Author Topic: POP - A game to POP  (Read 12537 times)

0 Members and 2 Guests are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: POP - A game to POP
« Reply #30 on: June 15, 2011, 11:00:32 am »
^That would look epic. great idea!
I'm not a nerd but I pretend:

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: POP - A game to POP
« Reply #31 on: June 15, 2011, 11:03:55 am »
And with a "POP" sound !
No ? Bad idea ? ;D That's why you have to vote for "Useless" in the poll "What do you think of Hayleia ??", Spam section ! Go now or people would vote instead of you !
« Last Edit: June 15, 2011, 11:04:43 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #32 on: June 15, 2011, 11:09:03 am »
An animation is indeed cool, I'll think of it, like circles coming out of the position of the block?

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #33 on: June 22, 2011, 07:06:29 am »
Attached is a simple documentation on the POP Engine in case anyone wants to recreate it in another language or platform. Stefan wants to try and make it for 68K calculators, so here is how it works.

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: POP - A game to POP
« Reply #34 on: June 22, 2011, 12:54:25 pm »
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #35 on: June 23, 2011, 07:34:23 am »
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?

It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder :)

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: POP - A game to POP
« Reply #36 on: June 23, 2011, 10:13:35 am »
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?

It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder :)
I don't understand it completely. Because when I played it I had the impression level 5 was easier then level 4 because the line went faster down.



Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #37 on: June 23, 2011, 10:56:11 am »
Thanks Scout. I already read it :) So the levels don't get harder when going to a further level?

It says there that there are 3 variables that define a level, those variables change when you move level, to make it harder :)
I don't understand it completely. Because when I played it I had the impression level 5 was easier then level 4 because the line went faster down.

Yes, but maybe it started higher and went up faster.