Author Topic: POP - A game to POP  (Read 12538 times)

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Ashbad

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Re: POP - A game to POP
« Reply #15 on: April 20, 2011, 07:55:15 am »
It may be boring, but ET for the Atari is still worse by far. This is actually a good concept.

I found ET fun :P

Anyways, looks good scout :D nice work!

Offline Munchor

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Re: POP - A game to POP
« Reply #16 on: April 20, 2011, 08:47:01 am »


I have a new screenshot! I added high-scores in appvars, a very deadly GAME OVER screen and there are now 10 levels. Drawing the title screen isn't finished yet, but you can now see the high-scores in the menu screen. Any ideas to add? What do you think?

EDIT: The screenshot doesn't look so good, it's better on-calc.
« Last Edit: April 20, 2011, 08:47:51 am by Scout »

Offline Stefan Bauwens

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Re: POP - A game to POP
« Reply #17 on: April 20, 2011, 08:52:35 am »
Looks nice! I also see now that when you go fully tight you come on the left side. Fun!


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Offline Munchor

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Re: POP - A game to POP
« Reply #18 on: April 20, 2011, 11:36:49 am »
Looks nice! I also see now that when you go fully tight you come on the left side. Fun!

Yeah you can, I may try to add a smooth effect to that. Thanks.
« Last Edit: April 20, 2011, 11:36:57 am by Scout »

Offline Jim Bauwens

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Re: POP - A game to POP
« Reply #19 on: April 20, 2011, 11:43:16 am »
Moving blocks would be nice :)

Offline ralphdspam

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Re: POP - A game to POP
« Reply #20 on: April 21, 2011, 02:10:10 am »
Wow!  That is a very interesting idea.  It looks great!

Also, you might also warn of the many Pushes and Pops taking place in the world.  :P
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Ashbad

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Re: POP - A game to POP
« Reply #21 on: April 21, 2011, 09:17:54 pm »
Wow, this is lookin' good scout :) I really like how when you hover over the highscore button it shows the top score automagically.  One thing I would advise is to have a 'help' option so you can refresh on the rules ;)

Offline DJ Omnimaga

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Re: POP - A game to POP
« Reply #22 on: May 21, 2011, 03:27:53 am »
I like the update Scout.

Offline Deep Toaster

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Re: POP - A game to POP
« Reply #23 on: May 21, 2011, 08:00:18 pm »
First games can be pretty awesome :D Nice job!




Offline Stefan Bauwens

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Re: POP - A game to POP
« Reply #24 on: June 14, 2011, 11:01:20 am »
I'd like to try this, now that I got a Ti 83 plus, but where can I download it(The newest version).


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Offline Chockosta

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Re: POP - A game to POP
« Reply #25 on: June 14, 2011, 01:15:40 pm »
Nice !
This must be quite fun.
I could spend hours of math playing this kind of games...
« Last Edit: June 14, 2011, 01:16:05 pm by Chockosta »

Offline Munchor

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Re: POP - A game to POP
« Reply #26 on: June 14, 2011, 02:35:09 pm »
Oh sorry I forgot to upload it, here's the latest version (source not included, I will if you guys want it though).

Run it using Asm(prgmPOP or a shell (DoorsCS7 or above recommended).

Offline aeTIos

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Re: POP - A game to POP
« Reply #27 on: June 15, 2011, 10:10:33 am »
Nice game! You might indeed include the suorce.
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Offline Munchor

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Re: POP - A game to POP
« Reply #28 on: June 15, 2011, 10:21:12 am »
Nice game! You might indeed include the suorce.

Thanks aeTIos, I added it to Omnimaga's Archives. (Source & Game)

Here.

Enjoy!
« Last Edit: June 15, 2011, 10:21:23 am by Scout »

Offline TIfanx1999

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Re: POP - A game to POP
« Reply #29 on: June 15, 2011, 10:59:02 am »
Perhaps you could change the square block graphic into a balloon or a ball, and add an animation when you pop it. :) Just another thought.
*edit* Fixed a spelling fail.
« Last Edit: June 15, 2011, 10:59:31 am by Art_of_camelot »