2008, 01:36:50 pm »
uhm don't go to WikiTI at all costs please! Last time I checked UTI there was talk about a virus there. This is why the version of PTI included on Omnimaga includes a copy of the wiki page as txt file in case something bad would happen to someone browsing their site


That said nice work Metagross111. I will try this when I get some time. Just a suggestion though, when uploading to ticalc.org don't upload every single version of Pokémon as separate files, because this will clutter the Pokémon directory even more (which had like 4 version of the same game last time I checked) x.x, instead just update the previous file.


I noticed more and more people upload every single versions of their games since the past months on ticalc instead of just updating the older version.

yeah, next time i update im gonna ask the archiver to remove the previous versions. the reason this happened was because i renamed the .ZIP file at every update. Im just gonna call it pokemonstadium.zip from this point on. but like i said, next time i update i will ask the others be removed.

Offline kalan_vod

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #76 on: December 18, 2008, 01:49:22 pm »
You can always use Wabbit Emu on RevSoft, think VTI plus more!

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #77 on: December 18, 2008, 02:08:06 pm »
umm, i am using wabbitemu. thats how i get the screenies.

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #78 on: December 18, 2008, 02:10:39 pm »
Im sorry, but I saw you guys talking about PTI..You can enlarge the SS on WabbitEmu, make it 2x :P

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #79 on: December 18, 2008, 04:15:05 pm »
yeah, that *might* have been a good idea.

Offline DJ Omnimaga

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #80 on: December 19, 2008, 12:46:33 am »
except watch out because WabbitEmu does quite huge screenshots in term of file size and on old versions of IE and Opera they are slowed down to 10 FPS max. THey're good quality though

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #81 on: December 19, 2008, 01:35:06 am »
kk. so, any feedback at all? :D

you know i just live for it.

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #82 on: December 26, 2008, 10:17:53 pm »
It's been a while since the last update. after some rigourous experimenting, i finally enabled the game to support larger sprites. i dont have a screenshot yet, but i do have a sprite sheet of all 151 pokemons i plan to use, as well as a few random awesome pokemon i threw in for the hell of it :P

in addition, i did a little calculating, it would take around 29kb of the archive to store all these sprites. i guess it could have been a lot worse, though i eventually hope to lower that number a bit without sacrificing RAM memory or speed.

Offline simplethinker

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #83 on: December 26, 2008, 10:26:21 pm »
Wow, great sprites!  What size are they?
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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #84 on: December 26, 2008, 10:38:06 pm »
Nice to see you back in action, I was getting a bit worried, I like these sprites

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #85 on: December 27, 2008, 02:45:00 pm »
on the battle screen, the sprites are actually 36x26. This caused some trouble with xLib since it could only display sprites with a fixed width of a multiple of 8. In addition, it seems the sprite displayed would wrap around the screen, overlapping a few pixels on the opposite side. I kept going and finally managed to find a workaround. This morning, I separated the sprites into their individual PICs ( 11-48 ). This took forever, but when I finished, I cobbled together a decent substitute graphic. Things might go faster from now on, but I won't make promises. Here is the Substitute graphic:

(its a little fuzzy when compressed)

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #86 on: December 27, 2008, 04:07:33 pm »
yeah it can be problematic with apps to display irregular sprite sizes.. The only way to do it is to use an entire 32 pixel width slot for the sprite, which wastes space

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #87 on: December 27, 2008, 04:25:09 pm »
um, that would be 40 pixels

the width is 36 :P

Offline simplethinker

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #88 on: December 27, 2008, 04:32:56 pm »
um, that would be 40 pixels

the width is 36 :P
Not necessarily.  I've always thought pokemon were too cute, just cut off their heads to make it fit in 32 pixels :D
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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #89 on: December 27, 2008, 04:46:13 pm »
oh sorry I always think YxX x.x

this is what happen when you program pure basic using the homescreen and matrices for so long ;.;.;