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a simple way to do masked sprites, if you don't feel like messing around with ptmask(, is to OR the entire area you want the sprite to take up and not be transparent, and then XOR all the white spaces. i already have the character sprite above broken into the parts to be OR'd and XOR'd.
why can't you talk to the other people in the town, though? is there not any text data for them yet? also, can the character be turned by tapping a direction without actually moving a space? that was really important for some pokemon puzzle elements and things like that.
it always took so long to finish, as walking everywhere took huge amounts of time.
Please please please add smoothscrolling?
it looks like you have some 3 characters total to draw in the game, the player, pikachu, and the generic person sprite. altogether, if you gave pikachu full range of motion, that would mean only an additional 112 bytes of sprite data.
Quote from: buttsfredkin on August 09, 2011, 11:05:04 pmPlease please please add smoothscrolling?I don't think so: too much space for a noob like me and a screen too flaw when you run so you enter into a battle without even see that there was someone here .
It is compiled for Ion so any shell can run it but not the Asm( command. Have you got a shell ?
Actually, Axe programs that are compiled for Ion will work correctly even with Asm(.
Ah.* Hayleia will sleep less stupid tonightIn fact I know nothing about Ion. Don't even know if it is an App or a Program or a Hook. I always used MirageOs and DoorsCS.