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Omnimaga
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TI Z80
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Pokemon TI
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Topic: Pokemon TI (Read 44065 times)
0 Members and 1 Guest are viewing this topic.
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Pokemon TI
«
Reply #180 on:
February 20, 2011, 02:39:39 pm »
It's still alive!
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squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Pokemon TI
«
Reply #181 on:
February 20, 2011, 02:41:01 pm »
* squidgetx sends out .4!
.4 used TM25!
No effect!
Anyway, nice to see this is back up as well along with Nostalgia
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[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
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User of Axe | zStart | TokenIDE | CalcGS | MirageOS
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
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Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Pokemon TI
«
Reply #182 on:
February 20, 2011, 03:06:31 pm »
Thanks guys.
I'm trying to see if I can make heads or tails of
this page
, though. If I could figure out the compression technique used in Red and Blue, that could make my life even easier, quite possibly. Then I could theoretically grab the hex right out of the rom. Of course, that depends on how efficient that compression would be in Axe.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon TI
«
Reply #183 on:
February 23, 2011, 04:15:33 am »
Glad to see this worked on again. Good luck
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FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
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31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Pokemon TI
«
Reply #184 on:
February 23, 2011, 07:13:51 pm »
I've been dreaming up an image compression scheme that I still have yet to test, but in the mean time, I was able to draft a rough outline of the move data. It's currently 7 bytes. And here it is.
Size: 7 bytes
Critical Chance byte
Effect nibble
Base Power byte
Type nibble
Accuracy byte
PP 6 bits
Effect accuracy byte
Affects whom bit
Priority signed byte
Contact bit
I used the Generation III move data structure as a base, and it's very similar, albeit lacking 3 bytes of padding.
«
Last Edit: February 23, 2011, 07:29:40 pm by FinaleTI
»
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Pokemon TI
«
Reply #185 on:
February 23, 2011, 09:03:01 pm »
hey, the compression method it uses looks similar to one i recommended! compressing all the white space and leaving the others uncompressed.
you can probably make a more efficient method fairly easily, though.
good luck on translating all the moves.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon TI
«
Reply #186 on:
February 25, 2011, 06:09:05 pm »
Interesting. If I ever made a RPG in Axe I would probably want to use similar methods.
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Enu_N
LV2
Member (Next: 40)
Posts: 26
Rating: +3/-5
N, King of Team Plasma
Re: Pokemon TI
«
Reply #187 on:
July 01, 2011, 07:03:45 pm »
*gasp* you even have the girl player, Blue! (It's Green in the US version) Nice replica but you forgot her earrings
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Free your Pokemon! They are not tools of war!
Enu_N
LV2
Member (Next: 40)
Posts: 26
Rating: +3/-5
N, King of Team Plasma
Re: Pokemon TI
«
Reply #188 on:
July 01, 2011, 07:04:55 pm »
sry dbl post....
but how far is this project? complete? near complete? not close to complete?
Logged
Free your Pokemon! They are not tools of war!
Ashbad
Guest
Re: Pokemon TI
«
Reply #189 on:
July 01, 2011, 07:05:38 pm »
Why don't you just edit your old post to include the contents of your secondary one?
EDIT: juju haha you lose
«
Last Edit: July 01, 2011, 07:06:41 pm by Ashbad
»
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Juju
Incredibly sexy mare
Coder Of Tomorrow
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Extreme Addict (Next: 9001)
Posts: 5730
Rating: +500/-19
Weird programmer
Re: Pokemon TI
«
Reply #190 on:
July 01, 2011, 07:05:58 pm »
Quote from: Enu_N on July 01, 2011, 07:04:55 pm
sry dbl post....
Yeah double posts are not really recommended, we strongly recommend you to edit your posts instead.
«
Last Edit: July 01, 2011, 07:06:32 pm by Juju
»
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Remember the day the walrus started to fly...
I finally cleared
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after 4 years you're happy now?
This signature is ridiculously large you've been warned.
The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on
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Enu_N
LV2
Member (Next: 40)
Posts: 26
Rating: +3/-5
N, King of Team Plasma
Re: Pokemon TI
«
Reply #191 on:
July 01, 2011, 07:54:13 pm »
oops didnt see the edit button before...
ok how do i get the URL Link pic for the Pokemon TI supporter?
«
Last Edit: July 01, 2011, 07:59:48 pm by Enu_N
»
Logged
Free your Pokemon! They are not tools of war!
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: Pokemon TI
«
Reply #192 on:
July 01, 2011, 08:25:01 pm »
Since someone bumped this, I guess I have to start working on it again...
This project is very far from completion, and I have to rewrite the mapping engine, so major progress on this might not be immediate, though this and Nostalgia will most likely become my major focuses once more. I need to rework mapping engine, because although it looked pretty, most of it was hacked together, and I did not organize it well. I also believe that if I don't redraw the entire screen every time I move, not only will there no longer be a weird scanline/refresh effect, but the engine may well run faster too.
As for the userbar, copy this:
[url=http://ourl.ca/7099][img]http://i893.photobucket.com/albums/ac139/FinaleTI/PokemonTISupporter.png[/img][/url]
into your signature, and it should work.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
Enu_N
LV2
Member (Next: 40)
Posts: 26
Rating: +3/-5
N, King of Team Plasma
Re: Pokemon TI
«
Reply #193 on:
July 01, 2011, 08:26:43 pm »
thank you!!!
Logged
Free your Pokemon! They are not tools of war!
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon TI
«
Reply #194 on:
July 01, 2011, 09:06:34 pm »
Don't feel bad. I rewrote pokemon purple's walking engine at least twice, and the overall game has been rewritten once to handle variables in an organized fashion.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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TI Z80
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Pokemon TI