Author Topic: Pokemon Topaze (Axe)  (Read 140047 times)

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #300 on: June 19, 2013, 12:35:34 pm »
Double posting for an UPDATE
Fixed that problem with catching Pokemons.
Download in attachement for now (waiting for ticalc to approve the update).

Thanks for reporting bugs. Keep doing it as soon as you find one so I can fix it.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline alex99

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Re: Pokemon Topaze (Axe)
« Reply #301 on: June 19, 2013, 01:32:58 pm »
nice job
and thank you:the cheat is still there :P
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #302 on: June 19, 2013, 03:13:34 pm »
nice job
and thank you:the cheat is still there :P
A cheat ? What cheat ? I don't know what you are talking about.
(Don't tell anyone about those cheats lol, they were meant for debugging purposes. And try not to cheat too much, it kills all the fun).

Also, you may not have done it on purpose (maybe you hit "send" twice) but you double posted.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline DJ Omnimaga

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Re: Pokemon Topaze (Axe)
« Reply #303 on: June 20, 2013, 04:38:12 am »
Good to see this update Hayleia. :) Have you updated the ticalc and Omni dl section copy?

Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #304 on: June 20, 2013, 04:55:45 am »
This thing is still in dev? O.O
And cheats? want want want :D

THE GAME
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #305 on: June 20, 2013, 05:02:56 am »
Good to see this update Hayleia. :) Have you updated the ticalc and Omni dl section copy?
Yes I did. But ticalc still didn't approve it.

This thing is still in dev? O.O
It is, because the best game ever should never be discontinued even though it is fully playable, it still needs additions, like a shop that lets you buy more than two working items, and for that, I first tried to optimize and to change the way some things were working to have more space in the executable (hence the bugs).

And cheats? want want want :D
There are two cheats: one of them is even described in the first post, the other can only be found if I tell you what it is or if you really try hard. It has two effects, and even though you could see one of its effects easily, the second one is really hard to see without knowing it beforehand.

(and as usual, if you find any bug in the game, or any grammar issue in my sentences, please report so I can improve).
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline alex99

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Re: Pokemon Topaze (Axe)
« Reply #306 on: June 20, 2013, 08:36:03 am »
nice job
and thank you:the cheat is still there :P
A cheat ? What cheat ? I don't know what you are talking about.
(Don't tell anyone about those cheats lol, they were meant for debugging purposes. And try not to cheat too much, it kills all the fun).

Also, you may not have done it on purpose (maybe you hit "send" twice) but you double posted.


i´m not going to say anything...sorry for double posting
but i´m sad about the following bugs(at least in the german ver.)
1. it sais "your pokemon was send to the box" but the box is empty...
2. the pokemkon chose menu jumps randomly
3. if you fail at one boss you are resporning behind him and can go to the next boss (even by the other people in pokemon)

PS: i found the cheats per coincidence
« Last Edit: June 20, 2013, 08:37:04 am by alex99 »
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #307 on: June 20, 2013, 09:07:44 am »
UPDATE

1. it sais "your pokemon was send to the box" but the box is empty...
Fixed. I am glad I coded Pokemon when I had no skills, I can understand my code in one minute and fix the bug in another minute.

2. the pokemon chose menu jumps randomly
In fact no, it was working very well, but I actually optimized it so hard the last time I touched it (read, I coded it so bad the first time I touched it) that it scrolled too fast for you to see it scroll well, and you just thought it was jumping randomly. Fixed too.

3. if you fail at one boss you are resporning behind him and can go to the next boss (even by the other people in pokemon)
This problem is present since ages, and I failed many times to fix it. Thanks for reporting again though, because some times, I test my program and everything seem to work well.
Just a question: does that problem only appear with bosses or also with wild Pokemons and trainers ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline alex99

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Re: Pokemon Topaze (Axe)
« Reply #308 on: June 20, 2013, 09:09:28 am »
it also appears whith trainers and wild pokemons
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #309 on: June 20, 2013, 09:10:59 am »
it also appears whith trainers and wild pokemons
Meh, I'll have to look for that bug then. Thanks for your precise reporting though, that really helps. You even gave me too much details saying that it was on the German version, since the language is only an appvar and doesn't interfere with the game engine.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline alex99

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Re: Pokemon Topaze (Axe)
« Reply #310 on: June 20, 2013, 09:31:26 am »
hmm
thank you...i do all to make the game perfect
question:do yyou plan to make a water map or bigger map??
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #311 on: June 20, 2013, 09:35:06 am »
What do you mean by "water map" ? Like a part of the map where we would have to use Surf to cross the sea ? That would require me to code CTs and CSs (don't know if they are called like that in English and German, I am talking about those objects that allow you to teach attacks to your Pokemons), and CSs like Surf require me to code dialogs with people (so they can give you your CSs), which would take too much memory.

A bigger map is possible, but writing all those hex numbers was already a pain, and I don't really feel like doing this again.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline deeph

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Re: Pokemon Topaze (Axe)
« Reply #312 on: June 20, 2013, 09:59:50 am »
So you're back into developing this project, nice :)

If you need help with anything non-Axe related (because I don't know anything about it), like map editors and such, just ask.

Otherwise, you still don't want/have the time to make an asm version ? :P

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #313 on: June 20, 2013, 10:11:26 am »
Otherwise, you still don't want/have the time to make an asm version ? :P
Kind of both. I have oral exams this summer so I don't have time (except for rapid bug fixes such as the ones I made), and I still don't really see the point of an ASM version. With all the data it needs (even compressed), it will never fit in the RAM of a 82 Stats anyway, so even ultra optimized ASM won't bring anything new to the game.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Streetwalrus

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Re: Pokemon Topaze (Axe)
« Reply #314 on: June 20, 2013, 10:23:10 am »
IIRC, CT and CS are TM and SM in English though I might be wrong. CT and CS are pure French (Capsule Technique/Secrète) while TM and SM are Technic/Secret Machine. :P