Author Topic: Pokemon Topaze (Axe)  (Read 140817 times)

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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #60 on: August 28, 2011, 12:49:40 pm »
(I am using Axe 0.5.3 btw (the other versions weren't out when I started))
Ok, I'll try. But I haven't much time for it: I have to put all the sprites in an appvar O.O →huge work !
I think I'll poke my sister ;D
But yeah, maybe I could not finish it in time :/ I first want to make the credits for example.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Happybobjr

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Re: Pokemon Topaze (Axe)
« Reply #61 on: August 28, 2011, 03:10:50 pm »
could you use a program to extract the section containing the sprites?  You could make the sprite database (uncompiled) in a program?
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Axe: 1.0.0
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Offline LincolnB

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Re: Pokemon Topaze (Axe)
« Reply #62 on: August 28, 2011, 06:44:50 pm »
I have to put all the sprites in an appvar O.O →huge work !

Why do you have to do that? EDIT: Fail on my part, just read the last few pages.
« Last Edit: August 28, 2011, 06:48:42 pm by buttsfredkin »
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #63 on: August 29, 2011, 03:29:17 am »
could you use a program to extract the section containing the sprites?  You could make the sprite database (uncompiled) in a program?
No, I wasn't talking about the sprites that are in the prog but about the in-battle-Pokemon-sprites that I want to add.

UPDATE
Credits added :w00t: (NTWNDO is my coding name, PPS is my sister)
:'( I have not enough space to tell about omnimaga.org put it on the top
The attack "Metronome" should not work (this has nothing to do with credits, I just thought good to say that) Fixed, hopefully. I didn't try (if you capture a Meowth (Miaouss), train it to lvl 22 and tell me if Metronome works please)
Girl's sprites changed
About(A propos) section updated

Crap, one hour later and I could double post :P
« Last Edit: September 04, 2011, 03:52:26 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline tifreak

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Re: Pokemon Topaze (Axe)
« Reply #64 on: August 29, 2011, 10:21:37 am »
(I am using Axe 0.5.3 btw (the other versions weren't out when I started))
Ok, I'll try. But I haven't much time for it: I have to put all the sprites in an appvar O.O →huge work !
I think I'll poke my sister ;D
But yeah, maybe I could not finish it in time :/ I first want to make the credits for example.

Utilize Tokens for that! Depending on how your data is stored, if it is in programs already, you can merely copy and paste the strings of data and drop them into a new file and have Tokens build an appvar :)

Nice to see progress is still moving along with this.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #65 on: August 29, 2011, 12:46:14 pm »
Spoiler For Nevermind, I found a solution:
I have problems storing the images in the appvar, or maybe the problem is displaying them  :'(
You can see in the image in what order I would like sprites to be stored.
I would like the number one stored first, then the number 2 etc.
And inside the number one, it would be better I think to store in order 1,2,3,etc (so vertically first) but it is also possible to store them horizontally first (so in order 1,5,9,13,2,6,10,etc)

Has anyone a solution to store those sprites in the appvar, and also to display them please :-\ ?

Let's say the image is in Pic0.

[Pic0]->GDB7I
GetCalc("appvPokeSPR",768)->A

.store
For(r1,0,11)
   For(r2,0,31)
      {r2*12+r1+GDB7I}->{r1*32+r2+A}
      .r2*12 car *96/8
   End
End

.display
For(r2,0,7)
   For(r1,0,11)
      Pt-On(r1*8,r2*8,r2*12+r1+A)
   End
End

What do I do wrong ???
I guess the error is in the display part, but where ?
« Last Edit: August 30, 2011, 12:12:09 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline thenyanpeople

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Re: Pokemon Topaze (Axe)
« Reply #66 on: August 30, 2011, 12:29:59 pm »
What calculators will this work for?

Offline JustCause

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Re: Pokemon Topaze (Axe)
« Reply #67 on: August 30, 2011, 12:31:35 pm »
What calculators will this work for?
Looks like the entire 83/84 series.
Also, welcome to Omnimaga! Feel free to introduce yourself. :P
« Last Edit: August 30, 2011, 12:31:46 pm by JustCause »
See you, space cowboy...

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #68 on: August 30, 2011, 12:33:09 pm »
Hey ! Welcome on the forums ! You can introduce yourself here :D.
To answer to your question, this is compiled (for ion) by the Axe Parser, so it runs for every z80 calcs. In other words, TI-83+, TI-83+SE, TI-84+, TI-84+SE.

EDIT: Yeah ! this is the first time I am being ninja'd !
« Last Edit: August 30, 2011, 12:33:58 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline thenyanpeople

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Re: Pokemon Topaze (Axe)
« Reply #69 on: August 30, 2011, 12:35:14 pm »
Okay thank you!

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #70 on: August 31, 2011, 07:45:38 am »
:w00t:UPDATE:w00t:

New features:
-Pokemons are drawn to the screen in battle !! see screenshot
-Fixed a bug that allowed your Pokemons to learn only one attack ???
-Slowed down the Credits


WARNING: there are 2 new appvars, don't forget to send them in your archive.
Some stupid files could also be sent as a group, but I don't know


Once again, If you have problems or find bugs, please share.

@Happybobjr, I didn't use your sprites because I was sure that tifreak's had all the same dimensions. But you are still going in the credits ;)
« Last Edit: September 02, 2011, 06:03:45 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline tifreak

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Re: Pokemon Topaze (Axe)
« Reply #71 on: August 31, 2011, 08:39:46 am »
I don't care if you use the same sprites or anything that I use, or heck, even use my sprites. :p Nice to see this still going, I'll have to try this out if I can get some time. Those screenshots are looking really nice.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #72 on: August 31, 2011, 11:56:13 am »
UPDATE
Hehe, little bug fix (I hope)
-When you lose the game a match, you are redirected to the last PokeCenter you've been in (and not in a random place). It works on Wabbitemu at least.

Edit: the bug was not fixed ???
« Last Edit: September 01, 2011, 09:48:37 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #73 on: September 01, 2011, 09:48:04 am »
UPDATE
-The bug fix did not fix the bug <_< I hope it is ok now. Edit: it is not :'( Idk what to do
-Added Satoshi Tajiri to the credits (removed all the other downloads)
-Added 3 fast splashes at the beginning
-When you defeat a Pokemon, you can change yours before the opponent send his next Pokemon, and that next Pokemon is announced.

Elixir doesn't work. This has nothing to do with the update, just in case you want to use it.
« Last Edit: September 02, 2011, 06:01:15 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #74 on: September 02, 2011, 06:02:30 am »
Triple post  :w00t:

UPDATE
-Nothing really important, just the Potion that is working perfectly now.
« Last Edit: September 04, 2011, 03:52:48 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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