Author Topic: Pokemon Topaze (Axe)  (Read 142870 times)

0 Members and 1 Guest are viewing this topic.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #15 on: August 08, 2011, 12:21:29 pm »
wow, that looks really nice.  I especially love the maps.  :D

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #16 on: August 08, 2011, 12:36:12 pm »
O.o already 2 pages !
Update (yes, already)! Pokemons can now evolve ! Keep Alpha(B) pressed when saying "Hein ? machin evolue !?!" (Huh ? lolwut is evolving !?!) to cancel it.
(replaced in the first post).

wow, that looks really nice.  I especially love the maps.  :D
Yeah, my sister made a good work on it. But typing it was such a pain :P
« Last Edit: August 08, 2011, 01:07:02 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #17 on: August 08, 2011, 01:01:20 pm »
I used paint then put them on a 96,64 grid and turned it into a pic var.
then I used an axe program to extract them.

No typing involved ;)
lost the program though :/
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #18 on: August 08, 2011, 01:04:14 pm »
Hey ! that is a very smart method !
* Hayleia thinks about using this method to draw the Pokemons in a battle
Or maybe I could just steal your sprites or tifreak's >:D
« Last Edit: August 08, 2011, 01:31:30 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #19 on: August 08, 2011, 01:29:01 pm »
It will give them a purpose :P
The first 15 or so aren't good though :/
« Last Edit: August 08, 2011, 01:36:31 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #20 on: August 08, 2011, 01:42:30 pm »
I love this but I dont know french so I would like it translated to english so I can read it but it is great as it is though
This used to contain a signature.

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Topaze (Axe)
« Reply #21 on: August 08, 2011, 03:17:09 pm »
Lol, they are in an appvar, using the character 'G' to indicate the end of a line :p They aren't the best of quality though.. http://www.ticalc.org/archives/files/fileinfo/389/38997.html If you want to look through them. :) Make sure you backup your calc and such, or use an emulator before trying it out ;) Don't want to be the one to cause you to lose progress
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Topaze (Axe)
« Reply #22 on: August 08, 2011, 03:36:42 pm »
Looks nice, try to not make the project too big since it would probably be your first ever RPG. I personally like how it's a new Pokémon game since there are already ports of the real game in the works. Good luck :)

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Pokemon Topaze (Axe)
« Reply #23 on: August 08, 2011, 03:47:12 pm »
if 8*8 monochrome is what you want, feel free to use my old sprites as well.
note, i know the character is 11 pixels tall. that's how actual pokemon sprites were as well. just draw him as a masked sprite so that the top three pixels run over onto the tile above him. it looks a lot better that way. the tileset is also a bit confusing, so if you can't figure out what something is feel free to ask.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #24 on: August 09, 2011, 02:15:54 am »
Ahh, I remember those. Those are really nice.
« Last Edit: August 09, 2011, 02:16:16 am by Art_of_camelot »

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #25 on: August 09, 2011, 03:15:30 am »
Well thanks for all the sprites, some may be used. If so, I'll give credits (or no if you don't want to, but for now, the credits section is not even done <.<)

just draw him as a masked sprite so that the top three pixels run over onto the tile above him.
Yeah, I wanted to do that but...
* Pokemon Topaze is the first Axe game from Hayleia so Hayleia doesn't know how to do masked sprites
* This sentence doesn't deserve the [me] code

I personally like how it's a new Pokémon game since there are already ports of the real game in the works.
Well, it is based on Pokemon Yellow but yeah, it is not a port of Pokemon Yellow. For example, there are guys that you can beat several times and that grow with you.

EDIT: update ! opponent level is not always 5 from now on ! replaced in the 1st post.
(I know I could double post as it is an update and as one hour past but I prefer putting it there as it is not that important)
« Last Edit: August 10, 2011, 03:21:17 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #26 on: August 09, 2011, 12:17:23 pm »
(More than 6 hours later...)
Another update: now, every Pokemon that participated earns experience.
Too lazy to go to the first post so download link below.
« Last Edit: August 29, 2011, 08:12:35 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Pokemon Topaze (Axe)
« Reply #27 on: August 09, 2011, 02:01:34 pm »
a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.

i just tested out that demo, and it looks wonderful so far. why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.

here's another pic to help explain the OR/XOR thing better.
the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #28 on: August 09, 2011, 04:36:01 pm »
a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.

i just tested out that demo, and it looks wonderful so far. why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.

here's another pic to help explain the OR/XOR thing better.
the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.

Ooh, this looks cool.  I'll have to whip up a quick program to try this out!


Hayleia, this looks awesome! Pokemon Yellow was one of my favorite games, but it always took so long to finish, as walking everywhere took huge amounts of time.  I am excited to see a condensed/smaller but similar version, hope you finish soon!  If you need help translating, I guess I could help some.  I don't know French, but Google translate does, and it wouldn't take all too long to decipher the broken English generated by Google.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Pokemon Topaze (Axe)
« Reply #29 on: August 09, 2011, 11:05:04 pm »
That looks pretty sweet. Please please please add smoothscrolling?

EDIT: Also, me and my friends know some French and could help you translate.
« Last Edit: August 09, 2011, 11:06:24 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)