Author Topic: Pokemon TI  (Read 44065 times)

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Offline Deep Toaster

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Re: Pokemon TI
« Reply #180 on: February 20, 2011, 02:39:39 pm »
It's still alive! :D




Offline squidgetx

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Re: Pokemon TI
« Reply #181 on: February 20, 2011, 02:41:01 pm »
* squidgetx sends out .4!
.4 used TM25!
No effect!


Anyway, nice to see this is back up as well along with Nostalgia

Offline FinaleTI

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Re: Pokemon TI
« Reply #182 on: February 20, 2011, 03:06:31 pm »
Thanks guys.

I'm trying to see if I can make heads or tails of this page, though. If I could figure out the compression technique used in Red and Blue, that could make my life even easier, quite possibly. Then I could theoretically grab the hex right out of the rom. Of course, that depends on how efficient that compression would be in Axe.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #183 on: February 23, 2011, 04:15:33 am »
Glad to see this worked on again. Good luck :)

Offline FinaleTI

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Re: Pokemon TI
« Reply #184 on: February 23, 2011, 07:13:51 pm »
I've been dreaming up an image compression scheme that I still have yet to test, but in the mean time, I was able to draft a rough outline of the move data. It's currently 7 bytes. And here it is.

Size:                   7 bytes
Critical Chance   byte
Effect                nibble
Base Power       byte
Type                 nibble
Accuracy           byte
PP                    6 bits
Effect accuracy  byte
Affects whom    bit
Priority             signed byte
Contact            bit

I used the Generation III move data structure as a base, and it's very similar, albeit lacking 3 bytes of padding.
« Last Edit: February 23, 2011, 07:29:40 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Pokemon TI
« Reply #185 on: February 23, 2011, 09:03:01 pm »
hey, the compression method it uses looks similar to one i recommended! compressing all the white space and leaving the others uncompressed.
you can probably make a more efficient method fairly easily, though.

good luck on translating all the moves.

Offline DJ Omnimaga

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Re: Pokemon TI
« Reply #186 on: February 25, 2011, 06:09:05 pm »
Interesting. If I ever made a RPG in Axe I would probably want to use similar methods.

Offline Enu_N

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Re: Pokemon TI
« Reply #187 on: July 01, 2011, 07:03:45 pm »
*gasp* you even have the girl player, Blue! (It's Green in the US version) Nice replica but you forgot her earrings
Free your Pokemon! They are not tools of war!





Offline Enu_N

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Re: Pokemon TI
« Reply #188 on: July 01, 2011, 07:04:55 pm »
sry dbl post....
but how far is this project? complete? near complete? not close to complete?
Free your Pokemon! They are not tools of war!





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Re: Pokemon TI
« Reply #189 on: July 01, 2011, 07:05:38 pm »
Why don't you just edit your old post to include the contents of your secondary one?

EDIT: juju haha you lose
« Last Edit: July 01, 2011, 07:06:41 pm by Ashbad »

Offline Juju

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Re: Pokemon TI
« Reply #190 on: July 01, 2011, 07:05:58 pm »
sry dbl post....
Yeah double posts are not really recommended, we strongly recommend you to edit your posts instead.
« Last Edit: July 01, 2011, 07:06:32 pm by Juju »

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Offline Enu_N

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Re: Pokemon TI
« Reply #191 on: July 01, 2011, 07:54:13 pm »
oops didnt see the edit button before...  :banghead:

ok how do i get the URL Link pic for the Pokemon TI supporter?
« Last Edit: July 01, 2011, 07:59:48 pm by Enu_N »
Free your Pokemon! They are not tools of war!





Offline FinaleTI

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Re: Pokemon TI
« Reply #192 on: July 01, 2011, 08:25:01 pm »
Since someone bumped this, I guess I have to start working on it again...

This project is very far from completion, and I have to rewrite the mapping engine, so major progress on this might not be immediate, though this and Nostalgia will most likely become my major focuses once more. I need to rework mapping engine, because although it looked pretty, most of it was hacked together, and I did not organize it well. I also believe that if I don't redraw the entire screen every time I move, not only will there no longer be a weird scanline/refresh effect, but the engine may well run faster too.

As for the userbar, copy this:

[url=http://ourl.ca/7099][img]http://i893.photobucket.com/albums/ac139/FinaleTI/PokemonTISupporter.png[/img][/url]

into your signature, and it should work.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Enu_N

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Re: Pokemon TI
« Reply #193 on: July 01, 2011, 08:26:43 pm »
thank you!!!  ;D ;D ;D
Free your Pokemon! They are not tools of war!





Offline tifreak

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Re: Pokemon TI
« Reply #194 on: July 01, 2011, 09:06:34 pm »
Don't feel bad. I rewrote pokemon purple's walking engine at least twice, and the overall game has been rewritten once to handle variables in an organized fashion.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%