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wow, that looks really nice. I especially love the maps.
just draw him as a masked sprite so that the top three pixels run over onto the tile above him.
I personally like how it's a new Pokémon game since there are already ports of the real game in the works.
a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.i just tested out that demo, and it looks wonderful so far. why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.here's another pic to help explain the OR/XOR thing better.the first row of sprites is displayed with PtOn(, the second is displayed on top of them with PtChange(, and the third row is the end result. those black things underneath the sprites are shadows which are displayed when he jumps down a ledge. they aren't displayed when walking normally.