Author Topic: Pokemon Topaze (Axe)  (Read 140815 times)

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #45 on: August 21, 2011, 04:22:00 am »
Effectively, I just tried.
I think you will need a shell. I tried with MirageOs and DoorsCS, it works. Sorry :/
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline BlakPilar

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Re: Pokemon Topaze (Axe)
« Reply #46 on: August 21, 2011, 09:30:20 am »
It's alright. Truthfully, I tried it on Wabbit because I'm too lazy to send it to my calculator (let alone find my cord :P), and there's a bug that it's not letting me send any apps to it (I've reported it in the discussion section on its Codeplex). I just might have to go find my cord :|

Offline BlakPilar

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Re: Pokemon Topaze (Axe)
« Reply #47 on: August 22, 2011, 09:36:33 am »
Wow! I finally sent it to my calculator and it's really great so far! Can't wait for more :)

EDIT: It's been 24 hours, my double post is legit.
« Last Edit: August 22, 2011, 09:37:03 am by BlakPilar »

Offline tifreak

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Re: Pokemon Topaze (Axe)
« Reply #48 on: August 22, 2011, 09:56:28 am »
It's alright. Truthfully, I tried it on Wabbit because I'm too lazy to send it to my calculator (let alone find my cord :P), and there's a bug that it's not letting me send any apps to it (I've reported it in the discussion section on its Codeplex). I just might have to go find my cord :|

1. Have you downloaded the latest and greatest version of wabbit?

2. I have found that if you keep saving and loading things to the same ROM image over and over, it corrupts it in some way, and wabbit works great with a new ROM image.
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Offline BlakPilar

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Re: Pokemon Topaze (Axe)
« Reply #49 on: August 22, 2011, 10:04:56 am »
It's alright. Truthfully, I tried it on Wabbit because I'm too lazy to send it to my calculator (let alone find my cord :P), and there's a bug that it's not letting me send any apps to it (I've reported it in the discussion section on its Codeplex). I just might have to go find my cord :|

1. Have you downloaded the latest and greatest version of wabbit?

2. I have found that if you keep saving and loading things to the same ROM image over and over, it corrupts it in some way, and wabbit works great with a new ROM image.

I've already made a discussion about it on the CodePlex here. The apps thing is solved, but there's a new problem with it now :/
« Last Edit: August 22, 2011, 10:05:55 am by BlakPilar »

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #50 on: August 27, 2011, 03:28:06 am »
Ok, the game is not finished yet but to not waste time, some of them could translate this included program.
It contains all the names used in my games. If you accept to translate it or part of it, say it so others don't do a already done work. The translation consists in Bulbizarre→Bulbasaur etc, it is not about translating words or sentences ;D

Good luck to those who accept it ;D


EDIT2: yes, this is the second edit but I put it before the other so you see it better, because...

UPDATE: Fixed all bugs related to attacks
ENGLISH VERSION AVAILABLE at least almost. I still need that file to be translated. I also have a problem with one sentence: how do you say "Bulbasaur's level increased" WITHOUT using the 's ?

Btw, if you wonder, those big dots (to not be confused with little dots that are the sight of some guy) that you can see in the screenshot below are to be seen like a dice face: here it says "1" so you need one badge to cross it. You also will meet the "2" "3" and "4" dices that need 2,3 and 4 badges to be crossed.

EDIT: If some of you can't download the file ???, it is in that spoiler.

Spoiler For the file:
..
.                  POKEMONS
"Bulbizarre"[00]->GDB2
"Herbizarre"[00]
"Florizarre"[00]
"Salameche"[00]
"Reptincel"[00]
"Dracaufeu"[00]
"Carapuce"[00]
"Carabaffe"[00]
"Tortank"[00]
"Chenipan"[00]
"Chrysacier"[00]
"Papilusion"[00]
"Roucool"[00]
"Roucoups"[00]
"Roucarnage"[00]
"Pikachu"[00]
"Raichu"[00]
"NidoranF"[00]
"Nidoqueen"[00]
"NidoranM"[00]
"Nidoking"[00]
"Nosferapti"[00]
"Nosferalto"[00]
"Mystherbe"[00]
"Rafflesia"[00]
"Taupiqueur"[00]
"Triopikeur"[00]
"Miaouss"[00]
"Persian"[00]
"Abra"[00]
"Kadabra"[00]
"Machoc"[00]
"Machopeur"[00]
"Mackogneur"[00]
"Racaillou"[00]
"Gravalanch"[00]
"Fantominus"[00]
"Spectrum"[00]
"Ectoplasma"[00]
"Magicarpe"[00]
"Leviator"[00]
"Rattata"[00]
"Rattatac"[00]
"Onix"[00]

.                     ATTAQUES
"Charge"[00]->GDB3
"Griffe"[00]
"Morsure"[00]
"Metronome"[00]
"Tranche"[00]
"Ultralaser"[00]
"Ecume"[00]
"Pistolet a O"[00]
"Koud Krane"[00]
"Hydrocanon"[00]
"Flammeche"[00]
"Frenesie"[00]
"Lance Flamme"[00]
"Danseflamme"[00]
"Eclair"[00]
"Vive Attaque"[00]
"Souplesse"[00]
"Tonnerre"[00]
"Fatal Foudre"[00]
"Poing Karate"[00]
"Balayage"[00]
"Frappe Atlas"[00]
"Fouet Lianes"[00]
"Tranch Herbe"[00]
"Lance Soleil"[00]
"Choc Mental"[00]
"Ecras Face"[00]
"Rafale Psy"[00]
"Meteores"[00]
"Psyko"[00]
"Tornade"[00]
"Picpic"[00]
"Cru Aile"[00]
"Vol"[00]
"Lechouille"[00]
"Tenebres"[00]
"Devoreve"[00]
"Jet Pierres"[00]
"Tunnel"[00]
"Seisme"[00]
.                       TYPES
"Normal"[00]->GDB4
"Eau"[00]
"Feu"[00]
"Elektrik"[00]
"Combat"[00]
"Plante"[00]
"Psychique"[00]
"Vol"[00]
"Spectre"[00]
"Roche Sol"[00]
.                       BOSS
"Pierre"[00]->GDB5
"Major Bob"[00]
"Erika"[00]
"Giovanni"[00]
"Olga"[00]
"Aldo"[00]
"Agatha"[00]
"Peter"[00]
.                       PANNEAUX
"Jadielle"[00]->GDB1P
"Argenta"[00]
"Carmin sur Mer"[00]
"Celadopole"[00]
« Last Edit: August 29, 2011, 08:10:24 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Happybobjr

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Re: Pokemon Topaze (Axe)
« Reply #51 on: August 27, 2011, 09:27:29 am »
""Bulbasaur's level increased" WITHOUT using the 's ?"
wow, this will be unpleasant for you... :P

The level of Bulbasaur has increased by one.
School: East Central High School
 
Axe: 1.0.0
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #52 on: August 27, 2011, 10:04:10 am »
Nope, it won't work either. I would like the "Bulbasaur" to be at the beginning.
Something like "Bulbasaur has reached the next level", but in better ?
At worst, I can put the 's.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Ashbad

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Re: Pokemon Topaze (Axe)
« Reply #53 on: August 27, 2011, 10:07:37 am »
Bulbasaur has leveled up!

Offline mrmprog

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Re: Pokemon Topaze (Axe)
« Reply #54 on: August 27, 2011, 10:22:02 am »
This game looks really good so far. Keep up the good work.

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #55 on: August 27, 2011, 11:10:33 am »
Bulbasaur has leveled up!
:D That is what I was looking for. Thanks ! And thanks to Happybobjr too !

Keep up the good work.
It is already fully playable. Except the last part of the last cave where you meet Pokemons named Tackle, there should not be bugs, so if I work on it, it is to add some little things (or to add the Pokemons' sprites in battle).
« Last Edit: August 27, 2011, 02:42:05 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #56 on: August 28, 2011, 05:26:16 am »
REAL ENGLISH VERSION :w00t:
my sister and I translated that file, don't worry about it anymore.
If there are translation problems, tell me so I can correct it.
Same if there are bugs of gameplay problems or whatever.

@shmibs,tifreak,Happybobjr, and others that I could forget. None of your sprites/advises were followed:
not because I don't want, but because they were esthetical only, and I first want the game to work (so I save bytes). Now that it works, I can think about what you said.
« Last Edit: August 29, 2011, 08:10:55 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Happybobjr

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Re: Pokemon Topaze (Axe)
« Reply #57 on: August 28, 2011, 11:25:03 am »
ok :)
have you thought of holding all the sprites in an external, archived, appVar?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #58 on: August 28, 2011, 12:39:06 pm »
Yes but displaying them didn't work ???
Pt-On(X,Y,{Y1+Pointer}) said "File Misuse" but I expected that.

I thought of moving them to L2 and making Pt-On(X,Y,{L2+Pointer}) but I worked on other things and never tried. Would it work ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline Happybobjr

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Re: Pokemon Topaze (Axe)
« Reply #59 on: August 28, 2011, 12:45:28 pm »
Ya, that should work.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________