Author Topic: Pokemon Topaze (Axe)  (Read 139986 times)

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Offline Streetwalrus

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Re: Pokemon Topaze (Axe)
« Reply #420 on: October 24, 2013, 02:09:12 pm »
Yeah. Here the higher level you get, the more rights you have. For example in Collège (11-15 years old), you don't have the right to use phones inside the school area. In Lycée (16-18) you can as long as you're not in class, and above it's a "do whatever the f*ck you wanna do" type deal (well, not in my cursus cause it's basically like higher level Lycée but still way les strict).

Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #421 on: October 24, 2013, 02:10:28 pm »
yeah, it also seems to me that the teachers are less strict in 11th grade here than they were in 10th.... :)

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Offline Yackback

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Re: Pokemon Topaze (Axe)
« Reply #422 on: November 09, 2013, 07:04:37 am »
Um are you aware of the enter attack bug?


Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #423 on: November 09, 2013, 07:05:42 am »
IIRC that is a cheat feature for testing and stuff like that.

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #424 on: November 09, 2013, 07:23:24 am »
Indeed. When someone told me "Pokémons don't evelove" for example, I just grabbed a Caterpie, went to the last cave and quickly leveled up with that one-shot feature (and noticed that it never evolved, so I confirmed the bug then fixed it). It is also described in the first post.
You can use it if you want, but that might kill all the fun. You can also try to find the other cheat feature for testing that is described nowhere ;)
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #425 on: November 13, 2013, 01:02:05 pm »
Someone complained when playing my game that there was no transition before battles. So I worked on an easy-to-code-and-not-too-big transition that I could implement and got that (see screnshot). The question is: do you have headaches when looking at that transition for a few times ? Because I personally don't fell very comfortable with this transition, feels like earth is turnning around the wrong axis or something.

(also, for the ones who wondered what the Enter key did, see the screenshot too)
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Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #426 on: November 13, 2013, 01:03:23 pm »
Yeah, that transition is a bit wierd IMO, maybe if you only normally scroll the whole screen up :)

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Offline TheMachine02

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Re: Pokemon Topaze (Axe)
« Reply #427 on: November 13, 2013, 01:05:33 pm »
yeah a whole screen shifting is , I think, a lot better
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #428 on: November 13, 2013, 01:18:41 pm »
Yeah, I could do that. Even easier to code and even smaller.

Or do you feel that if there were more parts than two in my transition, it would give less headaches ? I mean instead of " first half goes up and last half goes down", something like "first 8 columns go up, next 8 columns go down, next 8 go up, etc". Maybe it would feel less like the earth turning.

Or middle tier goes up and the two others go down. Is this better ?
« Last Edit: November 13, 2013, 01:21:39 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Streetwalrus

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Re: Pokemon Topaze (Axe)
« Reply #429 on: November 13, 2013, 01:32:06 pm »
Yeah I like the second one better. ;)

Offline Eiyeron

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Re: Pokemon Topaze (Axe)
« Reply #430 on: November 13, 2013, 02:32:51 pm »
Could you try reimplementing some animations from the original 1gen games? THat would be rad (and full of nostalgia)!

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #431 on: November 13, 2013, 02:42:52 pm »
Yeah I like the second one better. ;)
Yeah, same for me, no headaches anymore (just some "wat ? oh yeah, I just put that in").

Could you try reimplementing some animations from the original 1gen games? THat would be rad (and full of nostalgia)!
Well I tried that one that fills the screen with black in a spiral way, but only the first horizotal line and the first vertical line are right, others are drawn offscreen for some reason.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #432 on: November 13, 2013, 02:57:31 pm »
woops, i didn't reply yet? O.O
So yeah, it is looking better, the second one :D

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #433 on: November 14, 2013, 02:58:27 pm »
New animation.
I used some push and pop to optimize a bit, so if ASM programmers could confirm my code don't stack overflow, that would be nice.

edit in the code I implemented in the main program, there is a condition to end the loop, I just didn't put it in my test program because I run it on Wabbitemu.

Spoiler For Spoiler:

.AA

[02010001]->°Direction

ClrDraw
~8->r1
0->r2->r3
12->r4
7->r5
0->r6
While 1
 Rect({r3+°Direction}-1*8+r1->r1,{r3+3 and 3+°Direction}-1*8+r2->r2,8,)
 r6++
 r3 and 1*2+°r4
 Asm(E5)
 .push hl
 !If {}-r6
  ->r6
  r3+1 and 3->r3
  Asm(E1)
  {}--
 Else
  Asm(E1)
 End
 DispGraph
End
Return
« Last Edit: November 14, 2013, 03:13:12 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Sorunome

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Re: Pokemon Topaze (Axe)
« Reply #434 on: November 14, 2013, 04:06:36 pm »
nah, i prefer the second one, so all screen shifting in three layers :)

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