Author Topic: Portal 3 - Exile [Alpha]  (Read 30157 times)

0 Members and 1 Guest are viewing this topic.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Portal 3 - Exile [Alpha]
« on: May 17, 2014, 09:22:36 pm »
Most recent update:




Spoiler For original post:
Its gonna be hard, but I'm gonna try to make my own Portal clone on the TI  :w00t: its pretty ambitious, I know, but I think I can do it.
The whole thing will be entirely my own code. I'm not even going to look at the source for Builderboy's Portal Prelude, although I would like to use mostly the same sprites. I just started this morning, and this is what I have so far  :) what do you think?


« Last Edit: November 23, 2014, 12:00:22 pm by ClrDraw »
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Portal Epilogue
« Reply #1 on: May 17, 2014, 09:32:36 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: Portal Epilogue
« Reply #2 on: May 17, 2014, 09:43:50 pm »
Don't forget [alpha]. ;)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: Portal Epilogue [Alpha]
« Reply #3 on: May 17, 2014, 10:02:16 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P

Looks nice. I would try to add portals next!
I am Bach.

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Portal Epilogue [Alpha]
« Reply #4 on: May 17, 2014, 10:38:19 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P

Looks nice. I would try to add portals next!
Yeah, I saw, but I was suggesting that he changed it both so that he could be proud of his originality and because it looks a bit off :P

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Portal Epilogue [Alpha]
« Reply #5 on: May 18, 2014, 12:15:29 am »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

You can't really make the legs much shorter, they're already only 2 (2.5?) pixels long. And a single pixel for the head is about the right size relative to the size of the rest of the sprite, so there isn't much room to add detail there.

For the tiny size in which the sprite has to fit, I think Builderboy's original version might be as good as one can get.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal Epilogue [Alpha]
« Reply #6 on: May 18, 2014, 12:18:52 am »
I agree. If I were to change the character, I would have to make it bigger, then make everything else bigger, which would mean less-complex rooms.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Portal Epilogue [Alpha]
« Reply #7 on: May 18, 2014, 01:29:04 am »
It's looking pretty nice already. :D

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Portal Epilogue [Alpha]
« Reply #8 on: May 18, 2014, 04:13:19 am »
Haha, looking nice so far! I wish you good luck with the project ;)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: Portal Epilogue [Alpha]
« Reply #9 on: May 18, 2014, 06:39:05 am »
Good luck, you'll need it :P Also, beware not to make it too similar with Builerdboy's.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal Epilogue [Alpha]
« Reply #10 on: May 18, 2014, 12:19:51 pm »
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Portal Epilogue [Alpha]
« Reply #11 on: May 18, 2014, 12:33:46 pm »
Yayayayay aerial faith plates !!!!1 :w00t:

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: Portal Epilogue [Alpha]
« Reply #12 on: May 18, 2014, 05:18:27 pm »
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.
Why not both? (Also, gels.)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal Epilogue [Alpha]
« Reply #13 on: May 18, 2014, 07:03:54 pm »
Gels would be cool (like this game).
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.

Offline ClrDraw

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 627
  • Rating: +61/-2
    • View Profile
    • GitHub
Re: Portal 3 - After Life [Alpha]
« Reply #14 on: October 18, 2014, 04:17:17 pm »
Update: In case you were wondering, this project is not dead. I had taken a break to work on other projects, but now I'm back to working on it. I've fixed bugs, simplified my code, and should finish implementing portals soon. Also I'm making an incredible menu (screenshots to come!).
« Last Edit: November 23, 2014, 12:00:56 pm by ClrDraw »
Visit my GitHub for all my TI programs as well as other projects.
Also check out my website.