Author Topic: Pokemon Stadium - Battle Simulator in the works  (Read 38497 times)

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metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #90 on: December 27, 2008, 05:17:11 pm »
um, that would be 40 pixels

the width is 36 :P
Not necessarily.  I've always thought pokemon were too cute, just cut off their heads to make it fit in 32 pixels :D

height = 26
width = 36

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Offline DJ Omnimaga

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #92 on: December 29, 2008, 01:33:26 am »
ooh nice

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #93 on: December 30, 2008, 12:23:53 pm »
actually, it ran a bit TOO fast for my taste :P

held the button down for a second and suddenly you were on the last page.

is the getkey command on xlib faster than regular getkey?

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #94 on: December 30, 2008, 02:03:20 pm »
i think it's slightly faster, but it has no key delays when you press for the first time. If your program runs slow it's fine but if it's fast it can be hard to select stuff. I got an hard time selecting options in Nitacku Major League Grayscale... er Multi-Level Grayscale dithering program for example

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #95 on: January 01, 2009, 07:56:40 pm »
I would like to announce the Pokemon and attacks to expect in the next version. These were decided by the collective ( and possibly flawed ) vote from all the forums.

037----------------------------------
Pokémon: Vulpix
Type: FRE
Moves: Toxic, Double Edge, Dig, Ember.
DVS: {38,41,40,65,65}

043----------------------------------
Pokémon: Oddish
Type: GRS/PSN
Moves: Acid, Sleep Powder, Solarbeam,
Cut.
DVS: {45,50,55,30,75}

052----------------------------------
Pokémon: Meowth
Type: NRM
Moves: Bite, Screech, Bubblebeam,
Thunderbolt.
DVS: {40,45,35,90,40}

058----------------------------------
Pokémon: Growlithe
Type: FRE
Moves: Fire Blast, Bite, Mimic, Leer
DVS: {55,70,45,60,50}

063----------------------------------
Pokémon: Abra
Type: PSY
Moves: Metronome, Psywave, Body Slam, Thunder Wave
DVS: {25,20,15,90,105}

098----------------------------------
Pokémon: Krabby
Type: WTR
Moves: Guilotine, Surf, Swords Dance, Strength
DVS: {30,105,90,50,25}

100----------------------------------
Pokémon: Voltorb
Type: ELE
Moves: Screech, Thunder Wave,Thunder, Take Down
DVS: {30,40,50,100,55}

102----------------------------------
Pokémon: Exeggcute
Type: GRS/PSY
Moves: Hypnosis, Psywave, Egg Bomb, Reflect
DVS: {60,40,80,40,60}


I suppose its a nice mix, but I'm afraid the emphasis is still on special dependent attacks.

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #96 on: January 02, 2009, 01:45:00 am »
interesting, I say go for this set of attack for next update then add other attacks as you wish as it progresses.

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #97 on: January 02, 2009, 09:17:23 am »
actually, i lucked out on this set. most of these attacks had their effects programmed in already, and the ones that havent won't be too hard to add anyway. right now im working on the fastest and smoothest way to scroll through all the pokemons

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #98 on: January 02, 2009, 06:53:22 pm »
Does each pokémons has 4 attacks btw? That would make 604 attacks to code O.O

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #99 on: January 02, 2009, 07:07:47 pm »
Does each pokémons has 4 attacks btw? That would make 604 attacks to code O.O
Each pokemon doesn't have 4 distinct attacks.  Most moves can be learned by a bunch of pokemon.
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metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #100 on: January 02, 2009, 07:15:37 pm »
There are 165 attacks in the chromatic series. not all of them have a special ability. they just do damage, so no further code is necessary. some attacks, like Thunder, Thundershock, Thunderbolt, share an ability. Each of these attacks has a chance of paralyzing an opponent. even so, another value is saved as to how effective they are, as Thunder is more likely to paralyze than the other too. Even then, there are attacks that are called different names and have different stats but do virutally the same thing. Take Down, Submission, Double-Edge, among others, share the ability of 25% recoil, so i dont need to reprogram those.

some moves are in an entirely different field of themselves. Transform, Metronome, and several others are unique. they have an ability thet dont share.

Does each pokémons has 4 attacks btw? That would make 604 attacks to code O.O

most pokemon will have 4 attacks in this simulator. exceptions are ditto and some bug pokemon. but if you look at the roster and the current pokemon, youll see that some pokemon possess the same attack.

so yeah, nowhere near 604 :D

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #101 on: January 03, 2009, 03:31:23 am »
aaah I see, much less work then.

Keep up progressing :)

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #102 on: January 21, 2009, 07:10:48 pm »
sup guys :)

this update is hard to get through. im busier than i thought. but im still going at it :)

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #103 on: January 21, 2009, 07:55:10 pm »
at least we know it's still alive now :P, I get worried when projects gets fewer and fewer updates as time goes on, it makes me think the coder is losing interest or something, but sometimes it's just that he's busy with school

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #104 on: January 21, 2009, 08:17:46 pm »
Haha, I hear you. I posted to the RS staff I would have some progress soon, and I have not yet...or am i...