Author Topic: Pokemon TI  (Read 44068 times)

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Offline meishe91

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Re: Pokemon TI
« Reply #120 on: October 14, 2010, 02:30:19 am »
Sweet, can't wait for more screenshots :) I want to see this "new" (faster) walking engine :D
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Offline FinaleTI

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Re: Pokemon TI
« Reply #121 on: October 15, 2010, 11:54:37 am »
I just implemented some basic collision detection, which slowed it down marginally, but it only checks for one tile so far.
I want to work a little more on it before uploading, so.....
Here's some mock-ups of the battle engine to distract you!


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Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #122 on: October 15, 2010, 11:58:27 am »
Nice! However is it me or does the first pic seems corrupted? Squirtle face has an horizontal bar in it ???

Offline FinaleTI

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Re: Pokemon TI
« Reply #123 on: October 15, 2010, 12:48:03 pm »
I don't see anything wrong with picture. Maybe it's just hard to see?
Here's a bigger preview of it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline whitevalkery

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Re: Pokemon TI
« Reply #124 on: October 15, 2010, 01:04:00 pm »
wow... this is very impressive...
nice!!!



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Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #125 on: October 15, 2010, 02:36:33 pm »
I don't see anything wrong with picture. Maybe it's just hard to see?
Here's a bigger preview of it.
I mean the horizontal line on his nose. Or do you mean it's supposed to be like that?
« Last Edit: October 15, 2010, 02:37:06 pm by DJ Omnimaga »

Offline JosJuice

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Re: Pokemon TI
« Reply #126 on: October 15, 2010, 03:37:23 pm »
That looks perfectly normal to me...

Offline ztrumpet

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Re: Pokemon TI
« Reply #127 on: October 15, 2010, 03:38:42 pm »
Wow, that looks wonderful!  Nice. :)

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #128 on: October 15, 2010, 03:46:14 pm »
Weird, maybe the pokémon sprite is supposed to be like that. It's just that the line seemed pretty long so I thought that part of the pic got corrupted x.x

Offline ztrumpet

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Re: Pokemon TI
« Reply #129 on: October 15, 2010, 03:48:38 pm »
To be honest, I think the nose may be one pixel too long; I don't remember Squirtle's nose being that big. :)

Offline FinaleTI

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Re: Pokemon TI
« Reply #130 on: October 15, 2010, 04:02:15 pm »
It might look a little weird because I shrunk the sprite down to 32x32.
Here's a comparison between the two. The one on the right is the original and the one on the left is the modified one.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #131 on: October 15, 2010, 04:30:17 pm »
Oh that might be why. I think the line looks weird because the black outline is cut or something.

EDIT: I wonder if it would be better like this?
« Last Edit: October 15, 2010, 04:32:21 pm by DJ Omnimaga »

Offline meishe91

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Re: Pokemon TI
« Reply #132 on: October 15, 2010, 05:09:56 pm »
That battle engine is looking great :) Sorry to hear about the collision detection though, hopefully that gets solved. Good luck :)
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Offline FinaleTI

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Re: Pokemon TI
« Reply #133 on: December 13, 2010, 07:48:36 pm »
Music lag.... FIXED!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline aeTIos

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Re: Pokemon TI
« Reply #134 on: December 14, 2010, 02:21:15 pm »
That is... NICE!
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