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Quote from: DJ Omnimaga on September 19, 2010, 12:20:30 amLooks nice, but I agree it's very slow. Also I doN,t like how the character disappears for so long between moves. Having coded xLIB grayscale stuff before, I know it might be possible to speed things up and reduce the character flash, although I know grayscale may not look great on the 83+. Hopefully you can sort things out.Btw Nostalgia isn't dead, I hope, right? Also is it an entire port of Pokémon? Because it is a massive project to take on, plus you would have fierce competition from Buckeye and Tifreak8x, both of which are pretty far into their projects. A Pokémon spinoff would be cool actually since there are currently 8 Pokémon projects going on (Shmibs, Buckeye, Tifreak8x, JoeYoung, AMKiller, another guy on UTI I forgot the name of, yours and I believe jsj795 had one at one point, although I am unsure if it died or not), 3 of which are entire Pokémon clones.Good luck on your project!The main cause of the slowdown is because of the character. I actually had a much faster version a while (I lost the source, though) that would create a copy of the matrix used for the map before execution, then store it to the original whenever I moved.I abandoned that idea, though, because the matrices required would be massive. Perhaps I could used DCS7's ans stack to circumvent this though...No, Nostalgia is not dead. I will probably post the source for the menu soon, to see where I could optimize it because I'm sure I could.Pokemon TI is going to mainly follow Pokemon Red and Blue, but with some changes. For example, I'm planning on replacing the 'ghost PC' in Celadon City with a TI-84, plus I'm planning to add a female player character (a first for a TI Pokemon game).
Looks nice, but I agree it's very slow. Also I doN,t like how the character disappears for so long between moves. Having coded xLIB grayscale stuff before, I know it might be possible to speed things up and reduce the character flash, although I know grayscale may not look great on the 83+. Hopefully you can sort things out.Btw Nostalgia isn't dead, I hope, right? Also is it an entire port of Pokémon? Because it is a massive project to take on, plus you would have fierce competition from Buckeye and Tifreak8x, both of which are pretty far into their projects. A Pokémon spinoff would be cool actually since there are currently 8 Pokémon projects going on (Shmibs, Buckeye, Tifreak8x, JoeYoung, AMKiller, another guy on UTI I forgot the name of, yours and I believe jsj795 had one at one point, although I am unsure if it died or not), 3 of which are entire Pokémon clones.Good luck on your project!
Well, I figured out where the height and width of a matrix are stored using Axe. I was also able to change the matrix's size without affecting Ans!
Changing the height and width using Axe changes the overall size of the data as well, so there isn't a problem there. Plus, I was able to open it up in the TI-OS Matrix Editor without any problems.