Author Topic: Pokemon Topaze (Axe)  (Read 138653 times)

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #135 on: October 30, 2011, 12:47:05 pm »
depends on the level... If I can evolve it into a Gyarados in a reasonable amount of time, I'm still happy...
Yes, it can soon become a Gyarados with Flamethrower, and that can be very useful, but this is not meant to be like that ;)

and thanks for fixing it :D
Do not thank me, I already failed in trying to fix bugs and this one is very hard to beta test, so maybe it is not even fixed :P but I really think it is. There are 255 chances out of 256 that it is fixed. I am also sure that I made grammar fails in that sentence D:

Also, UPDATE
Thanks to Builderboy's advice, I updated to Axe 1.0.5 :D
So I was able to do what I always wanted to do: Shade(0) and Shade(Shade())
Understand: TEACHER KEY ! :w00t:
Press [Del] to "turn off the calc" (it is not turned off at all but it is what your teacher will think) then [2nd]+[Del] to "turn it on back".
Note that it is a routine, and that I don't call it everywhere, so for example, it doesn't work in the Titlescreen (but I assume you don't spend all your time in the Titlescreen).
This time, no appvar was changed
« Last Edit: October 30, 2011, 12:48:34 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #136 on: October 31, 2011, 05:36:02 am »
Sorry ! I am double posting for nothing interesting.
I added a readme in the zip.
I don't even call this an update, but I still thought it was worth double posting (some people are addicted to readmes)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline xromanx

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Re: Pokemon Topaze (Axe)
« Reply #137 on: November 04, 2011, 08:07:43 am »
Thanks for the work, I really like the Game, I'll upload also a Translation into German

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #138 on: November 04, 2011, 03:06:36 pm »
...the Game...
D:

Thanks for the work.
No problem. Also, don't thank me, making this game first allows me to play it :P

I'll upload also a Translation into German
\o/  Thanks a lot ! Also, Thanks from German people (I guess) !
Please just note that the Game Freak Splash, the Main Menu and the About section would not be translated. (I have a problem with the about that is always in French, but it is not really important (still in my to do list, though)).

Also, welcome on the forums :D You can introduce yourself here.
« Last Edit: November 04, 2011, 03:06:51 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline kindermoumoute

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Re: Pokemon Topaze (Axe)
« Reply #139 on: November 21, 2011, 03:51:32 pm »
[frpost]Génial, j'avais suivi le projet à ses débuts, mais la c'est juste énorme ! Je t'encourage pour la suite, et c'est une bonne idée d'avoir posté ça sur le SdZ. :) [/frpost]

It mean : just crazy ! Nice work. :)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline saintrunner

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Re: Pokemon Topaze (Axe)
« Reply #140 on: November 21, 2011, 08:16:54 pm »
LOVE this so much!

now when is someone gonna make a good zelda remix!
« Last Edit: November 21, 2011, 08:17:11 pm by saintrunner »
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #141 on: November 22, 2011, 01:04:25 pm »
[frpost]Génial, j'avais suivi le projet à ses débuts, mais la c'est juste énorme ! Je t'encourage pour la suite, et c'est une bonne idée d'avoir posté ça sur le SdZ. :) [/frpost]
[frpost]Merci ! Mais pour le site du zero, j'ai un peu l'impression de pas l'avoir posté au bon endroit :-/[/frpost]

It mean : just crazy ! Nice work. :)
Lulz, don't you think the translation is a bit short ? ;D

LOVE this so much!

now when is someone gonna make a good zelda remix!
Thank you too :D
And for the Zelda remix, I believe there is this one ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline saintrunner

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Re: Pokemon Topaze (Axe)
« Reply #142 on: November 22, 2011, 05:28:14 pm »
I meant a finished zelda game, but this is awesome! By the way! I showed your pokemon game to like 5 people and Have already transferred it to all of them! It's a big hit with my friends! :)
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Offline Cram

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Re: Pokemon Topaze (Axe)
« Reply #143 on: December 21, 2011, 12:55:02 pm »
Je sais que je suis un peu en retard mais wow félicitation c'est vraiment un bon jeu ;D je l'ai donné a presque tout le monde dans ma classe mais ils me posent tous la même question, est-ce que tu va le continuer ou s'il est fini? :O

Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #144 on: December 21, 2011, 12:56:04 pm »
I had this game on my calc just to test it....and now i'm transferring it to many people in my class! :D

THE GAME
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #145 on: December 21, 2011, 01:12:46 pm »
Je sais que je suis un peu en retard mais wow félicitation c'est vraiment un bon jeu ;D je l'ai donné a presque tout le monde dans ma classe mais ils me posent tous la même question, est-ce que tu va le continuer ou s'il est fini? :O
Lol. En fait c'est un topic en anglais, donc l'anglais est preferable ;)
Sinon, pour la question, ben un peu des deux :P
Disons que le jeu est entierement jouable mais il y a des trucs qui peuvent être améliorés.
Le probleme étant principalement le manque de temps à consacrer dessus :(

I had this game on my calc just to test it....and now i'm transferring it to many people in my class! :D
Yeah, it happened to me too, I was hunting bugs and they came :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline saintrunner

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Re: Pokemon Topaze (Axe)
« Reply #146 on: December 21, 2011, 03:33:38 pm »
I sent this to like ten other friends :)
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Offline Anima

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Re: Pokemon Topaze (Axe)
« Reply #147 on: December 22, 2011, 06:37:25 pm »
I sent this to like ten other friends :)
Me too, everyone in my class is addicted to this game now. Even it's not already finished.

One of my classmates asked, why the EXP points are growing up so fast. This is a little bit annoying, because the gym leaders and trainers aren't so challenging like in Pokemon Yellow. Could you fix that and work more on the battle engine?

By the way... I've got enough time to work on a German translation of Pokemon Topaze. ;)


Sorry for my bad English. I'm German.

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #148 on: December 23, 2011, 03:17:24 am »
I sent this to like ten other friends :)
Me too, everyone in my class is addicted to this game now. Even it's not already finished.
Well I sent it to less people because they don't all own a compatible calc D:

One of my classmates asked, why the EXP points are growing up so fast. This is a little bit annoying, because the gym leaders and trainers aren't so challenging like in Pokemon Yellow. Could you fix that ?
Yeah, I noticed that too, but I don't know how to make it not too fast and not too slow and with speed decreasing ???

Could you work more on the battle engine?
What exactly do you mean ? Like making an AI that is not random and that would think hard to hurt you the most ?
I'd like too but I am not a supercoder :P. Moreover, I don't have a lot of free space remaining

By the way... I've got enough time to work on a German translation of Pokemon Topaze. ;)
Yay ! If you do it, post it here and I can make a German version of the game.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Anima

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Re: Pokemon Topaze (Axe)
« Reply #149 on: December 23, 2011, 05:38:27 am »
Could you work more on the battle engine?
What exactly do you mean ? Like making an AI that is not random and that would think hard to hurt you the most ?
I'd like too but I am not a supercoder :P. Moreover, I don't have a lot of free space remaining
Hm, AI is sometimes annoying but the most thing I hate is that I can use for example Thunderbolt against (is this the right word?) Dugtrio. :P
And it would be also great, if you implement more items like Super Potions and a little Trainer Pass, where you can see your badges and the pokemon you caught or so. Those things aren't really necessary though, so it's up to you. ;)

// Edit: Btw., where can I find Gastly, Charmander and Magikarp? I need them! :D
« Last Edit: December 23, 2011, 05:46:24 am by Anima »


Sorry for my bad English. I'm German.