Author Topic: Pokemon Topaze (Axe)  (Read 142968 times)

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #390 on: October 02, 2013, 03:34:16 pm »
Nice! I was waiting for revive to work. Works great now.
Great to see that the new shop is out now.
Yeah, some objects like Revive, Escape Rope and Potions are easy to code and to test, so they were the first ones to be coded in fact. Balls are meant to be easy to code, but are hard to test since they are still based on random, they are the reason why I said objects "are meant to" work, because I tried them, they catch Pokémons, but I actually don't know if SuperBalls are any better than regular balls.
And Elixir is easy to test, but a real pain to code. Hence why it still doesn't really do what it is meant to do. It has to read data according to data, etc. Not funny.
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #391 on: October 12, 2013, 05:30:49 am »
UPDATE
  • If you are following Pokemon Topaze since  the beginning, prepare for a shock : Elixirs work. In case you don' t believe it because I say for ages that they don't, I repeat and I write it in bolded blue: Elixirs work. In case you still don't believe it, download and try yourself. In case you still think this is not real, pinch yourself and try again.
  • Optimized the apparition of the item selection menu so it appears faster
  • Optimized the Pokemon selection menu
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline TheCoder1998

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Re: Pokemon Topaze (Axe)
« Reply #392 on: October 17, 2013, 02:31:28 pm »
why can you catch so few pokemon?
i would love to catch 'em all on my calc without constantly having to zoom in and out...
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #393 on: October 17, 2013, 02:40:17 pm »
why can you catch so few pokemon?
Because data is a pain to do. Each new Pokemon would represent 14 bytes of data that I would have to create and then to type. That represents 1540 bytes for missing Pokemons. And I can tell you it is not fun to create and write.
Other reason, those 1540 additionnal bytes will have to fit in your calc.
Yet another reason, adding Pokemons would most likely need to enlarge the map too (to avoid having 20 Pokemons in an area, which would be ridiculous). Which means even more bytes to create, to write and to fit in your memory.

i would love to catch 'em all on my calc without constantly having to zoom in and out...
I didn't understand that sentence.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline DJ Omnimaga

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Re: Pokemon Topaze (Axe)
« Reply #394 on: October 17, 2013, 02:44:21 pm »
True, this game aims to be a Pokémon like game with good graphics (unlike most other calc Pokémon clones) that is fully playable, not just a demo, but while not reaching ridiculous amounts of memory, plus it's meant to be a different game anyway.

Offline TheCoder1998

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Re: Pokemon Topaze (Axe)
« Reply #395 on: October 18, 2013, 01:36:57 pm »
Quote
I didn't understand that sentence.

oh i was referring to pokemon red on the ti boy because you have to zoom in to have a clear picture. i eventually finished it (by using the missingno glitch...) and ti boy is still one of the best things i've seen for the ti-84+
my ticalc acc:

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #396 on: October 19, 2013, 06:07:04 am »
UPDATE
Sorry, there are still 44 Pokemons in there.
But if you want a lot of money in the game, I'd advise you to read the following changelog carefully and to use flaws in the shop before updating.

  • Elixirs are no longer free.
  • Fixed a line of pixels in Shop.
  • Using a Ball decreases the number of balls in your bag (thanks to LuxenD on Cemetech for reporting this one).
  • You can no longer use an Item when you don't have any.
  • Sped the item selection menu up (by not going through PokeTxt each time).
  • Got rid of a routine that made the same as stdDev (saved ~60 bytes).
  • Changed the way Pokemon selection works: now waits for a keypress instead of having an irregular speed.
  • Changed the way Pokemons evolve : now waits for a keypress instead of waiting for 2 seconds (allows you to prevent your Pokemon from evolving even when you were looking away).
« Last Edit: October 19, 2013, 06:13:00 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline MDeezy

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Re: Pokemon Topaze (Axe)
« Reply #397 on: October 22, 2013, 03:30:16 pm »
Hi, My friend claimed he caught a Lucario. Is he really in the game?

Offline Streetwalrus

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Re: Pokemon Topaze (Axe)
« Reply #398 on: October 22, 2013, 03:37:17 pm »
Nope, he isn't in the game but your friend could very well have modified it to add him. ;)

Offline ClrDraw

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Re: Pokemon Topaze (Axe)
« Reply #399 on: October 22, 2013, 11:55:17 pm »
Wow  D: that's amazing! Here goes my grade in math class  ;)
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Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #400 on: October 23, 2013, 08:07:04 am »
Wow  D: that's amazing! Here goes my grade in math class  ;)
why math?
* Sorunome only played it during physics XD

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Offline ClrDraw

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Re: Pokemon Topaze (Axe)
« Reply #401 on: October 23, 2013, 09:38:44 am »
My other classes have weird anti-technology teachers...
« Last Edit: October 23, 2013, 09:39:16 am by ClrDraw »
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #402 on: October 23, 2013, 03:21:49 pm »
Hi, My friend claimed he caught a Lucario. Is he really in the game?
Well if he catched a Lucario, I'd like a photo of that (and the data he used).

My other classes have weird anti-technology teachers...
I did that in philosophy class, it worked : I took several calcs in my bag. When the teacher tried to take one away from me, I took another one out of my bag, and repeated until he gave up.
Note, I don't tell you to do this so I can't be held responsible if all your calcs are taken away from you.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Streetwalrus

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Re: Pokemon Topaze (Axe)
« Reply #403 on: October 23, 2013, 03:23:02 pm »
How many did you have ? :P

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #404 on: October 23, 2013, 03:24:10 pm »
How many did you have ? :P
That's the worst part of the story. I only had two calcs at this time. He did not resist for a long time.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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