Author Topic: Pokemon TI  (Read 44050 times)

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Offline ztrumpet

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Re: Pokemon TI
« Reply #75 on: September 30, 2010, 07:06:10 pm »
Wow, that's awesome!  Nice job! ;D

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #76 on: September 30, 2010, 09:09:41 pm »
Looks great!

Offline FinaleTI

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Re: Pokemon TI
« Reply #77 on: October 01, 2010, 03:18:20 pm »
Moar progress!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Pokemon TI
« Reply #78 on: October 01, 2010, 04:10:30 pm »
That's incredible!  On calc, is there a flicker like that, or is it better?

Good luck on this. :)

Offline FinaleTI

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Re: Pokemon TI
« Reply #79 on: October 01, 2010, 04:14:24 pm »
There is a slight flicker on-calc, but it's barely noticeable when standing still and a little more so when walking.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline meishe91

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Re: Pokemon TI
« Reply #80 on: October 01, 2010, 05:17:06 pm »
Ah ok. I was just about to ask the same thing 'cause that flicker is bugging me a little. Looks great though nonetheless!
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Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #81 on: October 01, 2010, 05:43:03 pm »
Nice, but I am wondering what is causing the flicker? Couldn't you update the display only after the character is displayed? Or does it slows down the grayscale updating too much?

Offline yunhua98

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Re: Pokemon TI
« Reply #82 on: October 01, 2010, 06:06:50 pm »
Wow!  thats absolutley amazing!  I really love the similarties with the GB version

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Offline FinaleTI

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Re: Pokemon TI
« Reply #83 on: October 02, 2010, 04:41:16 pm »
Now I just gotta fix some problems with the music...

For some reason, it doesn't want to play at all. Would anyone be willing to help me?
Code: [Select]
:.A66
:[00FFD0FF50FFD0FF000000000000000000FFFFFF00FFFFFF00FF0BFF0AFF0BFF50FFD0FF00FFFFFF0AFF0BFF00FFFFFF3F407F8080FFFFE1→Pic1
:[FF7F787FF87F787F8040201028448201FF000000FF000000FFFE0EFE0FFE0EFEF87F787FFF0000000FFE0EFEFF0000003F5F7FBFBF80BFBE→Pic2
:[030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F3F3F3F3F1F0F06FCFCFCFCFCF8F060030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F3F3F1F0F0F0703FCFEFEFEFCF8F000030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F7F7F7F3F1F0F00FCFCFCF8F0F0E0C0030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC7F7F3F1F3F1F0F06FCF8F8F8F0E0C000030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F1F1F1F0F070300FEFEFCF8FCF8F060030F1F3F3F1F1F1FC0F0F8FCFEFEFEFC1F0F070307030301FCFCFCFCF8F0E0C0030F1F3F3F1F1F1FC0F0F8FCFEFEFEFC1F0F0703070F0703FEFEFEFEFCFCF830030F1F3F7F7F7F3FC0F0F8FCFCF8F8F83F3F3F3F1F0F0703F8F0E0C0E0C0C080030F1F3F7F7F7F3FC0F0F8FCFCF8F8F87F7F7F7F3F3F1F0CF8F0E0C0E0F0E0C0→Pic3G
:[030F1C337F3D7022C0F038CCFE5C0E4432393F372F1F09064C9CFCECF4F89060030F1C337F3A7022C0F038CCFEBC0E4432393F170F0F04034C9EEECE9CF8F000030F1C337F3D7022C0F038CCFE5C0E4432797773391F0F004C9CFCE8F0F020C0030F1C386B3F6F3FC0F0381CD6FCF6FC3F3F3F3F2F1F0906FCFCFCFCF4F89060030F1C386B3F6F3FC0F0381CD6FCF6FC7F7F3F1F2F1F0906FCF8F8E8D0E0C000030F1C386B3F6F3FC0F0381CD6FCF6FC3F1F1F170B070300FEFEFCF8F4F89060030F1F3F37111515C0F0188CFEFE4AFC110C070307020301FCFCFC7C78F020C0030F1F3F37111515C0F0188CFEFE4AFC110C0703040F0603FEFEFE7EFCECD830030F18317F7F523FC0F0F8FCEC88A8A83F3F3F3E1E0F04038830E0C0E040C080030F18317F7F523FC0F0F8FCEC88A8A87F7F7F7E3F371B0C8830E0C020F060C0→Pic1G
:[030C102040205022C030080402040A44322827342B1009064C14E42CD4089060030C102040205022C030080402040A44322827140B0804034C12E20A9408F000030C102040205022C030080402040A443248475029100F004C14E428D01020C0030C102040204020C0300804020402042020302C2314090604040C34C4289060030C102040204020C0300804020402044040201827180906041828489060C000030C102040204020C030080402040204201814120906030002020418E4189060030C102020101415C03008040A064244110807020402020144848444781020C0030C102020101415C03008040A06424411080702040B040342828242BC24C830030C102050604222C0300804040828A8222121221E0804038810E04020404080030C102050604222C0300804040828A8424141423D24130C8810E04020D020C0→Pic2G
:DeltaList(0,1,0,2,0,3,4,3,5,3,6,7,6,8,9,8)→GDB1
:DeltaList(0,1,0,2,0,0,3,0,4,0,5,6,5,7,8,7)→GDB2
:Lbl DG
:DispGraphrr
:GetCalc("Str1")→Q
:16→{L1}
:16→{L1+1}
:ClrDraw
:ClrDrawr
:Full
:GetCalc("vMDATA")→L→S
:0→Y→E→F+1→K→T
:FnInt(GT,0)
:Full
:Goto MP
:
:Lbl RND
:Full
:For(θ,0,7
:Full
:FnOff
:For(B,0,11
:θ+E*{L1}+B+F→Y
:Pt-Off(B*8,θ*8,{Q+Y}*8+Pic1
:Pt-Off(B*8,θ*8,{Q+Y}*8+Pic2)r
:Pt-Off(B*8,θ+1*8,{θ+1+E*{L1}+B+F+Q}*8+Pic1
:Pt-Off(B*8,θ+1*8,{θ+1+E*{L1}+B+F+Q}*8+Pic2)r
:For(Y,0,1
:If ((B+F)≥({L1+1})) or ((θ+E)≥({L1}-Y
:If ((B+F)≥({L1+1})) or ((θ+E+1)≥({L1}-Y
:Pt-On(B*8,θ+1*8,[FFFFFFFFFFFFFFFF]
:Pt-On(B*8,θ+1*8,[FFFFFFFFFFFFFFFF])r
:End
:Pt-On(B*8,θ*8,[FFFFFFFFFFFFFFFF]
:Pt-On(B*8,θ*8,[FFFFFFFFFFFFFFFF])r
:End
:End
:End
:θ+1→θ
:{H+J+GDB2}*32→N
:Pt-On(32,28,N+Pic3G
:Pt-On(40,28,N+8+Pic3G
:Pt-On(32,36,N+16+Pic3G
:Pt-On(40,36,N+24+Pic3G
:Pt-Change(32,28,N+Pic3G
:Pt-Change(40,28,N+8+Pic3G
:Pt-Change(32,36,N+16+Pic3G
:Pt-Change(40,36,N+24+Pic3G
:Pt-On(32,28,Pic1G+G
:Pt-On(40,28,Pic1G+8+G
:Pt-On(32,36,Pic1G+16+G
:Pt-On(40,36,Pic1G+24+G
:Pt-On(32,28,N+Pic3G)r
:Pt-On(40,28,N+8+Pic3G)r
:Pt-On(32,36,N+16+Pic3G)r
:Pt-On(40,36,N+24+Pic3G)r
:Pt-Change(32,28,N+Pic3G)r
:Pt-Change(40,28,N+8+Pic3G)r
:Pt-Change(32,36,N+16+Pic3G)r
:Pt-Change(40,36,N+24+Pic3G)r
:Pt-On(32,28,Pic2G+G)r
:Pt-On(40,28,Pic2G+8+G)r
:Pt-On(32,36,Pic2G+16+G)r
:Pt-On(40,36,Pic2G+24+G)r
:FnOn
:End
:K-1→K
:Return
:
:Lbl MP
:0→T→G→H→J+1→K
:sub(RND)
:Repeat getKey(15)
:If getKey(1) and (K=0
:E→T
:If H≥4
:0→H
:End
:For(J,0,2
:3-J→K
:{H+J+GDB1}*32→G
:sub(RND)
:E+1→E
:For(θ,0,649
:End
:End
:T+2→E
:!If H
:2→H
:Else
:0→H
:End
:End
:If getKey(4) and (K=0
:E→T
:If (H≠5) and (H≠7
:5→H
:End
:For(J,0,2
:3-J→K
:{H+J+GDB1}*32→G
:sub(RND)
:E-1→E
:For(θ,0,649
:End
:End
:T-2→E
:If H=5
:7→H
:Else
:5→H
:End
:End
:If getKey(2) and (K=0
:F→T
:If H≠10
:10→H
:End
:For(J,0,2
:3-J→K
:{H+J+GDB1}*32→G
:sub(RND)
:F-1→F
:For(θ,0,649
:End
:End
:10→H
:T-2→F
:End
:If getKey(3) and (K=0
:F→T
:If H≠13
:13→H
:End
:For(J,0,2
:3-J→K
:{H+J+GDB1}*32→G
:sub(RND)
:F+1→F
:For(θ,0,649
:End
:End
:13→H
:T+2→F
:End
:End
:LnReg
:Return
:
:Lbl GT
:.T+1→T
:.Q+1→Q
:.If T=2
:.0→T
:Normal
:DispGraphrr
:Full
:.End
:sub(MI)
:Return
:
:.MUSIC PLAYER
:[0020341E821CE91A6619F917A1165C1529140713F611F41000101A0F410E740DB30CFD0B500BAE0A140A8309FB087A0800088D072107BA065906FE05A80557050A05C2047D043D040004C70390035D032D03FF02D402AB02850261023F021E020002E301C801AF01960180016A015601430130011F010F010001F200E400D700CB00C000B500AB00A1009800900088008000790072006C00660060005B00550051004C004800440040003C0039003600330030002D002B00280026002400220020001E001D001B001900180017001500140013001200110010000F000E000D000D000C000B000B000A000A00090008000800080007000700060006000600]→Str9N
:Lbl MI
:Return!If GetCalc("vMDATA")
:!If L
:+1→C
:Return
:End
:ReturnIf C-1→C
:Lbl I2
:If {L+1}
:SinReg{{L}+Str9N}r,1900)
:If {L+2→L-1}→C=1
:Goto I2
:End
:Else
:S→L:90→C
:End
:Return


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline meishe91

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Re: Pokemon TI
« Reply #84 on: October 02, 2010, 04:44:07 pm »
Wish I could help you out :( Sadly I can't.

How ever, that screenshot looks really good! I'm glad to see you found a way to get rid of that flicker on the character :) What's going on with the collision at the bottom of the screen?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline FinaleTI

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Re: Pokemon TI
« Reply #85 on: October 02, 2010, 04:49:23 pm »
The secret is that there isn't collision detection yet.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline meishe91

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Re: Pokemon TI
« Reply #86 on: October 02, 2010, 04:51:56 pm »
Ah ok. I thought it was just the bottom because it always seemed like you were just in the lines. But that explains it :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline squidgetx

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Re: Pokemon TI
« Reply #87 on: October 02, 2010, 05:31:28 pm »
Or he activated WtW glitch ;)

Offline meishe91

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Re: Pokemon TI
« Reply #88 on: October 02, 2010, 05:37:07 pm »
Or he activated WtW glitch ;)

WtW glitch? There was a walk-through-walls glitch in Pokemon?
« Last Edit: October 02, 2010, 05:37:34 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline FinaleTI

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Re: Pokemon TI
« Reply #89 on: October 02, 2010, 05:40:14 pm »
Well, the real question would be: What wasn't there a glitch for in Pokemon Red and Blue?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.