Author Topic: PongWars (Dead or Alive?)  (Read 6369 times)

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Offline kalan_vod

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PongWars (Dead or Alive?)
« Reply #15 on: February 24, 2006, 03:45:00 pm »
Cool, but WHY EZASM!!! :(sad.gif Good to hear it's in the works though.

Offline DJ Omnimaga

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PongWars (Dead or Alive?)
« Reply #16 on: February 24, 2006, 03:48:00 pm »
He like it I guess? He said that a pongwar game would be too slow in basic even with xlib and that he isnt willing to learn asm or that asm is too hard

Offline kalan_vod

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PongWars (Dead or Alive?)
« Reply #17 on: February 24, 2006, 04:17:00 pm »
Well there is always Timendus' API, not much asm knowledge needed.

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PongWars (Dead or Alive?)
« Reply #18 on: February 26, 2006, 10:39:00 am »
ummm yeah....  ASM lost me at c1-->
CODE
ec1ld h1c2
ec2


Bad news though....  When i transfered the file to my mac, I lost the .eza file....

So a clean start for PONGWARS!

Offline DJ Omnimaga

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PongWars (Dead or Alive?)
« Reply #19 on: February 26, 2006, 11:15:00 am »
oh noes, too bad this had to happen :(sad.gif I hope you continue working on it again anyway

Offline kalan_vod

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PongWars (Dead or Alive?)
« Reply #20 on: February 26, 2006, 11:27:00 am »
Ahh! At least it will be cleaned out :O

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PongWars (Dead or Alive?)
« Reply #21 on: February 26, 2006, 12:29:00 pm »
Yeah,  im still gonna work on it.....   This time, though, Im gonna just start with a beautiful menu, and work from there!


*It never got anywhere with the Game first....*