Author Topic: possible YUGIOH game  (Read 14664 times)

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Offline KisforKeyboard

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possible YUGIOH game
« on: November 03, 2010, 03:58:55 pm »
I used to play this game very much back in some time. So I wanted to make this game but I don't know if I will use graphics or not but what are some ideas you guys have?

Offline qazz42

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Re: possible YUGIOH game
« Reply #1 on: November 03, 2010, 04:00:04 pm »
Hmm, something this advanced in Basic will be tricky, so I warn you that cards amount would be tricky. On that note, have you looked at Wizards? It was a asm calc card game that I <3
« Last Edit: November 03, 2010, 04:00:49 pm by qazz42 »

ASHBAD_ALVIN

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Re: possible YUGIOH game
« Reply #2 on: November 03, 2010, 04:01:20 pm »
I would say for your first project, start slow and do it in BASIC and make it Text-based.  Graphics are cool, but whether a game is fun or not matters most :D

I would say that in the game, there are like 100 different cards, which you can hold about 15 in your deck at a time.  You face other duelists to try and reach pegasus, who you have to beat to get your grandpa back :D  (yeah -- I used to watch that series a long time ago, I used to love the original much more than the 3rd generation of pokemon :P)

If you need any help with the programming, then I'd be glad to help you!

EDIT: qazz is right, but I still think you should try it and come to us if you have any difficulties so we can help you :D
« Last Edit: November 03, 2010, 04:02:37 pm by ASHBAD_ALVIN »

Offline KisforKeyboard

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Re: possible YUGIOH game
« Reply #3 on: November 03, 2010, 04:04:32 pm »
sorry wrong message but i thought decks had 40 cards in them i think

ASHBAD_ALVIN

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Re: possible YUGIOH game
« Reply #4 on: November 03, 2010, 04:05:37 pm »
yeah, but in BASIC that much information will be a pain to store x.x

I would say keep it more limited for now, and once you got the card system working then go from there ;)
« Last Edit: November 03, 2010, 04:05:51 pm by ASHBAD_ALVIN »

Offline qazz42

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Re: possible YUGIOH game
« Reply #5 on: November 03, 2010, 04:06:56 pm »
well, of course a title screen could have good graphics without being totally hard, but the game should be text based :)

ASHBAD_ALVIN

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Re: possible YUGIOH game
« Reply #6 on: November 03, 2010, 04:07:49 pm »
quazz I agree completely ^
title screens are meant for being jazzed up, but text based game are the predominate type of BASIC games.
« Last Edit: November 03, 2010, 04:08:09 pm by ASHBAD_ALVIN »

Offline qazz42

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Re: possible YUGIOH game
« Reply #7 on: November 03, 2010, 04:09:01 pm »
ahem, *qazz, and that is not soo true, many basic games have some ascii graphics

Offline meishe91

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Re: possible YUGIOH game
« Reply #8 on: November 03, 2010, 04:10:53 pm »
I can say with pretty good certainty this is one of those games that is incredibly hard to do, well, in TI-BASIC (whether it's text-based or not) just because of the shear amount of stats and rules.

If you want to stick as close to the actual game you have to remember you need to have names of the monsters, trap cards and magic cards, your life points (which would be easy), a way to tell if a card is in attack or defense  mode, the statistics, and all that other info. That will just take a huge tole on memory. AppVar is a option you could do but I'm thinking you might have to use Hybrid TI-BASIC just because of size restraints. But I wish you the best of luck in what you want to do and will help in anyway I can, as will probably most people at Omni.

@ASHBAD
What do you mean text-based games are predominate in TI-BASIC?

Also, deck size wouldn't be that much of a toll on the program. You can just have a list with numbers corresponding to cards and have routines to shuffle. Then have a separate list for the Graveyard, or what ever it's called (I don't remember).
« Last Edit: November 03, 2010, 04:12:56 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline KisforKeyboard

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Re: possible YUGIOH game
« Reply #9 on: November 03, 2010, 04:13:01 pm »
ok I get it so I can start small and I can store things in variables so it won't be really hard

thanks for the ideas guys i'll work on it now

Offline TIfanx1999

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Re: possible YUGIOH game
« Reply #10 on: November 03, 2010, 04:13:20 pm »
Something like this would be a massive undertaking graphics or not. Not to mention that you have a pretty limited screen size to work with. :/
I don't know how well something like this would cross over to a calc. format unless it was extremely limited in it's implementation. Perhaps something similar? If you are interested in making a trading card game you should(as quazz said) take a look at Wizards: http://www.revsoft.org/phpBB3/viewtopic.php?f=18&t=80&start=585 (a download link of the latest version is several posts down). It's a Trading card game but in a scaled back much more simplistic format.

*Edit* wow, I got like super ninja'd but yea... :)
« Last Edit: November 03, 2010, 04:15:06 pm by Art_of_camelot »

Offline nemo

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Re: possible YUGIOH game
« Reply #11 on: November 03, 2010, 04:15:32 pm »
storing 40 cards wouldn't be too difficult. for each card you need:
-String name
-attack
-defense
-# of stars
-type. [trap card, monster card, etc]
attack and defense need about 2 digits of information each, # of stars can be modified for one, otherwise two. type can be one digit. that's 7 digits of information to be compressed into a list entry, and then the String name can probably be compressed into under 28 digits, which will fit into 2 list entries. then you'll just need a 300 element list for 100 card data, and at the beginning of the program decompress everything but the string names, which you can decompress on the fly. at least, that's my idea. would be infinitely more efficient in axe though. good luck with it!


Offline qazz42

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Re: possible YUGIOH game
« Reply #12 on: November 03, 2010, 04:15:36 pm »
AHEM *QAZZ

and on the subject of wizards, for the latest beta (second to last page methinks) there is no readme, so the game is confusing, so be sure to include a readme of how the game works ....

ASHBAD_ALVIN

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Re: possible YUGIOH game
« Reply #13 on: November 03, 2010, 04:17:23 pm »
I meant predominate as in most BASIC games are ASCII ;)

well, good luck on your game! :D

EDIT: and who gave me a -1 respect? >:(  can you at least tell me why?

EDIT2: Well It's not in this post but I still want to know who did it >:(
« Last Edit: November 03, 2010, 04:18:56 pm by ASHBAD_ALVIN »

Offline KisforKeyboard

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Re: possible YUGIOH game
« Reply #14 on: November 03, 2010, 04:17:37 pm »
I saw wizards bt it was kind of confusing i don't get howto play...