Author Topic: POP - A game to POP  (Read 12302 times)

0 Members and 1 Guest are viewing this topic.

Ashbad

  • Guest
Re: POP - A game to POP
« Reply #15 on: April 20, 2011, 07:55:15 am »
It may be boring, but ET for the Atari is still worse by far. This is actually a good concept.

I found ET fun :P

Anyways, looks good scout :D nice work!

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #16 on: April 20, 2011, 08:47:01 am »


I have a new screenshot! I added high-scores in appvars, a very deadly GAME OVER screen and there are now 10 levels. Drawing the title screen isn't finished yet, but you can now see the high-scores in the menu screen. Any ideas to add? What do you think?

EDIT: The screenshot doesn't look so good, it's better on-calc.
« Last Edit: April 20, 2011, 08:47:51 am by Scout »

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: POP - A game to POP
« Reply #17 on: April 20, 2011, 08:52:35 am »
Looks nice! I also see now that when you go fully tight you come on the left side. Fun!


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #18 on: April 20, 2011, 11:36:49 am »
Looks nice! I also see now that when you go fully tight you come on the left side. Fun!

Yeah you can, I may try to add a smooth effect to that. Thanks.
« Last Edit: April 20, 2011, 11:36:57 am by Scout »

Offline Jim Bauwens

  • Lua! Nspire! Linux!
  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1881
  • Rating: +206/-7
  • Linux!
    • View Profile
    • nothing...
Re: POP - A game to POP
« Reply #19 on: April 20, 2011, 11:43:16 am »
Moving blocks would be nice :)

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: POP - A game to POP
« Reply #20 on: April 21, 2011, 02:10:10 am »
Wow!  That is a very interesting idea.  It looks great!

Also, you might also warn of the many Pushes and Pops taking place in the world.  :P
ld a, 0
ld a, a

Ashbad

  • Guest
Re: POP - A game to POP
« Reply #21 on: April 21, 2011, 09:17:54 pm »
Wow, this is lookin' good scout :) I really like how when you hover over the highscore button it shows the top score automagically.  One thing I would advise is to have a 'help' option so you can refresh on the rules ;)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: POP - A game to POP
« Reply #22 on: May 21, 2011, 03:27:53 am »
I like the update Scout.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: POP - A game to POP
« Reply #23 on: May 21, 2011, 08:00:18 pm »
First games can be pretty awesome :D Nice job!




Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: POP - A game to POP
« Reply #24 on: June 14, 2011, 11:01:20 am »
I'd like to try this, now that I got a Ti 83 plus, but where can I download it(The newest version).


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Chockosta

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 447
  • Rating: +169/-6
    • View Profile
Re: POP - A game to POP
« Reply #25 on: June 14, 2011, 01:15:40 pm »
Nice !
This must be quite fun.
I could spend hours of math playing this kind of games...
« Last Edit: June 14, 2011, 01:16:05 pm by Chockosta »

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #26 on: June 14, 2011, 02:35:09 pm »
Oh sorry I forgot to upload it, here's the latest version (source not included, I will if you guys want it though).

Run it using Asm(prgmPOP or a shell (DoorsCS7 or above recommended).

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: POP - A game to POP
« Reply #27 on: June 15, 2011, 10:10:33 am »
Nice game! You might indeed include the suorce.
I'm not a nerd but I pretend:

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: POP - A game to POP
« Reply #28 on: June 15, 2011, 10:21:12 am »
Nice game! You might indeed include the suorce.

Thanks aeTIos, I added it to Omnimaga's Archives. (Source & Game)

Here.

Enjoy!
« Last Edit: June 15, 2011, 10:21:23 am by Scout »

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: POP - A game to POP
« Reply #29 on: June 15, 2011, 10:59:02 am »
Perhaps you could change the square block graphic into a balloon or a ball, and add an animation when you pop it. :) Just another thought.
*edit* Fixed a spelling fail.
« Last Edit: June 15, 2011, 10:59:31 am by Art_of_camelot »