Author Topic: Pokemon Topaze (Axe)  (Read 142752 times)

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #165 on: January 14, 2012, 08:05:37 am »
Hayleia, small thing that I ran into, when i caught a pokemon it asked me to garbage collect, i did, then quit and when i went back into the game, i was back at the last save, but all the pokemon that i caught from that save point were in the box
Yes, that is due to the way I handle Pokemon catching, they go directly into the savegame (to save space in L1) but the game is not saved -.-°
I should change that.

noticed that in the english version Rock Throw is "Bruno" type, something left untranslated perhaps?
Well there is some kind of a compression with types :P
Rock and Ground are Rock-Ground :P
But "Bruno" type ? ???




Dein Fortschritt wurde gespeichert -> Fortschritt gespeichert!
hat ein neues Level erreicht ! -> Level up!
Du hast den Kampf gewonnen. -> Sieg!
Gefangen ! Das Pokemon wurde ( an die Box gesendet.) -> Gefangen! Das Pokemon ist nun in der Box.
Du hast den Kampf verloren. -> Niederlage!
You musst 400 Muenzen hergeben. -> 400 Muenzen verloren.
entwickelt sich doch nicht !?! -> don't know :(

Well, i didn't play the german version, but i tried to shorten those
Thanks :D
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline turiqwalrus

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Re: Pokemon Topaze (Axe)
« Reply #166 on: January 14, 2012, 09:55:10 am »
noticed that in the english version Rock Throw is "Bruno" type, something left untranslated perhaps?
Well there is some kind of a compression with types :P
Rock and Ground are Rock-Ground :P
But "Bruno" type ? ???
Isn't one of the gym leaders named Bruno?

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #167 on: January 14, 2012, 10:02:13 am »
noticed that in the english version Rock Throw is "Bruno" type, something left untranslated perhaps?
Well there is some kind of a compression with types :P
Rock and Ground are Rock-Ground :P
But "Bruno" type ? ???
Isn't one of the gym leaders named Bruno?
Ah, yes, but I play in French and I wasn't the one who translated into English so I didn't know that (it is Aldo in French) :P
So if it is Bruno type, there is a problem. Or you have an unarchived/missing appvar, or I have problems with data D:
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline turiqwalrus

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Re: Pokemon Topaze (Axe)
« Reply #168 on: January 14, 2012, 10:59:13 am »
well, I would guess data, because I just noticed that as well :P

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #169 on: January 14, 2012, 11:17:34 am »
Hayleia, small thing that I ran into, when i caught a pokemon it asked me to garbage collect, i did, then quit and when i went back into the game, i was back at the last save, but all the pokemon that i caught from that save point were in the box
Yes, that is due to the way I handle Pokemon catching, they go directly into the savegame (to save space in L1) but the game is not saved -.-°
I should change that.
Btw, would you (plural) prefer the game
-to save your progress when catching a Pokemon
-or to be more realistic and quitting without saving makes you lose all your catches ?

well, I would guess data, because I just noticed that as well :P
Ok (lol, Bruno type :P)
I'll look for the problem.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline guy6020665

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Re: Pokemon Topaze (Axe)
« Reply #170 on: January 14, 2012, 12:18:07 pm »
When it displays the type of the move you have selected (ex. vine whip= grass) rock throw=bruno

Thats what I meant
Btw, would you (plural) prefer the game
-to save your progress when catching a Pokemon
-or to be more realistic and quitting without saving makes you lose all your catches ?

I vote the second one.

Also someone asked to borrow my calculator while I was playing this, took me almost a full minute to realize that what was in my hands was not a gameboy  XD

Edit: Also are you supposed to be able to walk on water?
« Last Edit: January 14, 2012, 12:18:54 pm by guy6020665 »

Offline TIfanx1999

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Re: Pokemon Topaze (Axe)
« Reply #171 on: January 14, 2012, 09:31:06 pm »
I'd prefer the second option for saving. :)

Offline FinaleTI

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Re: Pokemon Topaze (Axe)
« Reply #172 on: January 14, 2012, 09:34:54 pm »
I'd prefer the second option for saving. :)
Same here.

I just recently put this on my calc, and I instantly loved it! It's one of my favorite calc games, and it's definitely a game that will stay on my calc for a long time.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #173 on: January 15, 2012, 02:32:39 am »
I vote the second one.
I'd prefer the second option for saving. :)
Same here.
D: Why not the easy option ? :P

When it displays the type of the move you have selected (ex. vine whip= grass) rock throw=bruno

Thats what I meant
Yes, I got it. But "Bruno" really is a word in the data, and not far from the types. It means that I put a higher number in RockThrow's type than it should be (not sure about the grammar here)

Edit: Also are you supposed to be able to walk on water?
Erm yes :P
In fact at first, I wanted to code the ability to swim so I didn't put the water tile with the walls. But then, I didn't have any city that needs to swim, so the water remained like it was :P

I just recently put this on my calc, and I instantly loved it! It's one of my favorite calc games, and it's definitely a game that will stay on my calc for a long time.
Also someone asked to borrow my calculator while I was playing this, took me almost a full minute to realize that what was in my hands was not a gameboy  XD
Lol, thanks :D
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Torio

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Re: Pokemon Topaze (Axe)
« Reply #174 on: January 25, 2012, 12:32:44 pm »
Great Job Hayleia,
Your game is just awesome. As you may know, I made a port of Pokemon for TI-89.
This calculator has so much memory, that it was almost "easy" for me to program it. But once I tried to make a Pokemon for TI-83+ (like you in monochrome and 8x8 tiles), and I failed, because it was too challenging with so little memory... (I wanted to make it in TI-Basic, and Axe is definitely the best language for that game...). You made it, and I wanted to say you "Bravo !" because I know how it is hard.

Your game is very well programmed, with very beautiful sprites, and interesting ideas (the numbers on the floor that represents the badges needed impressed me). If you want any help, just ask me because I would like to see this project finished.

Bravo, tu as réussi là où j'ai échoué.
Torio
Sorry about my mistakes, I'm French.

Projects :  Pokemon TI-89 | Ti-Tank

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #175 on: January 25, 2012, 12:42:42 pm »
Great Job Hayleia,
Your game is just awesome. As you may know, I made a port of Pokemon for TI-89.
This calculator has so much memory, that it was almost "easy" for me to program it. But once I tried to make a Pokemon for TI-83+ (like you in monochrome and 8x8 tiles), and I failed, because it was too challenging with so little memory... (I wanted to make it in TI-Basic, and Axe is definitely the best language for that game...). You made it, and I wanted to say you "Bravo !" because I know how it is hard.

Your game is very well programmed, with very beautiful sprites, and interesting ideas (the numbers on the floor that represents the badges needed impressed me). If you want any help, just ask me because I would like to see this project finished.

Bravo, tu as réussi là où j'ai échoué.
Torio
Lol thanks :D
Yeah, I saw your Pokemon port for 89. I also had this problem with the 83+ as I first coded it in Basic (this is why my code is very unoptimized sometimes (it is not optimized either elsewhere :P (not sure about the grammar of that sentence))). Then I tried in asm and spend 2 weeks making a tilemapper with 2 tiles :P, and I discovered Axe not so long ago, with archived appvars to save RAM :w00t:

And in fact, this project is kind of finished. I mean that it has some problems (see readme) and some things are missing, but everything you need is there :)

Also, don't expect an update for a long time; all I can do from now on is:
-optimize D:
-rewrite shop to make it support more objects
-find why we are not redirected to the last PokeCenter after losing
So, I need a lot of spare time :(
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline turiqwalrus

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Re: Pokemon Topaze (Axe)
« Reply #176 on: January 25, 2012, 12:48:03 pm »
does the elixir work now? I haven't updated yet because my cable's missing :P

also, an item suggestion: more effective potions :P
at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover D:

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #177 on: January 25, 2012, 12:52:59 pm »
does the elixir work now? I haven't updated yet because my cable's missing :P

also, an item suggestion: more effective potions :P
at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover D:
This is exactly why I need time to rewrite the shop engine (lol, I said "shop engine" O.O), because we need more effective potions, and some other things like superball and all.
And as I know I'll some day rewrite it, I didn't make the elixir work :(
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline DJ Omnimaga

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Re: Pokemon Topaze (Axe)
« Reply #178 on: January 29, 2012, 01:26:11 pm »
I haven't tried this, but this looks very nice. :)

How much is left to finish approximately?

Offline turiqwalrus

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Re: Pokemon Topaze (Axe)
« Reply #179 on: January 29, 2012, 01:28:15 pm »
Mostly items, but a few other small things(some buildings aren't finished, and there's no dialogue or anything yet)

does the elixir work now? I haven't updated yet because my cable's missing :P

also, an item suggestion: more effective potions :P
at the moment, potions are useless later in the game, because enemies can generally deal more damage than the potion can recover D:
This is exactly why I need time to rewrite the shop engine (lol, I said "shop engine" O.O), because we need more effective potions, and some other things like superball and all.
And as I know I'll some day rewrite it, I didn't make the elixir work :(
superballs would be great... I once wasted 20+ pokeballs trying to catch an onix :P
« Last Edit: January 29, 2012, 01:29:31 pm by turiqwalrus »