Author Topic: Portal 3 - Exile [Alpha]  (Read 30549 times)

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Offline ClrDraw

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Portal 3 - Exile [Alpha]
« on: May 17, 2014, 09:22:36 pm »
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Spoiler For original post:
Its gonna be hard, but I'm gonna try to make my own Portal clone on the TI  :w00t: its pretty ambitious, I know, but I think I can do it.
The whole thing will be entirely my own code. I'm not even going to look at the source for Builderboy's Portal Prelude, although I would like to use mostly the same sprites. I just started this morning, and this is what I have so far  :) what do you think?


« Last Edit: November 23, 2014, 12:00:22 pm by ClrDraw »
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Offline 123outerme

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Re: Portal Epilogue
« Reply #1 on: May 17, 2014, 09:32:36 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

Offline bb010g

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Re: Portal Epilogue
« Reply #2 on: May 17, 2014, 09:43:50 pm »
Don't forget [alpha]. ;)
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Offline pimathbrainiac

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Re: Portal Epilogue [Alpha]
« Reply #3 on: May 17, 2014, 10:02:16 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P

Looks nice. I would try to add portals next!
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Offline 123outerme

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Re: Portal Epilogue [Alpha]
« Reply #4 on: May 17, 2014, 10:38:19 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P

Looks nice. I would try to add portals next!
Yeah, I saw, but I was suggesting that he changed it both so that he could be proud of his originality and because it looks a bit off :P

Offline Runer112

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Re: Portal Epilogue [Alpha]
« Reply #5 on: May 18, 2014, 12:15:29 am »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

You can't really make the legs much shorter, they're already only 2 (2.5?) pixels long. And a single pixel for the head is about the right size relative to the size of the rest of the sprite, so there isn't much room to add detail there.

For the tiny size in which the sprite has to fit, I think Builderboy's original version might be as good as one can get.

Offline ClrDraw

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Re: Portal Epilogue [Alpha]
« Reply #6 on: May 18, 2014, 12:18:52 am »
I agree. If I were to change the character, I would have to make it bigger, then make everything else bigger, which would mean less-complex rooms.
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Offline Streetwalrus

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Re: Portal Epilogue [Alpha]
« Reply #7 on: May 18, 2014, 01:29:04 am »
It's looking pretty nice already. :D

Offline Sorunome

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Re: Portal Epilogue [Alpha]
« Reply #8 on: May 18, 2014, 04:13:19 am »
Haha, looking nice so far! I wish you good luck with the project ;)

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Offline Matrefeytontias

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Re: Portal Epilogue [Alpha]
« Reply #9 on: May 18, 2014, 06:39:05 am »
Good luck, you'll need it :P Also, beware not to make it too similar with Builerdboy's.

Offline ClrDraw

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Re: Portal Epilogue [Alpha]
« Reply #10 on: May 18, 2014, 12:19:51 pm »
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.
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Offline Streetwalrus

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Re: Portal Epilogue [Alpha]
« Reply #11 on: May 18, 2014, 12:33:46 pm »
Yayayayay aerial faith plates !!!!1 :w00t:

Offline bb010g

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Re: Portal Epilogue [Alpha]
« Reply #12 on: May 18, 2014, 05:18:27 pm »
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.
Why not both? (Also, gels.)
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Offline ClrDraw

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Re: Portal Epilogue [Alpha]
« Reply #13 on: May 18, 2014, 07:03:54 pm »
Gels would be cool (like this game).
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Offline ClrDraw

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Re: Portal 3 - After Life [Alpha]
« Reply #14 on: October 18, 2014, 04:17:17 pm »
Update: In case you were wondering, this project is not dead. I had taken a break to work on other projects, but now I'm back to working on it. I've fixed bugs, simplified my code, and should finish implementing portals soon. Also I'm making an incredible menu (screenshots to come!).
« Last Edit: November 23, 2014, 12:00:56 pm by ClrDraw »
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